Difference between revisions of "Saxx Avendaar"

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(New Stats)
(New Stats)
 
Line 55: Line 55:
 
*'''Nature''' (Int) +5 (Scout, Expertise)
 
*'''Nature''' (Int) +5 (Scout, Expertise)
 
*'''Perception''' (Wis) +5 (Background)
 
*'''Perception''' (Wis) +5 (Background)
 +
*'''Performance'''(Cha) +5 (Scout replacement)
 
*'''Persuasion''' (Cha) +5 (Rogue)  
 
*'''Persuasion''' (Cha) +5 (Rogue)  
*'''Sleight of Hand'''(Dex) +7 (Scout replacement)
 
 
*'''Stealth''' (Dex) +10 (Rogue, Expertise)
 
*'''Stealth''' (Dex) +10 (Rogue, Expertise)
 
*'''Survival''' (Wis) +8 (Anlat, Expertise)
 
*'''Survival''' (Wis) +8 (Anlat, Expertise)

Latest revision as of 10:11, 25 September 2022

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Bio[edit]

Avendaar means Wandering Master in the Anlat language. Yes, he gave himself this name.

Saxx barely resembles the Anlat hunter he grew up as. Ever since setting out to compete as an archer and rider, he has come to enjoy the many pleasures city living offers.

His thick black hair is cut into a fauxhawk, and the tips are dyed red. He has a well-manicured (when he's not on the trail) short chinstrap beard and takes pains to get his body hair orc-scaped whenever he can hit a bath house. Saxx is very serious about staying in shape, but his efforts ore more focused on looking fit and chiseled (which he does) than building any useful strength or endurance.

Beyond that, he is gregarious and boisterous. Saxx freely talks to strangers, buys drinks for the room when he's flush on coin, and can't help himself from flirting with a pretty woman. He does get serious, some might even say mean, when somebody challenges his skills.

New Stats[edit]

Attributes

  • STR: 10 +2 Yryc = 12 (+1)
  • DEX: 15 +1 Yryc, +2 Lv 4 = 18 (+4)
  • CON: 12 = 12 (+1)
  • INT: 8 = 8 (-1)
  • WIS: 13 +1 Free = 14 (+2)
  • CHA: 14 = 14 (+2)

Class Details

  • Race: Yryc
  • Class: Rogue (Scout) lvl 4, Fighter lvl 1
  • Alignment: Chaotic Good
  • Hit Dice: 1d8
  • Hit Points: 8 + 5 x 5 + 5 + 6 + (+1 Con x 5) = 34
  • AC: 12 (Tatoo) +4 (Dex) = 16
  • Initiative: +4 (Dex) = +4
  • Proficiency Bonus: +3
  • Speed 30'

Proficiencies

  • Saving Throw Proficiencies: Dexterity, Intelligence
  • Armor Proficiencies: Light, medium
  • Weapon Proficiencies: Simple weapons, martial weapons, shields
  • Tool Proficiencies: thieves tools, dice set
  • Languages: Common, Yryc
  • Feat: Sharpshooter

Saving Throws

  • Strength +1
  • Dexterity +7
  • Constitution +1
  • Intelligence +2
  • Wisdom +2
  • Charisma +2

Skills

  • Acrobatics (Dex) +7 (Rogue)
  • Animal Handling (Wis) +8 (Background, Expertise)
  • Deception (Cha) +5 (Rogue)
  • Intimidation (Cha) +5 (Yryc)
  • Nature (Int) +5 (Scout, Expertise)
  • Perception (Wis) +5 (Background)
  • Performance(Cha) +5 (Scout replacement)
  • Persuasion (Cha) +5 (Rogue)
  • Stealth (Dex) +10 (Rogue, Expertise)
  • Survival (Wis) +8 (Anlat, Expertise)

Bonuses

  • Expertise: Animal Handling, Stealth, Nature, Survival
  • Sneak Attack +2d6
  • Thieves' Cant
  • Cunning Action
  • Steady Aim
  • Skirmisher: move half speed as a reaction if an enemy ends it's turn within 5 feet of you, without provoking an attack of opportunity.
  • Fighting Style: Archery (+2 bonus to attack rolls you make with ranged weapons)
  • Second Wind: 1d10 + Fighter Level once per short/long rest.
  • ASI: +2 Dex

