Savage Worlds: Given the Choice

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Player Characters[edit]

Doe: Korona[edit]

  • Race: Augmented (Aug)
  • Rank: Novice
  • Background: Experimental Soldier
  • Company Affiliation:

Backstory

Once upon a time, Korona could have been an ordinary woman. In fact she was. Before a series of unfortunate circumstance placed her in debt of one of the larger companies. She could have ran, perhaps but her own honourable accord prevented her from doing so and after quite a few cyber enhancements she became a cyborg soldier for the corporation, used both as a bodyguard and simple intimidation tactic.

She does not speak a lot but prefers to watch and listen and act when necessary. Her facial features are obscured by a full helmet and her body is quite obviously enclosed in armour, making her seem a lot more machine than human. She likes it that way.

Attributes

  • Agility: d8
  • Smarts: d6
  • Spirit: d4
  • Strength: d6
  • Vigor: d6

Derived

  • Charisma: 0
  • Pace: 6
  • Parry: 7
  • Toughness: 7 (2)

Skills

  • Fighting: d10
  • Intimidation: d6
  • Notice: d6
  • Piloting: d4
  • Repair: d4
  • Shooting: d6
  • Stealth: d6

Edges

  • Geared Up (Racial)
  • Cyborg

Hindrances

  • Code of Honour (Major)
  • Enemy (Minor)
  • Vengeful (Major, augmentation result)

Gear

  • Neuropozyne (4 doses)
    • 1 dose per week required to prevent implant rejection

Current Bank Account Balance: $50.00 (cash on hand)

Cyberware

  • Strain: 3/8
  • Armour
    • Subdermal plates granting +2 protection all over.
  • Combat Speciality
    • Assassin: +2 damage to unaware opponent, stacks with getting the Drop.

Wounds:

Fatigue:

Bennies: 3

Meriss: Morgan Stanley[edit]

  • Race: Human (Natural)
  • Rank: Novice
  • Background: Security Guard
  • Company Affiliation: Strong Security Solutions

Backstory

Morgan works for Strong Security Solutions. While they are not as well known as some of the others Strong Solutions makes up for it by being the most determined and persistent. And if someone gets hurt well that's just business isn't it?

Morgan embraces this philosophy as his own and is not above some random violence if it serves his goals.

Attributes

  • Agility d8
  • Smarts d6
  • Spirit d6
  • Strength d6
  • Vigor d6

Derived

  • Charisma 0
  • Pace 6"
  • Parry 7
  • Toughness 5

Skills

  • Fighting d10
  • Intimidation d6
  • Investigation d6
  • Notice d8
  • Shooting d4
  • Streetwise d8
  • Tracking d4

Edges

  • Two Fisted

Hindrances

  • Overconfident (Major)
  • All Thumbs (Minor)
  • Stubborn (Minor)

Gear

  • Nuevatel Smartphone $250
    • Has lots more functions than normal, at least equivalent to a modern one.
  • Body Armor $200
    • +4 armor, -4AP from ballistic attacks. 4#
  • Shock Baton $500
    • Stun only, 1d6 damage
  • Brass Knuckles $50
    • Rules

Current Bank Account Balance: $0.00 (warning, credit risk)

Wounds:

Fatigue: -1

Bennies: 3

Reality Glitch: Eugene Linus Ingman[edit]

  • Race: Psyker (ESPer)
  • Rank: Novice
  • Background: Caretaker
  • Company Affiliation: Uplift

Backstory

Uplift is an animal rights activist mega corporation that specializes in intelligence-enhancing implants and fronts a lot of animal shelters in exchange for using them as fronts for the company as well as a source of experimental subjects for granting non-human animals sapient/sentient intelligence. E.L.I. works as a caretaker at one of the shelter fronts.

