Difference between revisions of "Running Sheet Relmopator"

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(Convos)
(Convos)
Line 275: Line 275:
 
**Acquires Satura's Ring from Hagalta and a Tome of great importance to Amber
 
**Acquires Satura's Ring from Hagalta and a Tome of great importance to Amber
 
**Returns to Amber with Aries, meets with Random, walks the Pattern in the dungeons of Castle Amber
 
**Returns to Amber with Aries, meets with Random, walks the Pattern in the dungeons of Castle Amber
 +
**Assigned rooms in the Castle and a Laboratory on the Pattern level of the dungeons
 +
**Meets Gerard and then Flora, each on Pattern Guard Duty, while visiting Pattern for research
 +
*Amber Year 5271
 +
**Eavesdrops on Random and others discussing Swords of Power and great valley filled with dead bodies
 +
***Invited in to contribute tot he conversation, meets Vander.  Recognized the Swords of Power for what they are, knows their legend
 +
**Has a conversation with Arlo in the Library about Adagalasck, his mother Satura and Vox.
 +
***Arlo shows new cards soon to arrive in the Deck; gives the new ones to Realmer
 +
**Arlo gives Realmer a stone from Adagalasck and tells him to walk the Pattern with it and that will allow access to the sealed Realm
 +
***Realmer walks the Pattern with the Stone from Adagaalasck as Arlo suggested.
 +
**Realmer has a conversation with Julian and Gangdis in his rooms/lab, shares his background with Julian, offers help and Trumps of Nina and Emilie.
 +
**Realmer gathers a small team; Sir Gangdis of Casowill, Sir Carston of Wall and Tasa, an assassin from Sanctuary.
 +
**Defeats Azcalan attack while traveling the Jeweled Road towards Adagalasck.
 +
**Arrives at the Great Arch just prior to a Battle Drill where Xorit and Hagalta are both present

Revision as of 20:31, 27 May 2019

Relmopator Barimen; aka ‘Realmer’

  • Grandson of Dworkin, the Mad Mage of Montagar
  • Son of Satura
  • Apparent Age: 27 yrs old
  • Actual Age: 177 yrs old
  • Height: 5’11” Weight: 130
  • Build: Gaunt but Healthy
  • Complexion: Pale not Pasty
  • Face: Clean Shaven and Smooth
  • Hair: Long Silky White
  • Eyes: Reddish Pink Iris, Light Blue Sclera
  • Race; Amberite/Adask
  • Personal Colors: Dark Gray, Dark Purple and Dark Red

Ranks

  • Lord of Amber

Points

Total: 210 Pips = +30 stats +170 powers +2 Skills +2 Shadows +0 13 Allies/13 Enemies +2 Creature +2 Items -1 Bad Stuff +10 Advancement (3 unassigned)

  • 30 Stats
  • 170 Powers
  • 2 Skills
  • 2 Shadows
  • 0 13 Allies/13 Enemies
  • 2 Creature
  • 2 Items
  • -1 Bad Stuff
  • (3 unassigned)

Total 210

Advancement

10 -advancement-

  • 5 Bonus (GM Assistance)
  • 4 Mission with Aries; Received Satura's Ring from Hagalta, Received Ice Orc Marbles from Xorit, Recovered Tome, Learned that Satura still lives
  • 1 Quiz

Statistics

  • 50 PSYCHE
    • [Danger Sense; Satura's Ring & Sorcerer's Robe]
    • [Extraordinary Psychic Sense; Bob the Beholder & Hex the Scrimshawed Staff]
  • Amber Rank ENDURANCE
    • [Endless Stamina & Regeneration; Satura's Ring]
  • Chaos Rank STRENGTH (-10)
    • [Immense Vitality = Amber Rank Strength; Satura's Ring]
  • Chaos Rank WARFARE (-10)
    • [Combat Mastery = Amber Rank Warfare; Satura's Ring}

