SatCoC player Bill

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Sarcosan Sahi Calendar
Each day on Aryth is about 26 hours long and each year is approximately 337 days. Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one.

For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.

Great Arcs of the Sorshef

Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.

The Scroll of Years
Each of the cultures of Eredane records history differently.
Elves have the longest history, which is recorded by the scribes of the Witch Queen’s court. The scribe calendar begins with Aradil’s coronation. Dates are recorded as the number of the year and the age, and with the advent of each new age the sequence of numbers begins again. Events prior to the coronation are said to have occurred in the Time of Years, a vague and unreliable period of myths and legends.
Dwarves carve elaborate stories on the pillars of ancient chambers, marking the passage of years with elaborate symbology.
Gnomes have complex and endless oral histories passed in song.
Sarcosans track the months and years by the movement of the constellations. Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane. These are known as...
Great Arcs of the Sorshef

Months of the Year: better known as "ARCS" to folk of Aryth.



Contents

THE LAST AGE

Year 100, LA

CURRENT 08/2/08 & end of Chapter 1

Year 98, LA

Arc of SUTARA, LA 98 (winter)

10. "Long Winter", this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.


Year 77, LA

  • BORN this Year: Kyuad Finustion


Year 74, LA

  • BORN this Year: Durgaz the Mirrorbreaker


Year 68, LA

  • BORN this Year: Zal'Kazzir Ghulvenne


Year 1, LA

The dwarven clanholds of the Kaladrun Mountains begins.
The assault on the Great Forest of Erethor begins.
Erenland has been conquered.


During the Last Age

The fall of Erenland marks the end of the Third Age, ushering in a time of war, death, and despair that scholars ominously call the Last Age of Eredane.
In the aftermath of the Last Battle, a great tower is built in which children are taught the ways of Izrador to become a new generation of unholy clerics and warriors in his name. Soon, as the wars spread and Izrador’s forces needed more and more aid, the breeding programs were stepped up. Newborns stolen from across the land began to appear at the tower known as Theros Obsidia, where they were trained to serve the Shadow in the North. These, the dark god’s most faithful servants, are known as legates.





THE THIRD AGE

Year 897, 3A

The Third Age ends.

The Last Battle, 2A

The Enemy's march down the Eren took only months, and by midwinter the Shadow holds all the heartland of Eredane from the Northland Frontier to the Kasmael Sea. Orc hordes march east into the footfills of the Kaladruns and in the west the borders of Erethor to begin the burning.
A desperate rallied force of elves, humans and a few weary dwarves make a final stand on the coast of the Pelluria. The vigilant elves are steeled and ready, butthe humans are unprepared and fractious. The dwarves, battle hardened but with haunted souls and are simply too few. Elven scholars refer to this engagement as the Last Battle, but that name lends it too much glory.
The Last Battle is lost.
Hedgreg the Last, last of the Old Kings of the Dorns, dies in battle opposing him.
Jahzir returns as the leader of Izrador’s armies, transformed and terrible.
Izrador's armies again poured across the frontier, there is nothing to stop them. Led by the Night Kings, the Shadow's hordes drive southward crushing what little opposition they meet.

Arc of SHAREEL, 3A 897 (spring)

1. "the Arc of the Sisters", the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.

When the Shadow’s armies sweeps out of the north in the spring, Jahzir rode at their head. His strategic expertise and intimate knowledge of human tactics allowed his army to cut through the arrayed defenders like so much wheat and march south virtually unchecked.


Year 895, 3A

Izrador sends a host of 12 mighty demons rampaging through the Veradeen. Ardherin consults with his colleagues, his notes and lorebooks, and then traveled to northern Erethor to battle the threat. Ardherin laid a powerful, sorcerous trap for the demon horde. When the elven wizard moved to spring the magical snare, he found himself bound instead. He had become a summoned creature, and like the demons he had so often trapped, he had become bound to a greater power—Izrador himself. The demon horde spirited Ardherin away to the presence of the Shadow, where the great elven sorcerer was lost to a nightmare of torture and magical transformation that left him at once destroyed and reborn. When some measure of sanity returned to his mind, he had become one of the immortal Night Kings. His body had been reformed into a terrible apparition of his original elven form. Ardherin, the servant of Shadow, retains the general build of his kind but is even more slender—almost gaunt. THE SORCEROR OF SHADOW, Ardherin, IS BORN


