Difference between revisions of "Rule of Three:Kiyotaka Hibana"

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==Traits==
 
==Traits==
 
; Shapeshifting Trickster
 
; Shapeshifting Trickster
:  
+
: Test to shift into a humanoid form of your choosing. Your humanoid form will retain your tanuki leaf. As an action you may shift back to your true raccoon shape.
  
 
; Spell-Touched
 
; Spell-Touched
:  
+
: You may Test to innately cast simple forms of magic.
  
 
; Chaos-Touched
 
; Chaos-Touched
:  
+
: When you use your magical abilities, you can try to release a much larger flow of sorcerous power. Begin with 2d6, as usual. But for each successful die result (typically a 5 or 6), roll another die. Continue adding dice so long as your successful die results cascade. Then count up all your successful die results—the more you have, the larger the effect your magic produces. One successful die result yields the same result as an ordinary Spell-Touched spell. Two successful die results would be about double. Six or more might shake a kingdom, literally.
 +
 
 +
If you want to boost your simple Ranged Attack with chaotic magical energy, you can use the same cascading dice method. With one successful die result, you do 1 damage to your target. With 3 successful die results, you do 3 damage, and so on.
 +
 
 +
Finally, anytime you attempt to enhance your magic with the power of chaos, you must designate one of your initial dice as the chaos die (try using a different color or size). If the chaos die comes up as a one—regardless of whether or not the Test succeeds—then chaotic magical energy has built up in the area. Unless you make a successful Save Test to contain the discharge, the magic goes wild and something strange happens.
  
 
; Lucky
 
; Lucky
:  
+
: You may reroll one Test per session.
  
 
==Other Stuff==
 
==Other Stuff==

Revision as of 14:39, 5 September 2021

Kiyotaka Hibana, Spell-Touched Tanuki

Traits

Shapeshifting Trickster
Test to shift into a humanoid form of your choosing. Your humanoid form will retain your tanuki leaf. As an action you may shift back to your true raccoon shape.
Spell-Touched
You may Test to innately cast simple forms of magic.
Chaos-Touched
When you use your magical abilities, you can try to release a much larger flow of sorcerous power. Begin with 2d6, as usual. But for each successful die result (typically a 5 or 6), roll another die. Continue adding dice so long as your successful die results cascade. Then count up all your successful die results—the more you have, the larger the effect your magic produces. One successful die result yields the same result as an ordinary Spell-Touched spell. Two successful die results would be about double. Six or more might shake a kingdom, literally.

If you want to boost your simple Ranged Attack with chaotic magical energy, you can use the same cascading dice method. With one successful die result, you do 1 damage to your target. With 3 successful die results, you do 3 damage, and so on.

Finally, anytime you attempt to enhance your magic with the power of chaos, you must designate one of your initial dice as the chaos die (try using a different color or size). If the chaos die comes up as a one—regardless of whether or not the Test succeeds—then chaotic magical energy has built up in the area. Unless you make a successful Save Test to contain the discharge, the magic goes wild and something strange happens.

Lucky
You may reroll one Test per session.

Other Stuff

  • Heritage: Tanuki
  • HP: 5
  • Weapon Group: Light Weapons
  • Mastered Weapon: Staff
  • Family Trade: Entertainers
  • Belief: Everything changes; fortunes, tides, even seasons.