Total:30

Powers

  • 25 (75) ADVANCED PATTERN IMPRINT (50 Granted)
  • 3 ATTUNEMENT TO THE Ambir Shade of the Jewel of Judgement
  • 40 TRUMP ARTISTRY
  • 25 (35) SHAPE SHIFTING (10 Pip Racial)
    • (Chaos Form: Winged Vampire Corpse; appears undead, not rotting)
    • (Avatar/Animal Form: Extra Large Vulture)
  • 30 ADVANCED SORCERY
  • 25 CONJURATION & COMPELLING
  • 16 POWER WORDS {11 Power Gestures}
    • (Pattern Negation, Chaos Negation, Trump Disrupt, Magic Negation, Resume True Form, Psychic Disrupt, Neural Disrupt, Pain Attack, Lifeforce, Process Surge, Process Snuff)
  • 6 Low Order Magic Systems-D&D Magic
    • 3 Montagar Shadow System: (AD&D Realms; Level 24 approx.)[includes Oerth]
    • 3 ‘Tarnished Circle’ Shadow System: (Ambir Realms closest to the Golden Circle)
    • 3 Cantrips (granted for knowledge in multiple Magics)
    • 3 Ritualism (granted for knowledge in multiple Magics)
    • 3 Continualism (granted for knowledge in multiple Magics)

Skills

  • 1 Herbalism
  • 1 Brewing (more for potions than beer, but that too)

Shadows

[2] SHADOW: Relmopator’s Personal Shadow, “Oerth”

  • Shadow Type: [1] Personal Shadow
  • Control over Shadow: [1] Control of Contents
  • Description: High Fantasy World
  • Typical Denizens: Various Human, Demi-Human and Humanoid races, wide variety of Flora, Fauna and Magical Creatures
  • Time Flow relative to Amber: 364 to 1 (fast time); 1 Shadow Year equals 1 Amber Day
  • Functional Technology:
    • High Order & Low Order Magic: Available
    • High Computer Level Technology: Available but Very Rare
    • Techno-Magic: Available but Extremely Rare
  • Power Availability/Strength in Shadow:
    • Pattern: Malleable
    • Logrus: Malleable
    • Trump: Unrestricted
    • Magic: Easy to use

ALLIES & ENEMIES

Allies

  • 6 AMBER COURT DEVOTEE Dworkin
  • 4 Amber Ally Florimel
  • 2 Amber Ally
  • 1 Amber Ally Non-Family Noble

Enemies

  • 6 Unknown Enemy #1
  • 3 House Bayle
  • 2 Unknown Enemy #2
  • 1 Arloxedra
  • 1 Droppa Mapants

Stuff

1 BAD STUFF:

Companions

Hired

  • CHAD Merc; Sir Carston Brak, Knight of Wall. CHAD Bodyguard.

Assigned

  • Elite Sergeant Gangdis of Casowill[[1]]

CREATURES

  • PET [2] {4} (“Kevin”; White Teacup Poodle)
    • 2 pips (Realmer), 2 pips (someone else)
      • 2 Armor Vs Gun
      • 1 Extra Hard Damage
      • 1 Self-Healing
  • FAMILIAR [Signature Creature - 50 Granted] (“Bob”; Miniature Beholder)
  • HORSE "Graso"; gray w/ multicolored mane & tail (gifted by Lord Trualta)

Items

2 pips in Items (includes Signature Item, all Blood Conjured)

