Ringeye the Sharp

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- Main Page; The Prax Adventure

Background

Geoffri Ringeye is from Duck Ferry in Sartar. His mother was the Deathdrake Magdalene, his father Godfrey Ringeye the Healer. Geoffri learned from them both, but when the ducks were blamed for Starbrow's Rebellion, there was a series of pogroms and Geoffri lost his father, and the family lost its home. His mother perished soon after. But before they died they transferred their quest to Geoffri. Antonius Ringeye had been a famous Rune Priest, and it was only during his time that the Ringeye clan had possession of all their ancestral heirlooms. Since then they have been scattered to the winds, and Geoffri wishes to gather them together once again. To do so will summon the furthest-flung of the Ringeye descendants, and the artifacts can work together to accomplish great things. Since the ducks have lost their homes, Geoffri believes it to be his fate to recover the heirlooms, and use them to allow the ducks to return to the lives promised them by old Sartar. He knows little enough, but he has clues here and there in the volume titled “Ducktales,” which he carries with him on his journey. He is only willing to discuss his quest with those scholars whom he trusts, and they are few indeed.

Character Details

  • Name: Ringeye the Sharp (Geoffri)
  • Cult: Initiate of Humakt -- Runes: Death, Truth. Initiate of Zola Fel.
  • Race: Duck
  • Sex: Male

Ringeye.jpg

Characteristics

Str: 16, Con: 18, Siz: 5, Int: 14, Pow: 11, Dex: 18:, Cha: 10.

  • Hit Points: 12
  • Total Fatigue Points: 34
  • Total Magic Points: 11
  • Damage Bonus: -

Skill Groups

  • Communication: +2%
    • Bargain (5%)
    • Fast Talk (5%)
    • Orate (5%)
    • Sing (15%)
    • Language [Sartarite] (INTx5%) 70%
    • Language [Trade Talk] (INTx3%) 42%


  • Manipulation: +13%
    • Conceal (5%)
    • Device (5%)
    • Sleight (5%)
    • Instrument [Pan Pipes ] (25%)


  • Knowledge: +8%
    • Craft [Healer] (10%) 60%
    • Evaluate (5%)
    • First Aid (10%) 60%
    • Lore [Duck] (5%) 40%
    • Read/Write [Sartarite](0%) 20%
    • Shiphandling (0%)


  • Perception: +8%
    • Listen (25%)
    • Scan (25%) 60%
    • Search (25%)
    • Track (5%)


  • Agility: +20%
    • Boat (5%) 25%
    • Climb (40%)
    • Dodge (5%) 25%
    • Jump (25%)
    • Ride [Crocodile ] (5%) 25%
    • Ride [Mule ] (5%)
    • Swim (15%) (as a Duck) 95%
    • Throw (25%)
    • Hide (10%) 30%
    • Sneak (10%) 30%
  • Magic: +6%
    • Ceremony (5%)

Magical Abilities

  • Spirit Magic:
    • Bladesharp 6
    • Heal 4
    • Protection 2
    • Befuddle 2
  • Divine Magic:
    • Turn Undead I
    • Spirit Block I
    • Truesword I
    • Breath Water


  • Gifts/Geases:
    • Recover Magic Points at Double Normal Speed <> Never Refuse a Challenge to One-on-One Combat.
    • Increase a Raisable Characteristic by 1 point (Int 13 to 14) <> Pay Double Tithing Each Holy Day.

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Plate+Leather or Cuirbouilli+Leather 9 or 4 4 2.0 or 0.5 19-20 20
Left Arm Plate+Leather or Cuirbouilli+Leather 9 or 4 3 2.0 or 0.5 16-18 18-19
Right Arm Plate+Leather or Cuirbouilli+Leather 9 or 4 3 2.0 or 0.5 13-15 16-17
Chest Plate+Leather or Cuirbouilli+Leather 9 or 4 5 4.0 or 1.0 12 11-15
Abdomen Plate+Leather or Cuirbouilli+Leather 9 or 4 4 2.0 or 0.5 09-11 07-10
Left Leg Plate+Leather or Cuirbouilli+Leather 9 or 4 4 4.0 or 1.0 05-08 04-06
Right Leg Plate+Leather or Cuirbouilli+Leather 9 or 4 4 4.0 or 1.0 01-04 01-03
  • Total Hit Points: 12 HP
  • Total Armor ENC: 20.0 or 5.0

Weapons and Shields

  • Attack Bonus: +13%
  • Parry Bonus: +20%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Broadsword (2H) 1d8+1 7 12 75 75 xx 1.5
Shortsword (1H) 1d6+1 7 10 50 50 xx 1.0
Dagger (1H) 1d4+2 8 6 50 50 xx 0.5
Bow (self) 1d6+1 1/5/9 5 50 50 90/120 0.5
Sling 1d8 1/5/9 xx 50 xx 100/100 0.1
Fist 1d3 8 xx 75 25 xx xx
Kick 1d4 8 xx 25 15 xx xx
Grapple xx 5 xx 25 25 xx xx
  • Total Weapon ENC: xx

Equipment

  • Weapons:
    • Broadsword, Dagger, Self-Bow, Quiver of Arrows (-2 arrows)


  • Armour:
    • Plate + Leather, or Cuirbolli + Leather (Second Set is in Saddle Bag)
  • Other:
    • Belt Pouch: Purse
    • Pack: Bedroll, Fire-starter, Torch, Waterskin, Rations, dried chewing duckweed, Cooking Gear, Fishhooks and Line, Sack, Bandages, Panpipes, “Ducktales” wrapped in a waterproof skin.
    • Saddle Bag: (Second Set of Armor), Short Sword, an additional Quiver of Arrows, One Set of Clothes, Warm Water-Resistant Cloak
    • Mule tack, harness, straps, gear, blanket, bag of feed (gear sufficient to pack the mule and lead it, or ride it if necessary)

Valuables:

    • 192 silvers

Mounts

  • Name: Strong-back
  • Breed: Mule

Str: 29, Con: 13, Siz: 26, Int: 4, Pow: 10, Dex: 11.

  • Damage Bonus/Minus: +2d6
  • Move Rate: 12
Location Name Armour types H.P. A.P. Enc. Location
Head None 7 1 None 17-20
Left Foreleg None 6 1 None 14-16
Right foreleg None 6 1 None 11-13
Forequarters None 8 1 None 08-10
Hindquarters None 8 1 None 05-07
Left Hindleg None 6 1 None 03-04
Right Hindleg None 6 1 None 01-02
  • Total Hit Points: 20HP
  • Attack Bonus: +8%
Attack Damage S.R. Attack %
Bite 1d3+2d3 3 33%
Kick 1d8+2d6 3 33%
Rear and plunge 2d8+2d6 3 33%
Trample 2d6+2d6 3 33%


Notes

    • Those who helped elminate White-eye a year back know that the caves are inhabited by large rock lizards, who can be nasty if they attack. Beyond the mushroom room to the left and north is the huge main cavern of the place, and beyond that up another rise are three connected chambers. White-eyes trollkins lived in the main cavern and in a side cavern. You fought them in the main room and defeated them. The rooms beyond had the stolen items from the population that were returned, in addition to some other treasures claimed and parceled out. The other big passage you know leads to an underground lake, but you never did anything there but watch the room. The makeshift bridge was covered in extremely slippery slime. The other side leads to a passage back to the troll claimed rooms, you later found out, but it didn't matter.


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