Year 891, 3A

One night, six months after an old woman began telling Jahzir her tales, the general stole from his quarters, mounted his horse, and road north alone. For days he traveled, not truly sure why, but certain his promised greatness was at stake. Then one day a black storm swept down from the northern horizon, engulfing the general, and he knew no more. When he came to, Jahzir was no longer on the plains and he was no longer entirely human. Jahzir’s form had become frightening indeed. He was much the same in aspect—dark skin, almond eyes, long black hair—but he was now larger than even the burliest Dorn, standing nine feet tall. His body was covered in the blackest plate armor, but armor that was not worn and was instead an unnatural part of his living skin. He was no longer Jahzir, Lord General of Erenland, but had been transformed into Jahzir the Night King, Lord Master of the Armies of the Shadow. His sole desire was to serve Izrador and in doing so subjugate the lands of all Eredane. THE SWORD OF SHADOW, Jahzir, IS BORN
Jahzir Kamael, Lord General of all the armies of Erenland, disappears after several seasons of fighting renegades and raiders in the north.


Year 890, 3A

An old woman begins telling Jahzir her tales...
As the threat of Izrador was again on the rise, Erethor was suffering increased infestation by demonic forces. On one of his spirit hunting forays, Ardherin begins his fall to Shadow...


Year 889, 3A

Jahzir becomes incensed, when the king decides to wed his daughter to a Dornish prince rather than him, to bolster ailing political ties. The insult infuriated him and he seethed with the righteousness of the betrayed. To hide his self-perceived shame, Jahzir rode north with his personal cadre, ostensibly to support the Dornish princes still loyal to Erenland in their civil wars. There he spent more than a year fighting renegades and wallowing in prideful bitterness.


Year 882, 3A

Jahzir's rise through both military and social ranks was as earned as it was expected, and when in this year he was made sussar and Lord General over all the armies of Erenland, no one was surprised. Jahzir’s staunch loyalty and impeccable honor were the stuff of legend and he was considered a hallmark of Sarcosan nobility. The only thing greater than Jahzir’s reputation was his pride, a fault that would eventually fell the kingdom.


Year 881, 3A

Arc of SAHAAD, 3A 881 (summer)

3. "Spring's End", this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.

Claiming he was retiring to found a monastery, Sunulael leaves Sharuun and takes his cult of followers to Cambrial in the summer, taking up residence in an old manor. Beneath the building he constructed the first temple to the Shadow in the southlands and erected a zordrafin corith. THE PRIEST OF SHADOW, Sunulael, IS BORN


Year 875, 3A

Arc of HANUD, 3A 875 (winter)

8. "the Arc of the Dead", this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony "the Calling of Honors".

In the winter of this year, Sunulael's meditations begin to fill with subtle visions. At first, he assumes they are the signs of age, for he was hardly a young man anymore. In time, the visions gained in strength and Sunulael began to hope that perhaps his dearest wish had come true—that the gods had finally deigned to speak to their most devout priest. Over the course of several years, Sunulael became convinced it was indeed the voice of a god speaking to him, and in truth, he was correct. It was the corrupting whispers of Izrador that intruded upon the old priest’s mind.


Year 863, 3A

  • BORN this Year: Eranon the Stalker


Year 795, 3A

Sunulael, Chief Acolyte of the Badrua, begins to serve the Sarcosan faithful, an 80 year quest, as a devoted priest of the Sorshef. He labors on the Book of Sahi, maintaining the long traditions it extolled and initiating new priests in its ways. His reputation for piousness and generosity was well deserved and he was considered the holiest man in Erenland.


Year 243, 3A

Aradil’s agents discover a coven of elven devotees of Izrador operating in Erethor. The queen personally attends to the traitors and no sign of them is ever seen again.