  • SORCERER’S ROBE OF FLIGHT [1] (“Jeff”; Flying Robe of Many Deep Pockets)
  • SCRIMSHAWED BONE STAFF [1] (“Hex”; Staff of Necro-Beasts)
  • RING OF TROLLISH FORTITUDE [Signature] (“Todd”; Signature Item)
  • Ambir Shade Jewel of Judgment (Green) (on Loan from Dworkin)
  • Trump Deck, King Random Edition (granted by King Random)
  • Personal Trumps created by Relmopator
    • Bob, the Beholder
    • Jeff, the Sorcerer's Robe of Flight
    • Hex, the Scrimshawed Bone Staff
    • Sir Gangdis of Casowill
    • Sir Carston Brak of Wall
    • Private Quarters in Castle of Gateway Island on Oerth; Relmopator's Personal Shadow
  • Bag of Ice Orc Marbles (gifted by Xorit)
  • A small collection of Low Order Magic Items from the 'Tarnished Circle' Shadows
  • Two Trumps given by Julian: Nina and Emilie
  • Graso; a gray horse w/ multicolored mane & tail (gifted by Lord Trualta)

MINIATURE BEHOLDER

  • “Bob”; Relmopator’s Familiar (50 Pips Signature)
  • 4 points} Psychic Quality: Extraordinary Psychic Sense
  • 2 points} Psychic Defense: Psychic Neutral
  • 2 points} Item Vitality: Double Vitality
  • 4 points} Movement: Engine Speed; Flight
  • 4 points} Stamina: Tireless Stamina
  • 4 points} Resistance to Damage: Invulnerable to all Conventional Weapons
  • 4 points} Intelligence & Communication: Speak in Tongues & Voices; prefers Telepathy
  • 8 points} Item Shape Shifting: Extended Shape Shift
  • 4 points} Item Healing: Regeneration
  • 4 points} Item Control over Shadow: Mold Shadow Reality
  • 4 points} Trump Powers: Powered by Trump(Observation, Communication and Limited Transport)
  • 4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours
  • 2 points} Contains Power Words: Named/Numbered 20 hours

Compellings: (9) “I feel safe with Relmopator but less safe when away from Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”, “Protect Relmopator and always warn him of danger”, “Relmopator is the ONLY Being that can use my Powers, Magics and Spells”, “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, “Use any Powers and Magics necessary to ‘protect’ Relmopator and ‘return to’ Relmopator”, “Always be hyper-observant of all details of everything in my area; places, people, things, events, conversations, etc.”, “Keep a well organized memory of all observed details for later recall”.

  • Racked Spells (12): Magical Drain, Paralysis, Confusion Storm, Magic Missile, Invisibility, Strength Drain, Bodily Defense, Defensive Psyche Ward, Lightning Bolt, Deep Freeze, Fire Fountain, Empowered Monster Group.

“Bob” was Realmer’s first Creation and his longest lasting Familiar. Bob was Created soon after Realmer gained most of his Powers during the time he was training in Shadow with Dworkin after his time in Ambir; a Shade of Amber. The ‘body’ of the Miniature Beholder is a little bigger than a softball, about the size of a small cantaloupe. Through the use of Shape Shifting, Bob can decrease its size to a little smaller than a baseball and increase its size to a littler bigger than a human head. Bob can Shape Shift into any Creature or Animal Form it or Realmer desires; some relative size restrictions apply. Bob can also Shape Shift into inanimate objects; very useful for hiding and/or spying. Also, through the use of Shape Shifting, Bob has an incredible Camouflage Ability allowing it to easily change the texture, color and translucency of its skin to blend in with any environment or background; nearly invisible if holding still, and completely invisible in dark and shadowy areas, if holding still. Bob also has the amazing ability to create Remote Eyes by way of its Shape Shifting Powers; Bob can create one or more eyes, with or without an eye stalk, and leave the eye behind for remote viewing via Extraordinary Psychic Sense and Trump Powers. The Remote Eye can move as if in an eye socket, but can also hover/fly to follow if so directed if it has a stalk. The Remote Eyes can be recalled via Trump Power and reabsorbed via Shape Shifting at any time Bob or Realmer desire it. Anything Bob can see or experience, personally or via Remote Eyes, Realmer can also ‘see’ and ‘experience’ via Bob’s Telepathy/Extraordinary Psychic Sense and/or its Trump Powers; the ‘Link’ between Realmer and his Familiar, Bob, is nearly constant and it is very possible that Bob can and does ‘spy/eavesdrop’ on Realmer’s Trump conversations…

RING OF TROLLISH FORTITUDE Satura's Ring

  • (“Dave”; Realmer’s Signature Item) {Permanently Empowered Blood Item}

[1 Pip] (60 Point Item) Time Spent Permanently Empowering Item: Total time spent Creating Original Item: 28 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 334 hours and 30 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.

