Difference between revisions of "Rob Conway"
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | + | http://www.obsessedwithwrestling.com/pictures/r/robconway/08.jpg | |
− | ''' | + | '''Technical 3/Savvy 2/Aerial 1''' |
− | '''Attitude:''' | + | '''Attitude:''' Heel; '''Height & Weight:''' 6'02" 230 lbs; '''Weight Class:''' Heavyweight; '''Lift DC:''' 11; '''Reputation:''' +4; '''Abilities:''' Str 12 (+1), Dex 13 (+1), Con 14 (+2), Int 15 (+2), Wis 13 (+1), Cha 15 (+2); '''Endurance:''' 84; '''Trauma:''' 14; '''Base Attack Bonus:''' +4; '''Saves:''' Fort +7, Ref +7; Will +4; '''Training Background:''' Mat wrestling (Concentrate & Perform Promo) |
− | '''Skills:''' | + | '''Skills:''' |
+ | Balance +4 | ||
+ | Bluff +9 | ||
+ | Concentrate +8 | ||
+ | Diplomacy +11 | ||
+ | Intimidate +9 | ||
+ | Jump +4 | ||
+ | Know Savvy +7 | ||
+ | Perform Promo +9 | ||
+ | Perform Vignette +5 | ||
+ | Sense Motive +6 | ||
+ | Sleight of Hand +8 | ||
− | |||
− | ''' | + | '''Feats:''' |
+ | Maneuver Proficiency (Simple, Technical, Savvy, Aerial, Power); Cheap Shot Artist; Chain Wrestling (Technical); Great Fortitude; Heat Machine; Maneuver Focus (Technical); Tag Team Specialist | ||
− | ''' | + | '''Talents:''' |
+ | Mat Technician; The Mood’s About to Change; Ring Smarts; Trigger Reflexes | ||
− | + | '''Finishing Maneuver:''' | |
− | + | Ego Trip (Technical, 2d6, 1 Endurance cost, prone self, immediate pin) (0) | |
− | '''Finishing Maneuver:''' | ||
== Biographical Links == | == Biographical Links == |
Latest revision as of 11:23, 31 March 2007
http://www.obsessedwithwrestling.com/pictures/r/robconway/08.jpg
Technical 3/Savvy 2/Aerial 1
Attitude: Heel; Height & Weight: 6'02" 230 lbs; Weight Class: Heavyweight; Lift DC: 11; Reputation: +4; Abilities: Str 12 (+1), Dex 13 (+1), Con 14 (+2), Int 15 (+2), Wis 13 (+1), Cha 15 (+2); Endurance: 84; Trauma: 14; Base Attack Bonus: +4; Saves: Fort +7, Ref +7; Will +4; Training Background: Mat wrestling (Concentrate & Perform Promo)
Skills: Balance +4 Bluff +9 Concentrate +8 Diplomacy +11 Intimidate +9 Jump +4 Know Savvy +7 Perform Promo +9 Perform Vignette +5 Sense Motive +6 Sleight of Hand +8
Feats:
Maneuver Proficiency (Simple, Technical, Savvy, Aerial, Power); Cheap Shot Artist; Chain Wrestling (Technical); Great Fortitude; Heat Machine; Maneuver Focus (Technical); Tag Team Specialist
Talents: Mat Technician; The Mood’s About to Change; Ring Smarts; Trigger Reflexes
Finishing Maneuver: Ego Trip (Technical, 2d6, 1 Endurance cost, prone self, immediate pin) (0)