Attributes

  • Agility d4
  • Smarts d10
  • Spirit d8
  • Strength d4
  • Vigor d4

Derived

  • Charisma 0
  • Pace 6"
  • Parry 2
  • Toughness 4

Skills

  • Healing d6
  • Investigation d4
  • Knowledge (Animals) d6
  • Knowledge (Science) d6
  • Notice d4
  • Persuasion d8
  • Psionics d10

Edges

  • Arcane Background (Psionic) (Racial)
  • Beast Bond
  • Beast Master

Hindrances

  • Cautious (Minor)
  • Curious (Major)
  • Pacifist (Minor)

Gear

  • Optronics Binoculars (Sci Fi)
    • Rules
  • PDD
    • Rules
  • Body Armor $200
    • +4 armor, -4AP from ballistic attacks. 4#
  • EMP Grenade
    • Rules

Current Bank Account Balance:

Psi

  • Power Points: 10
  • Beast Friend
    • Rules
  • Mind Reading
    • Rules
  • Shapeshift
    • Rules

Wounds:

Fatigue:

Bennies: 3

VampGuy: Samson Frizzle[edit]

  • Race: Human (Natural)
  • Rank: Novice
  • Background: Intern
  • Company Affiliation: Innovative Online Industries

Backstory

Samsom Frizzle is an intern at I.O.I. (Innovative Online Industries) in the IT department, helping do routine maintenance.

Both parents passed when he was 15, currently lives with his grandmother in assisted housing. The accident that took his parents life also cost his his left leg, but due to his anemia, no cybernetics have ever been able to take with his system. Eventually he had to resort to outdated prosthetics, but with current 3d printing technology he can print custom shells for his joint mechanics. Getting the internship is a big deal for the Frizzles and it helps him support his grandmother, but like any kid comping into good steady money, he saved up and his first splurge was a brand new CyberDeck.... which he immediately defaced with holo-stickers

In his free time he skateboards at a local park to try and help relax. Bring the oldest around usually he has assumed the on site scrapes and scratches guy and usually has Medi-Gel in his bag if things get really bad

Attributes

  • Agility: d6
  • Smarts: d10
  • Spirit: d6
  • Strength: d6
  • Vigor: d6

Derived

  • Charisma: 0
  • Pace: 4 with prosthetic / 2 without prosthetic
  • Parry: 5
  • Toughness: 5

Skills

  • Fighting 1d6
  • Notice 1d6
  • Knowledge (Electronics) 1d10
  • Knowledge (Computers) 1d6
  • Shooting 1d4
  • Riding (Skateboard) 1d4
  • Repair 1d8
  • Healing 1d6

Hindrances

  • One Leg (Major)
  • Anemic (Minor)
  • Cyber Resistant (Minor)

Gear

  • CyberDeck ($1000)
    • +2 to Knowledge (Computers)
  • Nuevatek Smartphone ($250)
    • I can call people. Has lots more functions than normal, at least equivalent to a modern one.
  • Bone Conduction Bluetooth Headset ($200)
    • I can hear things from my phone and no one else can....Also I can make calls
  • 3D printed prosthetic leg ($300)
    • Prevents the whole...."me falling over.....Gravity winning" thing
  • Vintage Star Wars :A New Hope backpack (found in a second hand store) ($20)
    • Holds stuff
  • NutriBars "full meal of calories in a snack bar" x5 ($25)
    • Makes eating a full meal more convenient if not in an area where it is readily available
  • Medi-Gel (X2) ($40)
    • +2 to Healing rolls for fresh wounds out to stabilize someone who is bleeding out
  • Skateboard ($30)
    • 5 lb. Riding skill to operate. Let's rider move at up to full Run speed but counts as an action. Same rules to avoid falling as mounted combat. Can only ride on smooth, hard surfaces - concrete, asphalt, tile, wood. Can jump obstacles up to 6" high with successful Riding roll

Current Bank Account Balance: $135.00 (eligible for premium account)

Wounds:

Fatigue:

Bennies: 3

Wyzard: Vincent Blackwell[edit]

  • Race: Psyker (ESPer)
  • Rank: Novice
  • Background: Operative
  • Company Affiliation: Prism Group

BACKSTORY

Vincent comes from bad circumstances, and his devout wish is to never go back to that kind of lifestyle. He plans to trade on his competence, professionalism, and reputation to earn a life where he has respect and financial stability.