  • 9 points- Vitality: Immense Vitality (4) + Transfer Quality (5) Amber Ranked Strength
  • 9 points- Stamina: Supernatural Stamina (4) + Transfer Quality (5) -Beyond Amber Endurance
  • 9 points- Aggression: Combat Mastery (4) + Transfer Quality (5)-Amber Ranked Warfare
  • 14 points- Item Healing: Regeneration (4) + Transfer Power (10)
  • 2 points- Item Shape Shift: Named/#’d Forms (12)
  • 4 points- Spell Storage: Rack & Use Named/#’d Spells (12)-
  • 4 points- Item Control over Shadow: Mold Shadow Reality
  • 2 points- Psychic Quality: Sensitivity to Danger
  • 2 points- Psychic Defense: Psychic Neutral
  • 2 points- Intelligence & Communication: Speak & Sing; non-verbal
  • 1 point- Trump Powers: Contains a Trump Image (Relmopator)
  • 2 points- Contains Power Words: Named/Numbered

Compellings (7): “I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Relmopator is the ONLY Being that can use my Powers, Magics and Spells”, “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, Protect Relmopator and always warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ Relmopator and ‘return to’ Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”

Racked Spells (12): Magical Drain, Magic Missile, Mind Touch, Haste, Elemental Fireball, Paralysis, Web, Fire Fountain, Self Teleport, Empowered Monster Champion, Bodily Defense, Invisibility.

Shape Shifted Forms: (12) {NOTE: An asterisk * denotes a mechanical 'creature'.} 1) *Wolf Spider, Medium sized 2) *Octopus, Very Small sized 3) *Hornet, Large sized 4) Ring, Gold, Plain Band 5) Ring, Platinum, Jeweled, Lg. Black Sapphire & Sm. Black Opals 6) Signet Ring, Mithril, Stylized ‘R’ surrounded by a Stone Archway 7) Wrist Chain, Silver, Flattened Heavy Links, Dragon’s Head Clasp 8) Wrist Band, Copper, Hammered 9) Piercing, Silver, Barbell Stud 10) Necklace, Platinum Chains, many small-link chains twisted together 11) Necklace, Gold Plates, Aztec Style 12) Torc, Nordic Dragon

SORCERER’S ROBE

  • (“Jeff”; Flying Robe of Many Deep Pockets) {Permanently Empowered Blood Item}

[1 Pip] (43 Point Item)(0 Points in Empowerment Pool)

  • 2 points- Psychic Quality: Sensitivity to Danger-
  • 7 points- Psychic Defense: Psychic Neutral (2) + Transfer Quality (5) -
  • 9 points- Movement/Flight: Engine Speed (4) + Transfer Quality (5)-
  • 4 points- Resistance to Damage: Invulnerable to all Conventional Weapons-
  • 2 points- Intelligence & Communication: Speak & Sing; non-verbal-
  • 4 points- Item Shape Shifting: Limited Shape Shift -
  • 4 points- Item Healing: Regeneration -
  • 4 points- Item Control over Shadow: Mold Shadow Reality -
  • 4 points- Spell Storage: Rack & Use Named/#’d Spells (12) -
  • 1 point- Trump Powers: Contains a Trump Image (Relmopator)-
  • 2 points- Contains Power Words: Named/Numbered-

Compellings (7): “I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”, “Defend Relmopator and always warn him of danger”, “Use any Powers and Magics necessary to ‘defend’ Relmopator and ‘return to’ Relmopator”, “Relmopator is the ONLY Being that can use my Powers, Magics and Spells”, “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”.

