Editing Savage Shadowrun AE Conversion

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''Cyberleg only Upgrade''</br>
 
''Cyberleg only Upgrade''</br>
'''Leg Smash I-II''' (+500¥/level) [Essence 0.5/level]: each leg can purchased this upgrade separately. Level I grants unarmed Str+d6 kick damage and level II grants unarmed Str+d10 kick damage.</br>
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'''Leg Smash I-II''' (+500¥/level): each leg can purchased this upgrade separately. Level I grants unarmed Str+d6 kick damage and level II grants unarmed Str+d10 kick damage.</br>
'''Movement Enhancers I-IV''' (+2,500¥/level) [Essence 0.5/level] [Require both leg replacement]: each level increases the subject’s Pace and Run by +2.</br>
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'''Movement Enhancers I-IV''' (+1,500¥/level) [Require both leg replacement]: each level increases the subject’s Pace by +2 and Run die by +1 step.</br>
'''Hydraulic Jack I-II''' (+4,500¥/level) [Essence 0.5/level] [Requires both leg replacements]: each level improvement the subject to leap distance. Level I horizontal base 4” and vertical 2”; Level II horizontal base 6” and vertical 3”.</br>
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'''Hydraulic Jack I-II''' (4,500¥/level) [Requires both leg replacements]: each level improvement the subject to leap distance. Level I horizontal base 4” and vertical 2”; Level II horizontal base 6” and vertical 3”.</br>
  
 
''NOTE that for all Cyber-firearms, it takes a normal loading action to reload their Ammo capacity but the weapon must ‘out’ and in view, it cannot be hidden within the cyberarm during this time.''
 
''NOTE that for all Cyber-firearms, it takes a normal loading action to reload their Ammo capacity but the weapon must ‘out’ and in view, it cannot be hidden within the cyberarm during this time.''

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