Difference between revisions of "Savage Worlds Accursed CharacterGerhardt"

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Hindrances: Heroic (Major), Vengeful (Minor), Vow (Minor, Destroy the Witches)
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'''Hindrances:''' Heroic (Major), Vengeful (Minor), Vow (Minor, Destroy the Witches)
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'''Edges:''' Attractive, Call the Blood (Makes a target Neutral or Friendly to you before a Persuasion roll)
  
Edges: Attractive, Call the Blood (Makes a target Neutral or Friendly to you before a Persuasion roll)
 
  
 
3 Wounds Before Incapacitation
 
3 Wounds Before Incapacitation

Revision as of 19:08, 29 January 2014

Gerhardt Reiniger

Dhampir (Valkenholm); Novice (0 XP) Male

Racial Package: +2 Charisma, d6 starting Agility, d6 starting Notice, Low Light Vision, +4 damage from wooden weapons, Blood Witch Banes attack a Dhampir first, Habit (Minor): Drink fresh blood when it is available - Spirit roll to resist

Agility d8; Smarts d6; Spirit d6; Strength d6; Vigor d6

Charisma +4; Parry 7; Toughness 8 (3)

Athletics d4

Fighting d8

Gambling d6

Guts d6

Knowledge (Chemistry) d4

Notice d6

Persuasion d6

Riding d4

Shooting d6

Streetwise d4

Equipment

Reinforced Greatcoat - Armor +3, covers T, L, A

Rapier - STR(d6)+d4; Parry +1

Flintlock Pistol - 5/10/20; 2d6+1; RoF 1; 2 actions to reload

Dagger - 3/6/12; STR(d6)+d4; RoF 1

Six shot packets

2 weeks of food and water

Assorted adventuring gear


Hindrances: Heroic (Major), Vengeful (Minor), Vow (Minor, Destroy the Witches)

Edges: Attractive, Call the Blood (Makes a target Neutral or Friendly to you before a Persuasion roll)


3 Wounds Before Incapacitation

2 Fatigue Levels Before Incapacitation

3 Bennies (Soak a Wound, retry an action)