Racked Spells (12): Bodily Defense, Diamond Bubble, Defensive Shield, Special Effects Teleport, Relmopator’s Secure Shelter, Relmopator’s Resplendent Refreshments, Mind Touch, Quell, Relmopator’s Loaded Laboratory, Spirit Split, Unweaving, Grease

Description: (Like the Cloak of Levitation from Doctor Strange.) “Jeff” was created to serve several purposes; clothing, armor, speedy travel, and storage (mundane and magical), but Jeff’s main purpose is to defend and carry Relmopator and his belongings. To that end, Realmer designed the Robe to have many pockets, both visible and hidden, throughout the robes exterior and interior. ALL of the pockets are Extra-Dimensional Spaces of varying internal size and all are ‘connected’ to each other allowing Realmer to reach into a pocket and retrieve anything within the Robe’s many pockets. Realmer’s desire is transferred to Jeff and it helps by bringing the desired object to Realmer’s hand, even though he is not reaching into the same pocket the object is actually in. Jeff’s Shape Shifting powers allow it to assume the Form of any type of clothing or armor Realmer desires, but can also change into other objects as well, like a shield, a blanket or a rug, or even a small piece of furniture or wall hanging; but never a living creature. Jeff not only has Movement capabilities, but also possesses Flight capabilities, both are quite fast and both can be transferred to Realmer.

SCRIMSHAWED BONE STAFF

  • “Hex”; the Staff of Necro-Beasts {Permanently Empowered Blood Item}

[1 Pip] (45 Point Item) Time Spent Permanently Empowering Item: Total time spent Creating Original Item: 18 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 240 hours and 50 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.

  • 4 points} Psychic Quality: Extraordinary Psychic Sense 400 min (6 hrs 40 min)
  • 2 points} Psychic Defense: Psychic Neutral 200 min (3 hrs 20 min)
  • 2 points} Item Vitality: Double Vitality 200 min (3 hrs 20 min)
  • 4 points} Movement: Engine Speed 400 min (6 hrs 40 min)
  • 4 points} Stamina: Tireless Stamina 400 min (6 hrs 40 min)
  • 4 points} Aggression: Combat Reflexes 400 min (6 hrs 40 min)
  • 4 points} Weapon Damage: Deadly Damage 400 min (6 hrs 40 min)
  • 2 points} Intelligence & Communication: Speak & Sing; non-verbal 200 minutes (3 hrs 20 min)
  • 4 points} Item Shape Shifting: Limited Shape Shift 40 hours
  • 4 points} Item Healing: Regeneration 40 hours
  • 4 points} Item Control over Shadow: Mold Shadow Reality 40 hours
  • 4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours
  • 1 point} Trump Powers: Contains a Trump Image (Relmopator) 10 hours
  • 2 points} Contains Power Words: Named/Numbered 20 hours

Compellings: (7) “I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”, “Protect Relmopator and always warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ Relmopator and ‘return to’ Relmopator”, “Relmopator is the ONLY Being that can use my Powers, Magics and Spells”, “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”.

Racked Spells (12): Empowered Monster Champion, Empowered Monster Group, Empowered Monster Hoard, Mass Empowerment I, Mass Empowerment II, Elemental Fireball, Confusion Storm, Pressurized Lava, Deep Freeze, Evict Invading Entity, Cardiac Arrest, Giant’s Slap

‘Hex’, the Staff of Necro-Beasts was conjured from Relmopator’s blood into the initial Form of a Scrimshaw Bone Staff. Its most used alternate Form is that of a Carved Bone Wand. The Staff of Necro-Beasts can also Shape Shift into any Form it likes or is commanded to take, but will usually have an undead look to it. It will take the form of creatures to fight for and protect Relmopator.

