Editing SGA 2003 Archive

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; Additional GM Thoughts
 
; Additional GM Thoughts
 
:
 
:
 
=Hallo Spaceboy/girl=
 
; Game System
 
: Starchildren: The Velvet Generation
 
; Pitch
 
:
 
; Game Master
 
: Wilhelm
 
; Players
 
: Clinton, Laura, Donald, Eric, and Lynn
 
; Characters
 
: Johnny Heroin - punk rock guitarist (Clinton), Maxwell Demon - a glam vocalist directly inspired by and named after the character from the movie Velvet Goldmine, @ (yes, that was his name, think of the marketing possibilities) - the slightly psychotic keyboardist, Bob MacGuire(?) - queen of the skins (Laura), and Arthur Frode - bassist (Donald)
 
; Date
 
: April 14, 2003
 
; Technical Notes
 
:
 
; Recaps
 
: '''Wilhelm:''' Borrowing shamelessly and freely from Hedwig & the Angry Inch, Wild Zero, Tommy, Max Headroom and no doubt a few other things wedged in my subconscious I unleashed a demo game of Starchildren on SGA's Monday Night indie gaming group.  It was the first time out for all of us, with only the GM and one other player having read the rules.
 
 
: The adventure I set up was partly influenced by a desire to try out as many of the components of the system as possible, as well as the need to fit things into about 3 hours or so.  We had five players, and I had prepared a two page cheat sheet before hand that had slightly cut down character generation rules on one side and a summary of the card mechanic on the other.  I definitely think the character generation sheet helped alot, I had generated a couple characters before hand using the book, and it took me 45 minutes to anhour, but even the players that weren't familiar were able to get through character generation in 30 minutes with the sheet.  I had all the players be Earthlings, both for simplicity, and also because I wanted to introduce Starchild weirdness through play.
 
 
: I don't know if anybody read the back of the sheet, we just sort of explained things as we went along.  I started things out in a club where the characters were enjoying a fine set by their favorite band, Wussy Bunny, and waiting for the debut of a mysterious new rocker being run by the Mob, one "Johnny Reb."  The evenings festivities were disturbed as the club was crashed by a bunch of rowdy Hessians, who wanted to put some fear into those pussy glam rockers, but instead were met with a classic Romper Stomper headbutt from Johnny H.  The rest ot the band mixed it up, and we got to try out the combat rules.  A few observations I quickly picked up:
 
 
: a) you usually only get halfway through the action deck in a round.
 
: b) it *does not work* to put in a single set of cards for a group of GM characters, and having them all move on those cards.  The round kept ending before the NPCs could do anything.  As as result, our heros ran circles round them.  However:
 
: c) Punches and kicks do shite damage.  It seems like two reasonably matched characters would take forever to rack up enough damage for a blackout.  A table leg, which I treated as a nightstick wasn't all that more effect.  A broken bottle treated as a small knife was very deadly though...
 
 
: After running about four rounds of combat (which resulted in a couple Hessians being slightly pummled, and one taken down) cops burst in the front door and our heros went out the back into the alley.  While catching their breath, they noticed an unconcious teenage girl in club kid wear dumped on the pile of trash.  Being good hearted folk, they carried her with as they escaped to Johnny H's convenient nearby basement sqaut.
 
 
: The girl turned out to be named "Mauni" and claimed that she and Johnny Reb were "in love", only it seemed that Johnny had taken up with some "bad men" who weren't letting Mauni see him any more, and were rather insistent to the point of beating her up and taking her out with the trash.  After an attempt to talk the girl out of what was obviously an abusive relationship, the characters decided to table things till the next day, and Bob (as the only female character) elected to take Mauni home for the night.  Bob's slumber was disturbed by a gentley glowing Mauni, who had somehow gotten a bit, um, "boy" somehow, trying to crawl into bed with her.  Bob gently refused these advanced, but did set Mauni up with her teddy bear.
 
