Running Sheet Macsen

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Character Concept-Working


Macsen ap Dalt

Macsen4.jpg

Father: Prince Dalt of Amber, Ambassador of Amber to the Principality of Trasidy

Mother: Melica Roshala, Lady of Trasidy D-dalt.jpg Melica roshala.jpg

Description:

Hobbies:

Ranks

  • Lord of Amber

Points-{100}

Total:100 = 71 Stats +18 Powers{60} +7 Skills +0{50} Items +7/-7 allies/Enemies +4 Stuff

  • 71 Stats
  • 18(60) in Powers
  • 7 in Skills
  • 0(x) in creatures/Items
  • 0 in Allies (7/7)
  • 4 Stuff

Advancement

Statistics-{71}

  • Psyche: 21
  • Strength: 10
  • Endurance:10
  • Warfare: 30


Powers 18 {28}

  • (50 ) Basic Pattern of Amber-Wild Imprint (50 granted)
  • (10) Basic Imprint Trasidy (granted)
  • 15 Sorcery
  • 3 AD&D Shadow Magic and Continualism

Skills {7}

  • 2 stringed instruments
  • 1 Key Instruments-Piano, Harpsichord, Organ
  • 1 sailor Wooden Ships
  • 1 doctor-general Practitioner
  • 1 courtier-Heraldry and Etiquette
  • 1 Horsemanship

Allies & Enemies {0/0}

Allies 7

  • 2 pip Family Friend
  • 2 pip Family Friend
  • 1 pip shadow allies
  • 1 pip shadow allies
  • 1 pip castle ally

Enemies-7

Companions

  • Principal hawk-Signature piece
    • 4 Vitality, Movement, stamina, Aggression, Combat, Damage, Speak, Danger Sense, seek in Shadow, Regen.
    • 2 n/n forms, n/n Spells
    • 1 Mold Stuff,Chaos Resistance
  • Secondary Hawk mated pair. Signiture piece
    • Stamina, double speed, Aggression, armor, damage, Speak & sing, rapid heal
  • Companion Begman Sailor
  • Elite

Items {0}

  • ===Cavalry Blade===

Tot-14

  • Mithril Blade (The Cavalry Blade)(Oberon)
  • A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes
  • 7} Double Speed 2 - Speed 4-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow
  • 1} Alt Form-Bowie knife
  • 1} Rack Spell-Return to hand

Cavalry Blade.jpg

Stuff{5 GS}

  • 5 Good Stuff

Remaining Pips


Melica roshala.jpg

Mac Mk 2 Son of Dalt and somebody of Trasidy, (Pattern, Signature item/s, Companion/s) (I'll have to think about the SI. (Companion: youngish man of all work from Begma (?) who wants to see everything. (Elite: your (Random's) choice.

15: Sorcery 2: Good Stuff [7]: 2 Family Friends, 2 shadow allies, 1 castle ally 2: sword, or maybe a flash stone (magic shotgun in a palm sized rock) 21: Psyche 11: Strength 11: End 31: War skills 2: C Santana level with most stringed instruments 1: sailor 1: doctor 1: courtier 1: pilot 1: rider


So, tentatively (gotta get to sleep): Son of Dalt (not a chip off the old block; I read the Dalt story years ago and like it), Sorcery (do I need to buy a Rack?), maybe 3pt Shadow Sorcery -- Bending (my DnD fu is poor), Trasidy (wandered in and liked it Or that's where Mum is from; gotta read more to be sure, looks good so far)10 point imprint, couple of points of GS, Warfare and Psyche in 20s, Str and End in 10s. In his wandering around Shadow and meddling phase. Has taken Random Is the Boss to heart, Dad made sure of it.