Notes

LIST OF RACKED & HUNG SPELLS

RACKED SPELLS:

  • Beholder’s Racked Spells (12): Magical Drain, Paralysis, Confusion Storm, Magic Missile, Invisibility, Strength Drain, Bodily Defense, Defensive Psyche Ward, Lightning Bolt, Deep Freeze, Fire Fountain, Empowered Monster Group.
  • Ring’s Racked Spells (12): Magical Drain, Magic Missile, Haste, Mind Touch, Elemental Fireball, Paralysis, Web, Fire Fountain, Self Teleport, Empowered Monster Champion, Bodily Defense, Invisibility
  • Robe’s Racked Spells (12): Bodily Defense, Diamond Bubble, Defensive Shield, Special Effects Teleport, Relmopator’s Secure Shelter, Relmopator’s Resplendent Refreshments, Mind Touch, Quell, Relmopator’s Loaded Laboratory, Spirit Split, Unweaving, Grease
  • Staff’s Racked Spells (12): Empowered Monster Champion, Empowered Monster Group, Empowered Monster Hoard, Mass Empowerment I, Mass Empowerment II, Elemental Fireball, Confusion Storm, Pressurized Lava, Deep Freeze, Evict Invading Entity, Cardiac Arrest, Giant’s Slap

HUNG SPELLS:

  • ADV. PATTERN HUNG SPELLS: (18) Friendly Compellings, Loyalty Compellings, Fear Compellings, Amnesia Compellings, Bodily Defense, Defensive Psyche Ward, Defensive Material, Magic Drain, Strength Drain, Invisibility, Self Teleport, Mind Touch (x2), Sleep, Cardiac Arrest, Lightning Bolt, Elemental Fireball

Convos

  • Amber Year 5230:
    • Realmer brought to Amber by Dworkin; meets with King Random, Fiona and Benedict
    • Sent to Academy at Fantalin immediately; meets Aries Colbriesi, Dean of Fantalin Academy
    • Meets Arloxedra at Fantalin serving as an Instructor... Realmer gets the feeling Arlo does not like him.
  • Amber Year 5231:
    • Realmer graduates the Academy, so to speak, when Aries calls him into his private office for a meeting
    • He accompanies Aries into Shadow on a mission of great importance to Amber and Realmer personally
    • Meets Hagalta, Xorit and Krelet; learns his mother lives and is the wife of Hagalta
    • Acquires Satura's Ring from Hagalta and a Tome of great importance to Amber
    • Returns to Amber with Aries, meets with Random, walks the Pattern in the dungeons of Castle Amber
    • Assigned rooms in the Castle and a Laboratory on the Pattern level of the dungeons
    • Meets Gerard and then Flora, each on Pattern Guard Duty, while visiting Pattern for research
  • Amber Year 5271
    • Eavesdrops on Random and others discussing Swords of Power and great valley filled with dead bodies
      • Invited in to contribute tot he conversation, meets Vander. Recognized the Swords of Power for what they are, knows their legend
    • Has a conversation with Arlo in the Library about Adagalasck, his mother Satura and Vox.
      • Arlo shows new cards soon to arrive in the Deck; gives the new ones to Realmer
    • Arlo gives Realmer a stone from Adagalasck and tells him to walk the Pattern with it and that will allow access to the sealed Realm
      • Realmer walks the Pattern with the Stone from Adagaalasck as Arlo suggested.
    • Realmer has a conversation with Julian and Gangdis in his rooms/lab, shares his background with Julian, offers help and Trumps of Nina and Emilie.
    • Realmer gathers a small team; Sir Gangdis of Casowill, Sir Carston of Wall and Tasa, an assassin from Sanctuary.
    • Defeats Azcalan attack while traveling the Jeweled Road towards Adagalasck.
    • Arrives at the Great Arch just prior to a Battle Drill where Xorit and Hagalta are both present