Difference between revisions of "ST: Ivan Butler"

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* Money:
 
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**515 credits

Revision as of 07:35, 23 August 2022

- Main Page; Sigma Tau Sector

  • Name: Ivan Butler
  • Class: Expert
  • Level: 1
  • XP: 0
  • Age: 27
  • Languages:
  • Background: Ivan comes from Terleen, a minor world in the Detis confederacy where his family was one of the main merchant groups. However their rivals led by the Jorgensens combined against them into a cartel to try and force them out of business. By bribing officials and staging fake pirate raids against the

Butler's ships the cartel has reduced them to only a minor player and Ivan has headed out to earn money to get back and upset the cartel's macinations.

  • Description:
  • Goal: Ivan wants to make enough money to go back and buy out the businesses of his family's hated rivals, the Jorgensens.

Attributes:

  • Strength 07 (-1)
  • Dexterity 09
  • Constitution 10
  • Intelligence 11
  • Wisdom 14 (+2)
  • Charisma 14 (+2)

Other Stats

  • Movement Rate: 10m
  • HP: 6
  • Psi Points:
  • System Strain:
  • AC: 13
  • Attacks:
  • Saves:
    • Evasion:15
    • Mental:13
    • Physical:15

Skills

  • Administer
  • Connect-0
  • Exert
  • Fix
  • Heal
  • Know-0
  • Lead
  • Notice
  • Perform
  • Pilot
  • Program
  • Punch
  • Shoot
  • Sneak
  • Stab
  • Survive
  • Talk-0
  • Trade-0
  • Work
  • Stealth

Foci

  • Connected-1: You are remarkably good at making friends and forging ties with people around you. Wherever you go, you always seem to know somebody useful to your ends. Gain connect as a bonus skill. If you've spent at least a week in a not-entirely-hostile location, you'll have built a web of contacts willing to do favors for you that are no more than mildly illegal. You can call in one favor per game day and the GM decides how far they'll go for you.
  • Connected-2: Once per game session, if it's not entirely implausible, you meet someone you know who is willing to do modest favors for you. You an decide when and where you want to meet this person, but the GM decides who they are and what they can do for you.

Class Abilities

  • Once per scene, you can reroll a failed skill check, taking the new roll if it’s better.

Equipment

Package: Civilian

  • Readied:
    • Compad (1)
    • Laser Pistol (1)
  • Stowed:
    • Secure Clothing (AC13) (1)
    • 3typeA power cell (1)
  • Money:
    • 515 credits