Difference between revisions of "ST: Verity Land"

From RPGnet
Jump to: navigation, search
(Equipment)
 
Line 3: Line 3:
 
*Name: Verity Land
 
*Name: Verity Land
 
*Class: Adventurer (Expert/Warrior)           
 
*Class: Adventurer (Expert/Warrior)           
*Level: 1                
+
*Level: 2                
*XP: 1
+
*XP: 4
 
*Age: 28     
 
*Age: 28     
 
*Languages: Mandate     
 
*Languages: Mandate     
Line 20: Line 20:
 
===Other Stats===
 
===Other Stats===
 
*Movement Rate:
 
*Movement Rate:
* HP: 8
+
* HP: 14
 
* Psi Points: -
 
* Psi Points: -
 
* System Strain:  
 
* System Strain:  
 
* AC: 14
 
* AC: 14
* Attacks: +1
+
* Attacks: +2
 
* Saves:
 
* Saves:
** Evasion:  14
+
** Evasion:  13
** Mental:  14
+
** Mental:  13
** Physical: 15
+
** Physical: 14
  
 
===Skills===
 
===Skills===
* Administer
+
* '''Administer 1'''
 
* Connect
 
* Connect
 
* '''Exert 0'''
 
* '''Exert 0'''
Line 43: Line 43:
 
* '''Program 1'''
 
* '''Program 1'''
 
* Punch
 
* Punch
* '''Shoot 0'''
+
* '''Shoot 1''' (1 skill point banked)
 
* Sneak
 
* Sneak
 
* Stab
 
* Stab
Line 51: Line 51:
 
* Work
 
* Work
 
* Stealth
 
* Stealth
 +
* General (1 skill point banked)
  
 
===Foci===
 
===Foci===
Line 60: Line 61:
 
**Can use pistols in melee without penalty.
 
**Can use pistols in melee without penalty.
 
**Ignore all Shock damage.
 
**Ignore all Shock damage.
 +
*Gunslinger
 +
**Draw or Holster a stowed ranged weapon as an on-turn action.
 +
**Add Shoot to ranged attack damage.
  
 
===Psychic Powers===
 
===Psychic Powers===

Latest revision as of 20:46, 9 October 2022

- Main Page; Sigma Tau Sector

  • Name: Verity Land
  • Class: Adventurer (Expert/Warrior)
  • Level: 2
  • XP: 4
  • Age: 28
  • Languages: Mandate
  • Background: Peasant
  • Description:
  • Goal: Raise enough wealth and power to break Gro-Ka Company over her knee.

Attributes:[edit]

  • Strength 09
  • Intelligence 14 (+1)
  • Wisdom 07 (-1)
  • Dexterity 14 (+1)
  • Constitution 10
  • Charisma 11

Other Stats[edit]

  • Movement Rate:
  • HP: 14
  • Psi Points: -
  • System Strain:
  • AC: 14
  • Attacks: +2
  • Saves:
    • Evasion: 13
    • Mental: 13
    • Physical: 14

Skills[edit]

  • Administer 1
  • Connect
  • Exert 0
  • Fix 0
  • Heal
  • Know
  • Lead
  • Notice
  • Perform
  • Pilot
  • Program 1
  • Punch
  • Shoot 1 (1 skill point banked)
  • Sneak
  • Stab
  • Survive
  • Talk
  • Trade 1
  • Work
  • Stealth
  • General (1 skill point banked)

Foci[edit]

  • Hacker
    • Roll 3, drop low, when hacking.
  • Specialist (Trade)
    • Roll 3, drop low, on all Trade rolls.
  • Close Combatant
    • Can use pistols in melee without penalty.
    • Ignore all Shock damage.
  • Gunslinger
    • Draw or Holster a stowed ranged weapon as an on-turn action.
    • Add Shoot to ranged attack damage.

Psychic Powers[edit]

Class Abilities[edit]

  • +2 HP per level
  • +1 XP for skills, per level
  • Partial bonus to base Attack.

Equipment[edit]

  • Readied:
  • Stowed:
  • Money:

Civilian Package; Secure clothing, compad, dataslab, line shunt x1, submachine gun, ammo x60, trade metals x3, 8 credits.