Vincent Blackwell is a psychic operative working for the Prism Group, an old-money venture capital enterprise that was taken over by hip futurist billionaires and morphed into a data/analytics- and tech-focused conglomerate. The corporate culture there presumes that heavy chrome style cybernetics are gauche and retrograde, so they're focusing on less-invasive technologies. They think they can disrupt the market if they make something that everyone wants and almost everyone can afford. And that probably collects an absurd amount of data.

Vincent's careful, not terrifically combat-oriented, and has mostly mental powers. He tries to play a subtle game in the field, because he isn't going to win a wrestling match with some cybered-up street samurai. He aspires towards tailored suits and tries not to get his hands dirty. Is very serious about professionalism. Might resign someday, but would be extremely loathe to actually burn an employer.

Attributes

  • Agility d6
  • Smarts d8
  • Spirit d8
  • Strength d6
  • Vigor d6

Derived

  • Charisma 0
  • Pace 6"
  • Parry 4
  • Toughness 4(8)

Skills

  • Fighting 1d4
  • Investigation 1d6
  • Notice 1d6
  • Persuasion 1d4
  • Power: Psionics 1d8
  • Shooting 1d6
  • Stealth 1d6
  • Streetwise 1d6

Edges

  • Arcane Background (Psionic) (Racial)

Hindrances

  • Code of Honor (Major)
  • Vow: Professionalism (Minor)
  • Cautious (Minor)

Gear

  • Body Armor
    • +4 armor, -4AP from ballistic attacks. 4#.
  • Heavy Pistol
    • SA. 12/24/48. 2d6+1. AP 4. Magazine 12. 4#.
    • 1x Extra magazine. 1#.
    • Box of 26/50 rounds, kept at home.
  • Collapsible Baton
    • Str+1d4. 1#.
  • Nuevatel Smartphone
    • Costs 250. Has lots more functions than normal, at least equivalent to a modern one.

Current Bank Account Balance: $95.00 (cash on hand)


Psi

  • Power Points: 10
  • Mind Reading
    • PP 3, Range: Smarts, Duration 1, Psionics v. Smarts to gain one truthful answer. Target is aware unless user succeeds with a raise.
  • Analyze Foe
    • PP 1-2, Range: Smarts x 2, Duration 3 (1/round), Psionics v. Spirit to get +1 against target. Target receives -1 against caster. +/-2 on a raise. Spend 2 PP to learn 1 Immunity, Invulnerability or Weakness also. A raise gives 2.
  • Confusion
    • PP (# of targets up to 5), Range: Smarts x 2, Duration Instant, On a success targets must roll smarts -2 or be shaken. On a raise, the roll is smarts -4.

Wounds:

Fatigue:

Bennies: 3

Blank Sheet[edit]

  • Race:
  • Rank: Novice
  • Background

Attributes

  • Agility
  • Smarts
  • Spirit
  • Strength
  • Vigor

Derived

  • Charisma
  • Pace
  • Parry
  • Toughness

Skills

Edges

Hindrances

Gear

  • Thing
    • Rules
  • Thing
    • Rules
  • Thing
    • Rules
  • Thing
    • Rules

Psi

  • Power Points:
  • Power Name
    • Rules
  • Power Name
    • Rules
  • Power Name
    • Rules

Cyberware

  • Strain
  • Implant
    • Rules
  • Implant
    • Rules
  • Implant
    • Rules

House Rules[edit]

New Equipment[edit]

  • Smartphones: A cyberpunk equivalent to the modern-day smart phone is $250.
  • Neuropozyne: A medication that prevents neurological damage due to rejection of cybernetic implants. A dose is $250 and is required every week for characters who have augments.

Setting Information[edit]

Megacorps[edit]

Cities[edit]

NPCs[edit]

Game Notes[edit]

Important Links[edit]

Important Posts[edit]