Editing Running Sheet Relmopator

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 557: Line 557:
 
*(Added)"Warn Dworkin if Relmopator or Tesara are in the presence of specific artifacts"
 
*(Added)"Warn Dworkin if Relmopator or Tesara are in the presence of specific artifacts"
  
*'''Racked Spells (12):'''  Enlarge, Far Reaching, Magical Drain, Confusion Storm, Magic Missiles, Invisibility, Strength Drain, Bodily Defense, Greater Disjunction, Lightning Bolt, Deep Freeze, Empowered Monster Group (Giant, 2-headed, 4-armed Trolls)
+
*'''Racked Spells (12):'''  Magical Drain, Paralysis, Confusion Storm, Magic Missile, Invisibility, Strength Drain, Bodily Defense, Defensive Psyche Ward, Lightning Bolt, Deep Freeze, Fire Fountain, Empowered Monster Group.
  
 
*'''Beholder Eye Powers (11):'''  Central Eye = Anti-Magic Ray/Field, Ten Eye Stalks = Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray.
 
*'''Beholder Eye Powers (11):'''  Central Eye = Anti-Magic Ray/Field, Ten Eye Stalks = Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)