Difference between revisions of "SGA Gaming Night Archive"

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Well, I haven't worked much with OpenGL, to be hoenst  most of my experience is using DirectX, or one of the platform-specific graphics APIs for the consolesBut the basic answer is that the shader system is something built in to the video cards, so any API can be created to take advantage of them.As you say, DirectX is updated about every other month, so it's able to keep up with (and help drive) the development of shaders, while OpenGL is updated much less frequently  like once every couple of yearsI believe the newest version of OpenGL can use shader model 2.0, but that's where they'll stay until the next version of GL comes outAnd DX10 is only available for Vista at the moment, so Windows XP can't use shader model 4 (yet).  There's no hardware reason for this; MS is just trying to drive sales of Vista through this limitation.
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[[Category:Resources]]
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[[Category:Short Adventure]]
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[[Category:Community Building]]
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[[Image:MondayNight logo.gif|frame|]] [[Image:SGA logo.gif|[http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 Seattle Gamers Assemble!] ]]
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[[Seattle Gamers Assemble!]] (SGA) is a loose community of role-players centered around Seattle, WashingtonThe club started aggregating in the late 1990s, and eventually solidified in 2000 when its [http://games.groups.yahoo.com/group/SeattleGAMERS_ASSEMBLE/?yguid=77043035 mailing list] was transferred to Yahoo! Groups.   
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SGA holds weekly meetings where members take turns running one-off or short-run games in indie, oldie, or oddball systemsThis wiki provides a place to keep some notes on the games we've played.  
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* [[SGA 2007 Archive|2007]]
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* [[SGA 2006 Archive|2006]]
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* [[SGA 2005 Archive|2005]]
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* [[SGA 2004 Archive|2004]]
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* [[SGA 2003 Archive|2003]]
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* [[SGA 2002 Archive|2002]]
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<!-- * [[SGA 2001 Archive|2001]]
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* [[SGA 2000 Archive|2000]]
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* [[SGA 1999 Archive|1999]] -->
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* [[Proposed Game Ideas]]
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[[Seattle Gamers Assemble!]]

Latest revision as of 16:22, 28 November 2012


MondayNight logo.gif

Seattle Gamers Assemble!

Seattle Gamers Assemble! (SGA) is a loose community of role-players centered around Seattle, Washington. The club started aggregating in the late 1990s, and eventually solidified in 2000 when its mailing list was transferred to Yahoo! Groups.

SGA holds weekly meetings where members take turns running one-off or short-run games in indie, oldie, or oddball systems. This wiki provides a place to keep some notes on the games we've played.




Seattle Gamers Assemble!