SWN: Prismatic Spray

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Prismatic Spray is a Stars Without Number (Revised) game using the Codex of the Black Sun supplement.

Characters

Character Creation

As per the 2E/Revised rulebook (Page 4), with these changes.

  • Roll 3d6 for attributes (or the array) as described. Assign your results in the order you prefer. If playing the attributes you rolled would make you miserable, even after changing one to a 14, use the array instead!
  • Instead of rolling HP at level 1, set your first d6 to 8 and modify with Constitution as normal. When you reroll HP on level up, continue using 8 in place of that first d6 only.

Character Options

You may spend one of your starting foci to play a posthuman character, like Harpies and Nereids, or a True AI from the Prismatic Fleet.

Humans

Adaptable folk who live on many different worlds. Humans may or may not modify themselves with magic, cybernetics, or gengineering, but more often as individuals than whole cultures. They effectively have one extra focus to spend however they like.

Harpy

Winged folk who live among diverse and squabbling floating islands. Their home societies use cybernetics to fulfill different social roles, and those with wings tend to be travelers and explorers. Harpies can fly under normal gravity conditions with their move action and never take more than 1d4 falling damage while conscious. They have integral low-light and thermal vision, as per Panspectral Optics cyberware.

Nereid

Sea-dwelling folk connected to a psychic union in their home ocean. They highly value the collective and rarely travel alone, but some of them leave, anyway. Nereids can breathe and move freely underwater as well as on land. They can naturally communicate telepathically with one willing person for a full scene, once per day, as per Telepathy-1: Transmit Thought. They are automatically aware when Telepathy is used on them.

Prismatic

Purpose-built minds who move between bodies. Whether dwelling in a starship, a pack of drones, or a stylish humanoid shell, their function and general personality is reflected in their color-name, which their soulstone glows with. True AI are created as per Revised Edition page 285. Choose Jack or Synth (page 257) as your starting armature.

Keeping It 150

Write about 150 words of backstory and What Your Deal Is. It can be a bit more or less. It's usually more fun to expand and improvise once we start playing and know the world, anyway. This should be a seed you can look back on for inspiration, not a full biography.

Style and Posting

(borrowed from Ninevehn:)

  • Tell me your intention (what you want to accomplish) and your action (how you attempt to do something).
  • Post with purpose. Posts should push the action forward, uncover information or reveal something about the character. Preferably two or more of those at once!
  • Banter is fine as long as things are moving.
  • Avoid getting caught in the politeness spiral. Pick a direction, post it, and if other characters want to do something else, then that's rp fodder!
  • I am aiming for four to five purposeful posts from each player every week. More is fine, but 4-5 is a good ballpark.
  • If you are planning on an absence, please let me know.
  • If for some reason you fall behind on posting, don't fret, just jump back in. Everyone goes through lulls occasionally.
  • If you are no longer interested or no longer have the time to play, please let me know you are withdrawing. There will be no hard feelings, and not only is it polite, it keeps The Wyzard from blacklisting you.

Advancement

I'm still deciding exactly how XP will be awarded. I'm leaning toward "achieving group-defined goals" as a way of structuring the sandbox. I also like the idea of the group getting XP when someone achieves a moment of grace, encouraging everybody to set each other's characters up for time in the spotlight. We'll see what the group dynamic ends up being - watch this space.