During the 3rd Age

Izrador spends the first centuries of the Third Age cultivating his black priesthood and sowing corruption amongst the free races. As predicted in ancient prophesies, four great heroes are corrupted by the Enemy and turned to his cause. The identities of these four remain a dark mystery to most, but they shatter the alliance that opposes Izrador and corrupts them from within.
In these days of the Last Age, Jahzir is the high commander of all the Shadow’s military forces and the campaign to subjugate the continent is his domain. He is the crowned king in Erenland





THE SECOND AGE

Year 1948, 2A

The Second Age ends.
Zardrix is mortally wounded during the battles and crashes to the ground in a broken and bloody heap. She lay dying for days, unable to summon aid from her surviving kin or even lift her head, before Shadow embraces her. THE WRATH OF SHADOW, Zardrix, IS BORN
Izrador is defeated again, but at great cost.
When defeat was all but certain, a warm southern gale heralded the arrival of victory. A host of raging dragons unexpectedly appear across the many fronts and savagely join battle against the Enemy and their traitorous kin. Death was everywhere, chaos was absolute. When it was over both sides are broken. Orc hordes are scattered to the north and the only dragons to be found are the broken bodies of their dead. The Fortress Wall stood, but many of its keeps lay smashed and in ruins. The armies of Eredane pray to the Lost Gods that Izrador would not rise again.
The southern dragons join the fray on the side of the humans and fey. The rise of the dread power of the Shadow only aggravates this anger and hatred, however, and when their kin allies with Izrador, Zardrix convinces her compatriots that even the dragons are not safe from such a threat. Rising from their hidden sanctuary, Zardrix leads them north to meet the Shadow’s dragon horde over the plains of the Northern Marches in the catastrophic battle that ended the Second Age.
The outcome of the war balances on the edge of a knife, everything seeming lost as flights of ancient dragonkind allies with the dark will of the Enemy ravaging the Fortress Wall.


Year 1920, 2A

A brutal war of constantly shifting battle lines proceeds for nearly 30 years. Millions of fey and humans are killed in battle or slaughtered by the invaders.
The Enemy's forces begin several tentative thrusts against the Fortress Wall.
The second rise of Izrador.
The Second War with Izrador begins with dozens of small attacks, probing sallies by orcs and savage bands of human horsemen, all along the northern frontier. No single battle would come near the carnage and destruction of the Battle of Three Kingdoms of the 1st Age, but there are far more and in the end they take a much greater toll on the lands of Eredane. Millions die, soldiers and civilians alike.


Year 1216, 2A

Across the nations, soldiers are recruited to garrison the newly completed forts.
Construction of the last of the keeps along the Fortress Wall of the Northern Marches is completed.


Year 1123, 2A

The river town of Fartherness is refounded as Alvedara, capital city of Erenland, and construction begins on the first of what will eventually be known as the Bridge Towers of the Kalif.


Year 1112, 2A

Not until after the Kingdom of Erenland emerged, proud but bloody from its forging, did the Order of Shadow regain cohesion and unification under a strong leadership. As peaceful accord was reached between the Dorns and the conquering Sarcosans, travel across Eredane became easier and more frequent; on the dusty highways, sinister emissaries traveled unnoticed with merchants, soldiers and royal envoys. The Order of Shadow was once more spreading its black tendrils, but this time it sought to infiltrate its own scattered houses and bring its wayward children back into the fold. By the time the war of rebellion erupted between the Old Empire of Pelluria and its colonial descendants, the Order had quelled its own insurrection and began to turn its eye to corrupting the emerging human nation. In the heady years that followed the casting off of the imperial yoke, it was an easy task for the legates to inveigle their way into the new structures of government. At its very inception, the seeds of destruction were planted in the Kingdom of Erenland. The legates bade their time, watching unrevealed the wars of attrition that hounded the age to its end. At most, the insidious priests acted from the shadows to sabotage the human kingdom from within, distracting, weakening resolve, undermining old alliances, and fanning the flames of fear and mistrust. The Shadow was finally driven back into the north, but the victory was hollow, and the price proved ultimately too much for Erenland to bear.
At wars end, a great meet is held. The Conclave of Kings, at this gathering the Sarcosan kalif accepts the fealty of the Dornish Kings and founds a unified human nation, the Kingdom of Erenland.
Ultimately the Old Empire is too distant to respond quickly to the needs of the war fleets. The crushing defeat of the Old Empire armada at the island fortress of Stormhold finally ends the conflict. The Old Empire relinguishes claim to the colonies in Eredane and the Sarcosan lords are free to forge their own destiny.


