Difference between revisions of "Savage Worlds Accursed CharacterTuyu-Khemet"

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(Created page with "'''Tuyu-Khemet''' ''Mummy'' (Hyphrates); Novice (0 XP) Female Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, imm...")
 
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Vigor d6;
 
Vigor d6;
  
Charisma -2
+
Charisma -2;
Parry 5
+
Parry 5;
 
Toughness 7 (2)
 
Toughness 7 (2)
  
 
Athletics [Agility] - d6
 
Athletics [Agility] - d6
 +
 
Fighting [Agility] - d6
 
Fighting [Agility] - d6
 +
 
Healing [Smarts] - d6
 
Healing [Smarts] - d6
 +
 
Guts [Spirit] - d4
 
Guts [Spirit] - d4
 +
 
Intimidation [Spirit] - d4
 
Intimidation [Spirit] - d4
 +
 
Notice [Smarts] - d6
 
Notice [Smarts] - d6
 +
 
Persuasion [Spirit] - d4
 
Persuasion [Spirit] - d4
 +
 
Survival [Smarts] - d4
 
Survival [Smarts] - d4
 +
 
Taunt [Smarts] - d4
 
Taunt [Smarts] - d4
 +
 
Throwing [Agility] - d4
 
Throwing [Agility] - d4
 +
 
Tracking [Smarts] - d4
 
Tracking [Smarts] - d4
  
Equipment
+
'''Equipment'''
 
Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)
 
Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)
 +
 
Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1
 
Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1
 +
 
Tailored Clothing
 
Tailored Clothing
 +
 
Assorted adventuring gear
 
Assorted adventuring gear
  
Hindrances: Code of Honor (Major), Loyal (Minor), Cautious (Minor)
+
'''Hindrances:''' Code of Honor (Major), Loyal (Minor), Cautious (Minor)
Edges: Berserk, Danger Sense
+
'''Edges:''' Berserk, Danger Sense
  
 
3 Wounds Before Incapacitation
 
3 Wounds Before Incapacitation
 +
 
2 Fatigue Levels Before Incapacitation
 
2 Fatigue Levels Before Incapacitation
 +
 
3 Bennies (Soak a Wound, retry an action)
 
3 Bennies (Soak a Wound, retry an action)

Revision as of 19:13, 29 January 2014

Tuyu-Khemet

Mummy (Hyphrates); Novice (0 XP)

Female

Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots

Agility d6; Smarts d8; Spirit d4; Strength d6; Vigor d6;

Charisma -2; Parry 5; Toughness 7 (2)

Athletics [Agility] - d6

Fighting [Agility] - d6

Healing [Smarts] - d6

Guts [Spirit] - d4

Intimidation [Spirit] - d4

Notice [Smarts] - d6

Persuasion [Spirit] - d4

Survival [Smarts] - d4

Taunt [Smarts] - d4

Throwing [Agility] - d4

Tracking [Smarts] - d4

Equipment Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)

Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1

Tailored Clothing

Assorted adventuring gear

Hindrances: Code of Honor (Major), Loyal (Minor), Cautious (Minor) Edges: Berserk, Danger Sense

3 Wounds Before Incapacitation

2 Fatigue Levels Before Incapacitation

3 Bennies (Soak a Wound, retry an action)