Difference between revisions of "Sample CoN Character Sheet"

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(Cleric Moves)
(Cleric Moves)
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*'''Disciple''' - You are a vessel of divine will, charged with promoting and defending your faith. Your deity has the same alignment as you, and 2 linked domains— those parts of existence over which they hold sway (darknes, war; love, the moon, etc.). Name your deity and write down their domains. Then, write 1 tenet by which the faithful strive to abide (“Always help those in need,” “Destroy enemies of the faith,” etc.). Favor represents your current standing in the eyes of your deity. The maximum favor you may hold at any time is equal to your current level +WIS or +CHA (your choice, minimum of 1). You start play with maximum favor. When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent.
 
*'''Disciple''' - You are a vessel of divine will, charged with promoting and defending your faith. Your deity has the same alignment as you, and 2 linked domains— those parts of existence over which they hold sway (darknes, war; love, the moon, etc.). Name your deity and write down their domains. Then, write 1 tenet by which the faithful strive to abide (“Always help those in need,” “Destroy enemies of the faith,” etc.). Favor represents your current standing in the eyes of your deity. The maximum favor you may hold at any time is equal to your current level +WIS or +CHA (your choice, minimum of 1). You start play with maximum favor. When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent.
 
*'''Pray''' - When you '''take the necessary time to commune with your deity''', say what that looks like and roll +WIS or +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move.
 
*'''Pray''' - When you '''take the necessary time to commune with your deity''', say what that looks like and roll +WIS or +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move.
*
+
*'''Convert''' - When you ''convince a nonbeliever to join your faith'', gain 1 XP or 2 favor (your choice).
*
+
*'''Lay on Hands''' - When you ''call upon the power of your deity to heal a living thing which you are touching'', burn 1 Constitution and roll +WIS or +CHA: '''on a 10+''', they heal hit points and/or ability points equal to double your current favor; '''on a 7-9''', they heal hit points and/or ability points equal to your current favor; '''on a 6-''', mark the ability used, and the Judge makes a move. You may not lay hands on yourself or a creature of opposite Alignment.
 +
*'''Invoke''' - When you ''call upon your deity to manifest their power'', say what you want to have happen and how it falls within at least one of your deity’s domains. The Judge will assign your request '''hubris''' from 0 (''insignificant'') to 6 (''miraculous''). Then, roll -hubris, +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your request is granted with duration 3, and may be made permanent if you perma-burn 1 ability point of your choice per point of hubris; '''on a 7-9''', your request is granted with duration 1, but your deity demands proof of devotion—the Judge chooses 1 from the list below; '''on a 6-''', mark XP, and the Judge makes a move.
 +
**'''Sacrifice''': take -1 ongoing to Pray until you destroy or tithe something of the Judge’s choosing (silver, blood, something of symbolic significance to your faith, etc.)
 +
**'''Exemplify''': take -1 ongoing to Invoke until you satisfy your tenet
 +
**'''Atone''': take -1 ongoing to Invoke until you gain at least 1 favor
 +
**'''Evangelize''': take -1 ongoing to Invoke until you Convert a nonbeliever
 +
**'''Redeem''': you may not Invoke again until you complete a trial of the Judge’s choosing
 +
**'''Suffer''': perma-burn 1 point of an ability of the Judge’s choice
  
 
===Advanced Moves===
 
===Advanced Moves===

Revision as of 22:17, 15 June 2019

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Insert Name

L7 Race Class (XP: ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo)

Theme/Background Name:

Appearance: (keywords or one sentence)

Traits: (virtues and vices)

Alignment:

Bonds: (we'll develop in play)

Secret:

Mark XP

  • Insert class motivation
  • Act according to your traits
  • Insert alignment goal

Attributes

STR CON DEX INT WIS CHA LUCK
6/6 12/12 9/9 16/16 11/11 18/18 14/14
(-1) (+2) (+3) (+1)
ooooo ooooo ooooo ooooo ooooo ooooo

Combat

  • Hit Die d8
  • Armor:
  • HP: X/Y

Weapons

  • Weapon 1 Attack +X to hit, +X damage, tags
  • Weapon 2 Attack +Y to hit, +Y damage, tags

Personal Mission

Descriptive sentence

  • Recover the Obdurate Scepter of Sekhrelash (an artifact linked to the spirits of the land that Rahesh once stood upon) from the hands of the demons who stole it
  • Prove to my mother that I am an adequate vessel to continue the bloodline should she shuffle off this mortal coil into the bliss of undeath
  • Learn the true name of my rival, the devil known by the use-name of Kraz the Implacable

Elf Characteristics

Insert Custom Class

Insert Paragon Path

Cleric Moves

Favor 10/10

  • Disciple - You are a vessel of divine will, charged with promoting and defending your faith. Your deity has the same alignment as you, and 2 linked domains— those parts of existence over which they hold sway (darknes, war; love, the moon, etc.). Name your deity and write down their domains. Then, write 1 tenet by which the faithful strive to abide (“Always help those in need,” “Destroy enemies of the faith,” etc.). Favor represents your current standing in the eyes of your deity. The maximum favor you may hold at any time is equal to your current level +WIS or +CHA (your choice, minimum of 1). You start play with maximum favor. When you make any move roll that falls within the domain of your deity, you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent.
  • Pray - When you take the necessary time to commune with your deity, say what that looks like and roll +WIS or +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: on a 10+, your prayers are head - restore your favor to maximum, on a 7-9, gain 1 favor; on a 6-, mark the ability used, and the Judge makes a move.
  • Convert - When you convince a nonbeliever to join your faith, gain 1 XP or 2 favor (your choice).
  • Lay on Hands - When you call upon the power of your deity to heal a living thing which you are touching, burn 1 Constitution and roll +WIS or +CHA: on a 10+, they heal hit points and/or ability points equal to double your current favor; on a 7-9, they heal hit points and/or ability points equal to your current favor; on a 6-, mark the ability used, and the Judge makes a move. You may not lay hands on yourself or a creature of opposite Alignment.
  • Invoke - When you call upon your deity to manifest their power, say what you want to have happen and how it falls within at least one of your deity’s domains. The Judge will assign your request hubris from 0 (insignificant) to 6 (miraculous). Then, roll -hubris, +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: on a 10+, your request is granted with duration 3, and may be made permanent if you perma-burn 1 ability point of your choice per point of hubris; on a 7-9, your request is granted with duration 1, but your deity demands proof of devotion—the Judge chooses 1 from the list below; on a 6-, mark XP, and the Judge makes a move.
    • Sacrifice: take -1 ongoing to Pray until you destroy or tithe something of the Judge’s choosing (silver, blood, something of symbolic significance to your faith, etc.)
    • Exemplify: take -1 ongoing to Invoke until you satisfy your tenet
    • Atone: take -1 ongoing to Invoke until you gain at least 1 favor
    • Evangelize: take -1 ongoing to Invoke until you Convert a nonbeliever
    • Redeem: you may not Invoke again until you complete a trial of the Judge’s choosing
    • Suffer: perma-burn 1 point of an ability of the Judge’s choice

Advanced Moves

Spells & Spell Notes

Followers

Gear

Capacity: XX | Weight Carried: YY

  • Worn
  • Backpack
  • Beast of Burden

Silver in Hand:

Notes