 
: We cut to next nights "practice session" for the band (somewhat difficult as only two of them had instruments), before which @ had checked with some of his homies in the dims trying to find out what was up with Johnny Reb.  Not much dirt was forthcoming, but he did learn that the Cat's Eye was running a "Battle of Bands" for the opportunity to open at Johnny Reb's next show.  Mmmm... railroading... So delicous. :)
 
 
: So the group decided to enter the contest, all they needed were instruments, songs to play on them, and most vital... A NAME FOR THEIR BAND.  This gave me an opportunity to try out the scrounging rules, and also the Compose rules that I posted to the XIG forum.  These worked out quite well for a first test, and it gave the players some interaction time as they tried to think up song titles, and worked together to make the Compose and Lyrics tests.  The songs, as I recall were:
 
 
: ''Raygun Girlfriend'', J. Heroin, A. Bassist : Difficulty 2/+2 Awe
 
: ''Hallo Spaceboy/girl (Mauni's Song)'', M. Demo, Mauni : Difficulty 2/+2 Awe
 
: ''The Whole Shebang'', A. Bassist : Difficulty 2/+1 Awe ("It's been done," remarked Maxwell sardonically.)
 
 
: And the band name? Well lots of suggestions were made, but the winning entry was HOSTILE CHICKEN!
 
 
: I also had the club owner at the Cat's Eye (one Reg Blanco) insist on Musician's Licenses before they could sign up ("I've got to have your Mother-May-I's, don't I then loves?").  Of course, nobody had one.  But a friendly forger offered to whip some up by modifing Ministery of S&C pinball permits.
 
 
: I required a beauracracy check to make it through the S&C offices.  This became known as the "pinball written test", as Johnny H. blew his check and was allowed to take the "skills test" instead.  Maxwell also had trouble with the forms, but charmed a young impressionable clerk into helping him out.
 
 
: And finally, it was time to rock.  The band managed to patch together the shoddy kit they got from a mob dealer into something servicible, and Mauni, who had become friends with Johnny H. over a tab of Ball Lightning came to the rescue when Johnny's guitar collapsed in a heap of kindling on a botched repair check.  Seems Mauni had this most marvelous guitar stashed in an abandoned warehouse.  Where *does* a street kid get kit like that?  "Brought it from home" he says!
 
 
: Needless to say, Hostile Chicken rocked the house and won the day.  I was dubious about the notion of "rocking out" by slapping cards down the table, but everbody was pumped up by that point, so with the assistance of an impromtu light show powered by Mauni, the band score a whopping 29 awe for their set.  Nobody had less than a King on the last song of the set ("The Whole Shebang" of course)  And Mauni and Johny Reb were reunited, and yadda, and yadda.  Cue "Wicked Little Town".
 
; Player Thoughts
 
: '''Clinton:''' I, too, was frustrated with the combat, and I generally like combat. It was the one part of the system I found to be inelegant and downright overloaded with extraneous rules. Things like Sharpness, and preparation, and whatnot got in the way of having a great time. Given the chance, I would make combat a very simple action, with each attempt either missing, whomping a guy good, knocking him down, or putting him out.
 
 
: The Action Deck is what really started to bother me. I get the point, but it's a layer of rules that really slows things down. Using it for songs might be a good idea, though.
 
 
; Additional GM Thoughts
 
: The Man and players alike had a bit of trouble keeping track of the card mechanics and figuring out at any given point exactly what options they had.  I think with more play the system would get smoother, but it certainly is a hurdle.  As the Man, I kept getting misled by the face values of the players cards.  And twists are definately necessary to give the players an out when the cards turn against them.
 
 
: The combat also seemed to drag on, and I couldn't figure out what to do with boosts scored in combat.  I started adding them to damage, but being as I found at brawling combat to be fairly slow, I think I might entertain using them as a multiplier instead.  I think I'll be putting together some rules questions for posting to the XIG forum.
 
 
: Anyway, thanks to all my brave players, and look for the Hostile Chicken demo EP under the counter at all your favorite media shops.
 
  
 
=The Shadow of Yesterday=
 
=The Shadow of Yesterday=

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