Equipment[edit]

Gear (on person)
Barrier Tatoo (Uncommon Magic Item)
Stylish Travelling Clothes
Cloak of Many Fashions (Common Magic Item)
Standard Quiver
-20 hunting arrows
2 bronze hunting daggers
Steel Shortbow +1 Attk/Dmg
Heward's Handy Spice Pouch (Common Magic Item)
Coin Pouch
-Gold: 7
-Electrum: 14
-Silver: 32
-Copper: 17
Belt Pouch
-Potions of healing x2

Supplies (Owned)
Flashy Quiver
-20 practice arrows
Enclosed Waterproof Quiver
-20 competition arrows
backpack
-thieves tools
-dice set
-hunting trap
-bedroll,
-mess kit,
-tinderbox,
-10 torches,
-10 days of rations,
-water skin,
-silk top 50ft
-steel mirror
-fishing tackle
-travellers clothes x2
-waterskin
-whetstone
Waterproof Sack
-soap
-perfume 1 vial
-clothes fine x 3
Secret Pouch <bt> -Platinum 10)

Background: Outlander[edit]

Origin: Saxx grew up with a nomadic tribe of Anlat.
Defining Event: I won my first horse race and awoke the spark of competition.
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Personality trait: I am driven by a competiive urge that has lead me a way from home.
Ideal: Glory. Saxx seeks out competitions and challenges to overcome to earn honor for himself. And his clan... but mostly himself.
Bond: It is my duty to provide children to sustain my clan. A duty I have been working hard at fulfilling... from a certain point of view.
Flaw: I am enamored by the comforts city living has to offer. Soft beds, expensive drinks, and attractive women.

Notes[edit]

Old Stats[edit]

Orc
Stronger: - increase base weight by 50 kg.
Low Light Vision; Negate up to -3 Circumstance Penalty if there is any light within 120’.

Descriptive Attributes
“Red & Black Fauxhawk”
“Short Chinstrap Beard”
“Orc-scaped & Chiseled”
“Boisterous & Competitive”
“AmBOWdextrous”

Persona Attributes:
People: “Orc”
Culture “Anlat”
Background: “Hunter of Beast & Man”
Bonus “Nomadic”
Profession “Competition Rider & Archer"

Characteristic Attributes
Might 3
Perception 4
Agility '3
Stamina 3
Presence 4
Will 2

Abilities
Acrobatics 2
Animal Handling 6
Athletics 4
Awareness 2
Bureaucracy
Crafting 2
Deceive 2
Disguise
Empathy 3
Herbalism
Intimidate 2
Melee Weapons 2
Oratory
Performance
Persuasion 3
Ranged Weapons 6
Scholarship
Seduction
Sleight of Hand
Social Circles 4
Ships
Stealth 4
Survival 3
Teamster
Thrown Weapons
Unarmed Fighting 3

Advantages:
Friends in Low Places: +1 social circles
Fairly famous: +1 Persuasion
Fledgling Fletcher: +1 to Crafting when making or repairing bows and arrows.
Thread the needle: +3 to hit a specific target in a crowd
Survival instincts: +2 to Acrobatics when actively Dodging.

Adversities: Highly Competetive: +2 to opponent's provocation if challenging archery or riding skills.

Weapon Familiarities: short swords, daggers, short bows, and javelins.

Wound Threshold – 2
Base Weight – 100 kg.
Movement – 8 meters
Bruises OOOO
Wounds OOO
Conditions OOO

Advances: 15 – 15 = 0

Gear:
Iron/Wood Composite Short Bow +1
Hunting Knife
3 quivers (1 enclosed, 1 flashy, 1 normal)
Arrows (high-quality competition arrows, practice arrows, hunting arrows)
Riding Horse
Saddle and kit
Saddle Bags
Stylish traveling clothes
Flashy competition clothes
travel gear (bedroll, flint/steel, whetstone, cooking items)