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==Advancement==
 
==Advancement==
This game will adapt the advancement system from The Black Hack, in which the party gains an Experience each time something specific happens in play. Characters level up once they have Experiences equal to the new level. These things count as a defining Experience:
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We're using SWN Revised experience points as written, but I want to adapt the guidelines of Mark Hulmes (@sherlock_hulmes on Twitter) for when XP is awarded. This is currently a work in progress, but it will look something like this:
* Defeating a powerful ‘named’ enemy either in combat or by thwarting their schemes.
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* Discovering the entrance - or a newer, deeper level - of a ‘dungeon’ or lair and beginning to exploring it.
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When one of the following happens during a session, the party gets 1 XP. Each item can only give XP once per session.
* Recovering a unique artifact such as an arcanotech device, notable starship, or Weave-era installation.
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*a character completed a short-term goal
* Overcoming, disabling, or surviving a deadly and powerful threat such as a magical trap or enemy capture.
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*a character attuned to a new magic item
* Completing a mission for someone else.
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*a character invoked their bond, ideal, or flaw to make a meaningful impact during gameplay
* Achieving a defined goal, shared or personal, of the characters.
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*a character developed a new or existing relationship in a meaningful way
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*a character discovered a piece of interesting, useful, and/or secret lore about the world or an NPC
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*a character used a skill or spell to solve a problem in an interesting or meaningful way
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*the party undertook a perilous journey that took time to complete
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*a character took actions that made a major impact in the world or local area - for better or worse
  
 
=Style and Posting=
 
=Style and Posting=

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