Editing Savage Shadowrun AE Conversion

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 663: Line 663:
 
:'''Counter Hacking''': Counter hacking is the process by which a person defends herself against an unwanted intrusion into a computer system or device. This is accomplished by making an opposed Hacking skill check (the person counter hacking gains their Firewall rating as a bonus to this check). You can attempt this roll untrained if you need to. The winner of the opposed roll is either booted from the system or remains logged in, as the case may be. If booted the hacker suffers a -2 to future hacking attempts against this computer system for the rest of the scene.
 
:'''Counter Hacking''': Counter hacking is the process by which a person defends herself against an unwanted intrusion into a computer system or device. This is accomplished by making an opposed Hacking skill check (the person counter hacking gains their Firewall rating as a bonus to this check). You can attempt this roll untrained if you need to. The winner of the opposed roll is either booted from the system or remains logged in, as the case may be. If booted the hacker suffers a -2 to future hacking attempts against this computer system for the rest of the scene.
 
:'''Device''': A device is an object that is linked to a computer system in some way, much like your home printer, microphone or web camera that is connected to your computer or comlink (in to 2060s desktops are rare). Most devices are wirelessly linked to a computer, though some can be hardwired with cables or nano wires (especially with Cyberware for 'security reasons). Common devices are alarm systems of all types, door maglocks, security cameras and systems (like weapons), elevators and even items you can sync up with your comlink. Some devices can only be hacked by gaining access to the computer system to which they are linked, while others can be hacked directly.  
 
:'''Device''': A device is an object that is linked to a computer system in some way, much like your home printer, microphone or web camera that is connected to your computer or comlink (in to 2060s desktops are rare). Most devices are wirelessly linked to a computer, though some can be hardwired with cables or nano wires (especially with Cyberware for 'security reasons). Common devices are alarm systems of all types, door maglocks, security cameras and systems (like weapons), elevators and even items you can sync up with your comlink. Some devices can only be hacked by gaining access to the computer system to which they are linked, while others can be hacked directly.  
:'''Dumpshock''' and '''Logging Off''': when a decker is forced off the Matrix (not just booted from a systems) this can cause her to suffer Dumpshock (see Matrix Combat) as it is not very safe. A decker could suffer dumpshock also by unplugging his Persona from the Matrix as an Action but when using Cold or Hot EMersion, this is also dangerous and requires a Spirit check. A failures causes the decker to be Distracted and Vulnerable for 2d6 rounds (see SWADE pg. 100). Critical failure causes the decker to be Stunned for 1d6 rounds (SWADE pg. 106) and a Vigor check or suffer a Wound. To log off safely the decker must spend 1d4+1 Actions with Cold Emersion and 1d6+2 Actions with Hot Emersion.   
+
:'''Dumpshock''' and '''Logging Off''': when a decker is forced off the Matrix (not just booted from a systems) this can cause her to suffer Dumpshock (see Matrix Combat) as it is not very safe. A decker could suffer dumpshock also by unplugging his Persona from the Matrix as an Action but when using Cold or Hot EMersion, this is also dangerous and requires a Spirit check. A failures causes the decker to be Distracted and Vulnerable for 2d6 rounds (see SWADE pg. 100). Critical failure causes the decker to be Stunned for 1d6 rounds (SWADE pg. 100). To log off safely the decker must spend 1d4+1 Actions with Cold Emersion and 1d6+2 Actions with Hot Emersion.   
 
:'''Emersion''': When a decker uses Emersion to projecting their consciousness into the Matrix and experience it through a Persona the Matrix looks like a whole other world. Emersion requires a comlink and either a simsense rig (an electronic device that can transmit your brain signals from your brain into the Matrix and have that information transmitted back out into the Matrix) or a Datajack that allows a Decked to pulled directly into the Matrix network. See Emersion levels below for more details.  
 
:'''Emersion''': When a decker uses Emersion to projecting their consciousness into the Matrix and experience it through a Persona the Matrix looks like a whole other world. Emersion requires a comlink and either a simsense rig (an electronic device that can transmit your brain signals from your brain into the Matrix and have that information transmitted back out into the Matrix) or a Datajack that allows a Decked to pulled directly into the Matrix network. See Emersion levels below for more details.  
 
:'''Hidden User''': Comlinks can be set on Hidden Mod, their info is not broadcast out to the world and in order to access their info etc. requires a. A simple Scan program check will still detect a hidden comlink as it is still broadcasting.
 
:'''Hidden User''': Comlinks can be set on Hidden Mod, their info is not broadcast out to the world and in order to access their info etc. requires a. A simple Scan program check will still detect a hidden comlink as it is still broadcasting.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)