Editing Ronis Barnes

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*HP: 65
 
*HP: 65
 
*Initiative: +2
 
*Initiative: +2
*Primary Attack: '''Unarmed Strike To Kill Attacks:''' 4 Attacks/round, To Hit Armed +17/ Unarmed +15 Damage 3d12+1/3d12+1 Melee Range
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*Primary Attack: (include here the total to-hit bonus, damage figures, if you stun or deflect, etc.  Basically, I should be able to look here and know what happens if you are using your favorite sword.)
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'''Unarmed Strike To Kill Attacks:''' 4 Attacks/round, To Hit Armed +17/ Unarmed +15 Damage 3d12+1/3d12+1 Melee Range
  
*Secondary Attack: '''Unarmed:''' 2 Attacks/round, To Hit Armed +17/ Unarmed +15 Armed 3d4+1/ Unarmed 2d4+2, Knockout -5 Melee Range
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*Secondary Attack: (same)
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'''Unarmed:''' 2 Attacks/round, To HitArmed +17/ Unarmed +15 Armed 3d4+1/ Unarmed 2d4+2, Knockout -5 Melee Range
  
*Secondary Attack:'''Bow of Sharpness (+1)''' 1 Attack/Round, To Hit Armed +12/ Unarmed +13, Damage Armed 1d8+1/ Unarmed 1d8+1, Severing & Delay S/M, 90/150/220 Range
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'''Bow of Sharpness (+1)''' 1 Attack/Round, To Hit Armed +12/ Unarmed +13, Damage Armed 1d8+1/ Unarmed 1d8+1, Severing & Delay S/M, 90/150/220 Range
  
 
*Special Defenses:  
 
*Special Defenses:  
 
'''Mind Blank''' (mystics are immune to Charm, Quest and Geas spells, Hold and Slow spells, and ESP)
 
'''Mind Blank''' (mystics are immune to Charm, Quest and Geas spells, Hold and Slow spells, and ESP)
 
 
'''Amulet of Proof vs Detection and Location''' (Immune to Clairaudience, Clairvoyance, ESP, Telepathy, Crystal Balls, Scrying, no Aura and predictions cannot be made regarding me)
 
'''Amulet of Proof vs Detection and Location''' (Immune to Clairaudience, Clairvoyance, ESP, Telepathy, Crystal Balls, Scrying, no Aura and predictions cannot be made regarding me)
 
 
'''Spell Resistance/Breath Evasion''' {mystic only takes half damage from all spells and spell-like abilities and all breath weapons. If the attack normally allows a saving throw for half damage then the mystic only takes a quarter of normal damage if they save successfully.)
 
'''Spell Resistance/Breath Evasion''' {mystic only takes half damage from all spells and spell-like abilities and all breath weapons. If the attack normally allows a saving throw for half damage then the mystic only takes a quarter of normal damage if they save successfully.)
 
 
'''Alertness''' When a fight suddenly breaks out, or when two groups come face to face abruptly, a 2nd level or higher mystic is only surprised if their player rolls a 1 on a d6, rather than the normal 1-2 on a d6.)
 
'''Alertness''' When a fight suddenly breaks out, or when two groups come face to face abruptly, a 2nd level or higher mystic is only surprised if their player rolls a 1 on a d6, rather than the normal 1-2 on a d6.)
 
   
 
   
 
*Movement Rate: 100'
 
*Movement Rate: 100'
 
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*Anything Else I Should Know
 
'''Saving Throws'''
 
'''Saving Throws'''
 
*Death/Poison: 5
 
*Death/Poison: 5

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