Year 1062, 2A

A fleet of colonial warships begin intercepting Old Empire vessels bound for Eredane. An alliance of colonial Sarcosans and their Dornish oathmen wage a bloody sea war along the Eredane coast, from Sharuun to Landfall. Hundreds of ships are destroyed on both sides, and savage ground battles are fought when Old Empire troops come ashore.


Year 861, 2A

Marriage of Hedgreg the Younger to Princess Ialla initiates an era of alliance between the Dornish kings and the Sarcosan colonial nobility.


Year 853, 2A

The Sarcosan/Dorn Wars ends, Sarcosan colonial lords offer the Dornish Kings the retention of their lands and titles in exchange for oaths of fealty.


Year 318, 2A

The Battle of Pethurin. Elven sorcerers assassinate the five Sarvosan generals comanding the assault, allowing the fey infantry to crush the attacking army. Emissaries from the Sarcosan lords sue for peace with the elves, realizing that this strange race of forest dwellers seem unbeatable within the trees and will not be drawn from them. By the end of this year hostilities cease.


Year 230, 2A

A new threat to Eredane arrives from the Dornish homeland from across the sea - the Sarcosans land a series of large invasion fleets in southern Eredane. They begin to cut and burn trees in the Erethor. The elven armies again go to war.


During the 2nd Age

The Years of Unity

Aradil beckons that the armies of Eredane are rebuilt.
Construction begins on the Fortress Wall of the Northern Marches. This vast series of defenseworks against the orc hordes eventually span the entire continent and takes centuries to complete.
For more than two centuries the races of Eredane live in harmony. Economies flourish and frontiers expand, trade grows accordingly.
At the end of the Second Age, an alliance of elves, dwarves and men defeated the armies of the Shadow in the North for the second time. In the aftermath of this war, the undead begin to plague the lands of Eredane. With the material realm veiled from the celestial kingdom by the Sundering, the souls of the dead have no way to escape the mortal world.
Eredane was again invaded in the Second Age, this time by the conquering armies of Sarcosa, the Old Empire of Pelluria. The Sarcosan Empire was a great civilization of advanced knowledge and science. They brought steel swords, great war machines, and sophisticated warcraft to Eredane, and they were the first to introduce horses and mounted knights to the continent.
The Sarcosans battled the elves, cutting and burning deep into the fringes of Erethor. Settlers from the Old Empire poured into Eredane, and the Sarcosans built great cities along the southern coasts. They eventually made peace with the elves and began trading with Erethor and the Kaladruns, carving great roads across the newly tamed wilderness. With their hold on the southern regions of Eredane secured, the Sarcosans turned their attention to the Dornish kings in the north. After years of war, the Dorns were finally beaten and the northland kings surrendered their crowns to the lords of the southern cities.
During the Second Age, the Order of Shadow came close to extinction. Persecution, isolation, and internecine warfare threatened to extinguish it where the armies of the Three Kingdoms had failed. The legates were hunted by peoples now only too aware of the dark and sinister canker in their midst. In the towns and cities, corruption and conspiracies were exposed and those involved were publicly executed; in rural regions, entrenched cultists were rooted out and destroyed. Innocents inevitably suffered in these bloody pogroms, victims of the righteous fury and fear of their fellows. In this climate of unfettered recrimination and fear, a fertile recruiting ground emerged from which the order of Shadow was able to regenerate its decimated numbers. However, with its leadership dead or in hiding and the dark god weakened by defeat, the far-flung parts of the order became estranged. Numerous cults and sects evolved in isolation from the doctrines and dictates of Bandilrin and from each other. In the centuries that followed, the fractured nature of the order became entrenched, with separatist groups following their own agendas oblivious or in opposition to the dictates of the First Legate and his ruling council.





