Running Sheet Fang, Dunce, Imp

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Fang, Dunce, & Imp

Fangdunceimp1.jpg

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

  • Hounds of Mandalay. Lords of Mandalay
  • Abyssal Lords

Points{Fang & Dunce 105}{Imp 185}

Total:105 = 20 Stats+ {75(161)}Powers+10 Skills+{(16)} Items +0/0 allies/Enemies+0 Shadows +0 Stuff+0 Storage for Fang & Dunce

Total:185 = 95 Stats+ {75(161)}Powers+10 Skills+{(16)} Items +0/0 allies/Enemies+3 Shadows +2 Stuff+0 Storage

Advancement

  • Adventures in Azcalan at Adrianna request.
    • 25:
      • Fang & Dunce: raise warfare making them effectively smarter.
      • Imp:5 to psyche, str, warfare.2 gs,3 shadow-"Yipyip"

Statistics {Fang & Dunce 20. Imp 185}

Stat Fang Dunce imp
Psyche Chaos Chaos 5
Strength 15 15 15
Endurance 15 15 70
Warfare Amber Amber 5

Powers {75(161)}

  • (50) Mark of Mandalay
  • 5 Abyssal Scar-Abyssal Lord
  • (66-Fleece)Hounds of Mandalay Powers
  • (45) Logrus imprint.
  • 70 Advanced Shapechange

Hounds of Mandalay Powers{66}

  • 4 Amber Vitality
  • 4 Engine Speed
  • 4 Endless Stamina
  • 2 Armor Vs Guns
  • 4 Deadly Damage
  • 4 Tongues
  • 8 Extraordinary Psyche
  • 8 Chaos Immunity
  • 4 Seek in Shadow
  • 8 Extortionary Regeneration
  • 2 N/N Forms: Wolf, Dog, Massive Wolf, tiny dog.
  • 4 Ability-Immune to Multiple elemental/Abyssal attacks.-Fire, Acid, ice, Diamond Shards
  • 4 Ability-Immune to Forced Shape change
  • 4 Ability-Immune to Mental Control or manipulations.
  • 2 Ability-Mental Bond/communication with pack
    • 66

Skills {10}

  • 2 Parkour
  • 1*1*1*1*1*1*1*1*1

Allies & Enemies {0/0 = 0}

Allies

  • 6 Fang, Dunce, Imp,

Enemies

various

Companions

  • Hounds of Mandalay

Items {(15)}

Collars. (15)

  • 2 Vitality
  • 4 Invulnerable. 5 transfer
  • 1 Speak. Receives commands from suitable leaders.
  • 4 regen. 10 Transfer
  • 4 limited shape change. Changes with their forms
    • 15


Shadows{Imp-3}

Yipyip

  • 1 Personal shadow
  • 2 Time Control :10 to 1 in Mandalay

Yipyip is a world of easily hunted game, warm weather, clean water rivers. All the things hounds would like. meadows, forest, glades.

No sentient inhabitants. Lots of docile sheep.

It also causes anyone there to heal twice as fast

Anyone badly wounded goes immediately asleep until they are healed enough.

Stuff{2}

  • 2 Permanent Bad Stuff
  • 2 Permanent Good Stuff
  • 2 good stuff

Miscellany

These warrior wolves are the muscle of the group. Aggressive, unrelenting, bloodthirsty.

Imp is their leader being marginally smarter. He also realized the need for a shadow for the th recover from adventures.