Sailing the Silver Seas: Eluan Maerse Tevdran

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Eluan Maerse is crafty. What harm in adding a fancy last name, and claiming one is from the metropolis? Folk like successful people.

Eluan Maerse Tevdran of Rhea's Ford[edit]

  • Human Assassin L6
  • XP: 52,214/64,000 (10%)
  • Alignment: Neutral
  • Full PC
  • (mansions, ships, and harems, indubitably, back in Rhea's Ford)

Attributes[edit]

  • STR 16 (+2, open doors 4-in-6)
  • INT 14 (+1)
  • WIS 12
  • DEX 16 (+2 AC/missile, +1 initiative)
  • CON 13 (+1)
  • CHA 12

Skills[edit]

*Languages
  • Common, literate
  • another language
*General Skills
  • Alchemy/Proficient 14+ (Int): identify, isolate, and work with alchemical substances; useful when synthesizing poisons and creating magical potions
  • Athletics
    • Acrobatics/Skilled 8+ (Dex)
    • Jumping/Proficient 13+ (Str)
    • Swimming/Proficient 13+ (Str)
  • Bargain/Skilled 10+: alter the price of a good I am either buying or selling
  • Knowledge
    • Etiquette/Expert 4+ (Int)
  • Survival
    • Naturalist/Skilled 9+ (Int): Identify and harvest plants for edible and medicinal purposes
    • Tracking/Skilled 9+ (Int): I follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc.
*Class Abilities
  • wield any weapons and armor (but only leather or less for Thief abilities)
  • +2d6 damage when attacking with surprise (the target is not aware of me), to all attacks this round
  • may continue to attack +6 times/round if I keep killing with melee or missile attacks
*Combat Styles
  • L1: Dual-weapon - roll largest damage die twice, taking best result (magical bonuses from both weapons apply to both attack/damage)
  • L7: TBD
*Combat Maneuvers
  • L2: Trip - On a successful attack, the target falls to the ground until their turn. It takes their entire movement to stand back up. While prone, all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a -2 penalty per leg to the roll.
  • L8: TBD
*I'm a Rogue, Don'tcha Know!
  • Climb 14+ (10' per round, can automatically scale easy surfaces)
  • Disable 9+ (1 minute, pick locks/bypass traps/work complicated mechanical devices)
  • Hear Noise 9+ (conversations, dungeon doors)
  • Read Languages 14+ (3 turns, interpret ciphers/codes/foreign languages, etc.)
  • Sleight of Hand 12+ (acts of trickery; pick pockets, conceal/palm objects, misdirect attention)
  • Sneak 9+ (no faster than 1/3 normal speed)
  • Spot 11+ (1 turn for a 10'x10' area, spot traps/secret passages)
  • (Disadvantage to complete in 1/2 time, Advantage in 2x the time)
*Knacks
  • L1: Rogue
  • L3: Self-improvement, primary (Dex + Con)
  • L7: TBD

Combat[edit]

  • AC 5 (Leather + Dex) or 3 (Chain + Dex)
  • HP 25
  • Movement Rate: 120' (leather) or 90' (chain)
  • Initiative Modifier: +1
  • Attacks
    • Sword + dagger: THAC0 13, 1d8+2 damage (roll twice and take best)
    • Sword alone: THAC0 13, 1d8+2
    • Dagger alone: THAC0 13, 1d8+2, range 10/20/30 thrown
    • Longbow: THAC0 13, 1d6, range 70/140/210
  • Saves:
    • Petrification & Paralysis 11
    • Poison & Death 12
    • Blast & Breath 14
    • Staves & Wands 13
    • Spells 13

Equipment[edit]

*Total Encumbrance: 400 (leather) or 600 (chain). Generally wears leather onboard the Treader.
  • Gear: 80 cn
  • Armor: 200 cn
  • Weapons: 110 cn
  • Personal coin: 10 cn
*Equipment worn and carried
  • Leather armor (200)
  • Sword (60)
  • Dagger x2 (20)
  • Longbow (30) and quiver of 20 arrows
  • Broom of flying: The broom flies at 240’ (80’). An additional passenger may be carried. When carrying two people, the broom’s speed is 180’ (60’).
  • Backpack (80)
    • thieves' tools
    • wineskin
    • tinderbox
    • large sacks x3
    • 50' rope & grappling hook
    • hammer & iron spikes x12
    • iron rations, 1 week
    • oil flask x4
    • lantern
    • bedroll & winter blanket
*Storage on Horizon Treader
  • Chain mail (400)
  • quiver of arrows x2
  • dagger x3
  • iron rations, 3 weeks
  • wineskin
  • bottle of wine x2
  • oil flask x6
  • coinpurse w/100 gp
*Total Coin: 9,232.09 gp
  • coinpurse: 10 gp
  • worn jewelry: 50 gp ring, 150 gp ring, 250 gp necklace
  • stored on ship: 642.09 gp
  • stored with Mrs Foot: 8,130 gp and one 1000 gp share in the Deepwater Trading and Adventure Company


Expenditures: -1000 share in DTAC -110 gp Adventuring gear -124 weapons & armor - 76 storage