THE FIRST AGE

Year 5133, 1A

Arc of SHAREEL, 1A 5133 (spring)

The Battle of the Three Kingdoms begins! Lasting 6 days, more than 5,000 elves, dwarves, and humans die. 40,000 Shadow minions are slain as the dark forces are broken and flee. The kingdoms of Eredane are victorious! And the 1st Age is at an end.


The Shadow's armies skirt the forest intending to enter at Althorin and force their way southwest to Caradul. Aradil and her generals do not give them the chance, marching defenders to meet the orc horde on the plains of Eris Aman. These allied forces of elf, dwarf and man rally about the standard of the Witch Queen and join in battle the likes of which had not been seen as yet in the history of Eredane.
The cities of Nalford, Cale and Haldred are sacked - killing everything that did not flee before them.
In the first months of the invasion, the orc army floods out of the mountains and pours across the plains. With orc come goblin, ogres, trolls and giants with the foul demons trapped by the Sundering and enthralled by Izrador. Even corrupted humans and fouled elves come with dark magics wielding divine powers not seen since the time of the elder fey burn a path toward Erethor.
The attack comes out of the Highhorn Mountains, and the Enemy's army drives southward toward the heart of the Erethor, knowing the elves are the most powerful opposition - he intends to destroy them in the first assault.
The long peace is shattered as a vast orc army pours out of the north. It is supported by goblin hordes and countless other foul creatures. The long quiet along the fronteir was only a time of spawning and preparation as the Enemy bred and armed his invasion force.
The Whispering Wood is formed.
The first rise of Izrador.


Year 4975, 1A

A Dornish King, Sedrig the Sly, founds an enlightened monastery of learning. It will eventually become the Scholar’s Academy at Highwall, a great repository of knowledge.


Year 4705, 1A

The monastery of Bandilrin, a remote outpost and quiet place of learning and meditation, has one of its younger members (Beirial the Betrayer) begins hearing a quiet voice during his meditations.


Year 4560, 1A

The entire shoreline of the Ebon Sea (now called the Sea of Pelluria) has been settled by the Twelve Great Houses of the Dornish Kings and are carved up into small kingdoms, baronies, and manorial estates. Each kingdom as its own nation, bound to one another by a complex web of fealty oaths.


Year 4410, 1A

A series of diplomatic emissaries from the Witch Queen to the Dornish Kings lead the way to a final peace.


Year 4397, 1A

Packs of undead from the Dornish battlefield become a horrifying scourge as they learn to hide and move beneath the coastal waters of the Ebon Sea, rising from the depths at night to stalk through shoreline villages.


Year 4393, 1A

Word of a new threat first reaches the elven court at the end of the last years of the Dornish War. Initially the stories of battlefield dead rising to fight again are passed off as delusions suffered in the heat of battle. Then official reports claim that dead soldiers are returning to attack the living.
The Order of Truth see it as a portent of the Enemy's growing influence and warn Aradil.


Year 3951, 1A

Arc of SHAREEL, 1A 3951 (spring)

1. "the Arc of the Sisters", the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.

The Dorns war with the elves of Erethor and the dwarves of the Kaladruns.
The Dorns land their small ships in southern Eredane, coming from across the Pale Ocean, from the continent of Pelluria, fleeing a powerful empire that has conquered their homeland.


Year 3893, 1A

Arc of SUTARA, 1A 3893 (winter)

10. "Long Winter", this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.

'Ressial, an old seer, comes to the court of the Witch Queen, bearing word that he promised was of dire importance and Aradil agrees to a private audience. Though it is not known what passed between them, or what proof he offered for his claims, the Queen emerges from the meeting in a black and terrible fury. Aradil orders Ressial to summon his brothers to Caradul where they are installed as secret advisors to the throne - the are called the Order of Truth, beyond the walls of the elven court, they are blind prophets of lost gods now known as the Abandoned. Their portents claim a great darkness would rise and fall across the land. The prophecy speaks of a fallen god, a power from the ancient world, the incarnation of destruction, death, war, black magic, and evil. The portents names the darkness a true god and calls it Izrador, meaning the Shadow in the North in a lost elven dialect.


