Scale

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Scale

I have noticed in play that scale tends to slow things down, lead to lots of back and forth, or lots of behavior I don't particularly enjoy (analysis paralysis and retconning). The following is a modification to the scale system to try to reduce that. Specifically:

-The decision point is removed, so you do not decide between a +1 or +2 shifts if you succeed. Instead, scale has a specific impact on outcomes that. -The number of steps of difference between scale are eliminated. Either one side has scale advantage or not.


Scale Advantage

Overcome



Scale Disadvantage