Difference between revisions of "Rule of Three:Hibana Soga"

From RPGnet
Jump to: navigation, search
(Hibana Soga)
(Hibana Soga)
Line 1: Line 1:
 
== Hibana Soga ==  
 
== Hibana Soga ==  
'''Appearance and Demeanor'''
+
'''Appearance and Demeanor'''<br />
Large, friendly, boisterous. Red-skinned with male pattern baldness, grey goat ears and beard, and a pair of blue horns like a serow.
+
Large, friendly, boisterous. Red-skinned with male pattern baldness, grey goat ears and beard, and a pair of blue horns like a serow.<br />
  
 
'''Demi-Oni Attributes'''<br />
 
'''Demi-Oni Attributes'''<br />
Line 17: Line 17:
 
'''Other Traits'''<br />
 
'''Other Traits'''<br />
 
♦ Shaman Adept (Micronomicon, p. 134): Shaman Adept: The world of Spirits is all around us. You can make Spirit Offerings and lead Incantations (following the rules of Spirit Magic). However, all your Shamanic abilities Test with Disadvantage if you are outside your place of power without your totem. <br />
 
♦ Shaman Adept (Micronomicon, p. 134): Shaman Adept: The world of Spirits is all around us. You can make Spirit Offerings and lead Incantations (following the rules of Spirit Magic). However, all your Shamanic abilities Test with Disadvantage if you are outside your place of power without your totem. <br />
 +
♦ "Energizing Crown" (Incantation): Target creature gains ''Advantage'' to all rolls until midnight. In situations where the target otherwise would have ''Disadvantage'', the Disadvantage is cancelled.<br />
  
 
'''Proficient (Mastered) Weapon''' <br />
 
'''Proficient (Mastered) Weapon''' <br />

Revision as of 07:10, 5 September 2021

Hibana Soga

Appearance and Demeanor
Large, friendly, boisterous. Red-skinned with male pattern baldness, grey goat ears and beard, and a pair of blue horns like a serow.

Demi-Oni Attributes
♦ 6 Hit Points
♦ Demi-Oni starts with the Heritage Traits Terrifying Aura and Strike of Torment
♦ Terrifying Persona: Test with Advantage to intimidate or frighten. Test with Disadvantage on virtually any other social Test (gaining trust, persuasion, seduction, etc.).
♦ Strike of Torment: You can choose to attack with Disadvantage. If you succeed, you incapacitate your target with agony and pain. Your target can take no Action except Save Tests until making a successful Save Test.

Other Traits
♦ Shaman Adept (Micronomicon, p. 134): Shaman Adept: The world of Spirits is all around us. You can make Spirit Offerings and lead Incantations (following the rules of Spirit Magic). However, all your Shamanic abilities Test with Disadvantage if you are outside your place of power without your totem.
♦ "Energizing Crown" (Incantation): Target creature gains Advantage to all rolls until midnight. In situations where the target otherwise would have Disadvantage, the Disadvantage is cancelled.

Proficient (Mastered) Weapon
Heavy melee (Kanabo)

Family Trade
Tattoo Artists

Belief
The best cup is the one I'm draining now.