Mid-1A

Eredane was invaded from across the sea by barbarian raiders from the Dornland river valley on the continent of Pelluria in the middle of the First Age.


Year 2101, 1A

Poedren of the Urthec Tribe becomes the first halfling to study magic with elven tutors in Caradul.


The Year of the Queen, Year 1, 1A

The 1st Age, now 8,234+ years ago, begins with the coronation of Aradil. Aradil the Witch Queen is crowned monarch of all the elves.
The scribe calendar begins with Aradil’s coronation. Events prior to the coronation are said to have occurred in the Time of Years, a vague and unreliable period of myths and legends.


During the 1st Age

During the First Age, the ancient kingdoms of the elves in Erethor and the dwarves in the Kaladruns were the greatest civilizations of Aryth. The heartland was home to scattered clans of nomadic halflings and gnome river folk, but much of it was untamed wilderness.
The River Eren winds through central and southern Erenland from the Sea of Pelluria all the way to the Kasmael Sea. This verdant river valley has been the homeland of the gnomes since the First Age. Their river barges sail up and down the Eren and their raft towns are scattered all along the river and the shores of the great lake the gnomes call the Goil.
The 1st Age, now 8,077 years ago, begins with the coronation of Aradil.
The Gnomes continue sailing the Goil and the River Eren, but are now most often transporting orc troops and supplies for the Shadow's war effort.
The great castles and keeps of the Dorns are razed, the last survivors of the Old Kings wage a desperate guerilla war against the ultimate triumph of the Shadow.
Sarcosan nobility who do not turn to the Enemy are nearly exterminated. Only a few brave freeriders remain to oppose the minions of Izrador on the open plains.
The forces of the Night Kings - patrols of goblins and orcs roam the countryside, killing, looting and crushing any resistance.
The dwarven clanholds of the Kaladruns experience a time of great peace and achievement. Though skirmishes with the orcs continue, the dwarves' own often-contentious relations are peaceful, and they welcome the trade and culture exchange with other races. During this time mithral is first discovered and from it built keen weapons and stout armor.
Zardrix and her draconic cohorts are unable to mediate peace among the dragonkin and so they retreat to unknown lands far to the south of the Kasmael Sea. They find solace in the old ways and hoped that in time the animosity of their northern kin would wane.
The crowning of Aradil ushers in a golden era for the elven people that becomes one of the highest points in the cultural history of Aryth.
During the First Age, the legates, led by Beirial the Betrayer, marshaled their forces in the secret places of the Highhorn Mountains and desolate wastes of the Northern Marches. They explored new vistas of power granted by the returning strength of their dark god, and their ranks were swollen with those who felt the call of evil in their blighted souls and followed its siren song into the north. In the war that ended the age, Izrador’s legates wielded his divine might to terrifying effect and the lands were scorched and defiled by black magics. Yet despite his dark power, their god was defeated at the Battle of Three Kingdoms and the order was fractured, the survivors fleeing into the hinterlands to rebuild their strength.
The Order of Shadow's beginnings in the First Age at the remote monastery of Bandilrin, the Order spreads like a poisonous cloud through the lands of Eredane, in its touch was corruption and where it passed suffering and death followed.




THE TIME OF YEARS ENDS

Events prior to the coronation are said to have occurred in the Time of Years, a vague and unreliable period of myths and legends.





Year Behind the Red Moon

Continuous earthquakes shatter the region for more than a decade.
The Vale of Tears forms in the far north of Eredane as Izrador stirs.





Year of the Far Water

The last of the dragons is born, as was foretold by the prophetess Kirinhi in her Fables of the Lizard’s Eye.





Year of Colder Stone

A miner of Modrun Clan is the first dwarf in history to kill an orc. His distinction is forever lost as, moments later, he and his party are slaughtered by the dead orc’s fellow raiders.





Year Before the Rain

Shadiuil is born. In time he will become the first of the High Kings of the elves. Aradil, known in later days as the Witch Queen of Erethor, will eventually become the greatest of this line.





Year Under the Black Sky

Erum Pel, chieftain of the Aru tribe, takes his followers deep into the Great Forest. They are saved from the demons there by spirits of the wood.





Year of the Seer Wind

Xircxi, Patriarch of the Dragons, gifts a crown of scales to Suthail Aman, High Lady of the Elthedar. The present is a token of highest honor.





WHEN BEAST AND FEY TRANSFORM

When the Sundering tore divine magic from Aryth, entire species perished while others were changed. Many feral species were transformed into greater creatures and came to be known as the dire creatures. The once noble giant-men of the Kaladruns became reclusive and violent race, warring amongst themselves. In time their kind gave rise to the ogres and trolls.
A great schism formed within dragonkind as the chaos of the Sundering turned these enigmatic beings against each other. Dragonkind fought an endless war for dominance between one another, rarely concerning themselves with the ways of lesser creatures. In time the Shadow in the North would subvert many dragonkind while the nobler dragons were forced to rally with the descendants of their elthedar allies.





WHEN ELTHEDAR BECOME ALETHAR

As is the nature of life, the elthedar that survived the Sundering grew accustomed to the new world, and in time the fear and disasters of the years of the Sundering faded from memory. Each scattered group adapted in its way, and civilization was reborn in the new forms and traditions. In time these new races, the younger fey (alethar) rise to dominate the lands of Eredane.





THE TIME OF YEARS BEGINS

Zardrix is birthed in the Time of Years and becomes an ally of the Elder Kings. She was a devoted friend of Xircxi and bore him many eggs. When the Sundering fractured the draconic race, she sided with Xircxi and fought at his side. For thousands of years she was a champion of draconic honor and even advocated alliance with the children of their elthedar friends, the younger fey.

The Origin of These Years

The scribe calendar begins with Aradil’s coronation. Dates are recorded as the number of the year and the age, and with the advent of each new age the sequence of numbers begins again. Events prior to the coronation are said to have occurred in the Time of Years, a vague and unreliable period of myths and legends.
As is the nature of life, the elthedar that survived grew accustomed to their new world, and in time the fear and disasters of the years of the Sundering faded from memory.



THE SUNDERING

As the sky clears, the elder fey adapt to the new world, becoming the ancestors of the dwarves and elves, halflings and gnomes, and other fey races of Eredane.
In time, the black Shadow recoils from the sky, its dark tendrils retreat to the frozen north where its shattered form lies dormant, slumbering and in time regains its power.
The remaining fey pray to the silent gods, begging for salvation. Their supplications are not heard and they fall into despair.
Fey civilization are destroyed by a maelstrom of divine chaos. Cities are razed and their inhabitants burn to ash. Those that survive are hunted by foul creatures or starve to death in the endless winter that follows.
When the Shadow fell a black veil crossed the sun and all the lands of Aryth went dark. the darkness brought with it earthquakes, floods, and rains of fire. Foul demons trapped by the veil ravaged the lands. Forests burned, mountains shattered, and waters boiled. The soul of Aryth is shattered. A shadow crept out of the darkest reach of heaven to challenge the lords of light. A great celestial war raged as the gods did battle with a dark lord and his kin. The terrible contest cracked open the sky and Aryth itself was shaken. In the end the gods of the elthedar vaquished the Shadow and banished it to the mortal world, but at a horrible cost. The dark lord's fall tore Aryth from the grasp of heaven, separating it forever from the celestial realm and its gods. Not only could the gods no longer serve their mortal children, their victory had condemned those children to the wrath of a merciless and evil lord.
This was the time of the Sundering!





THE AGELESS TIME BEFORE THE DAWN OF HISTORY

In desperation, the Lords of Light sever the black spirit of the dark god Izrador, casting him out of the celestial kingdom. The fallen god's spirit is severed from his physical form, so too is the celestial kingdom severed from all contact with the material realm. The Sundering falls.
A war in heaven begins





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