Difference between revisions of "Scion2e:StairwaytotheHeavens: Aaron Windsor"

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(Character Advancement=)
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:'''Tags''': Tag, Tag, Tag
 
:'''Tags''': Tag, Tag, Tag
  
==Character Advancement===
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==Character Advancement==
 
'''Experience Earned''': 0
 
'''Experience Earned''': 0
 +
 
'''Experience Spent''': 0
 
'''Experience Spent''': 0
  
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  In addition to gaining and spending Experience, each Player can Tweak their character at the end of each session. They may '''shift a single Attribute dot to another Attribute or a single Skill dot to another Skill''', '''swap out an existing Knack with a new Knack''', '''write a new Short-Term Deed''', and alter '''a single phrase in one of your Paths'''. These changes have to be justified, with shifting dots needing the character to work towards increasing their Skill or Attribute, and Path changes needing appropriate circumstances.
 
  In addition to gaining and spending Experience, each Player can Tweak their character at the end of each session. They may '''shift a single Attribute dot to another Attribute or a single Skill dot to another Skill''', '''swap out an existing Knack with a new Knack''', '''write a new Short-Term Deed''', and alter '''a single phrase in one of your Paths'''. These changes have to be justified, with shifting dots needing the character to work towards increasing their Skill or Attribute, and Path changes needing appropriate circumstances.
 
  To help keep track of both new additions and changes in your character, you may record such changes in this section.
 
  To help keep track of both new additions and changes in your character, you may record such changes in this section.
 
  
 
=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]=
 
=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]=

Revision as of 19:09, 3 August 2020

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Character Name

Avatar Icon 001.png

Character Quote

Write Backstory here

Skills

Skills from your Primary Path gains three dots, Secondary Path skills gain two dots, and Tertiary Path skills gain one dot. You also gain five Skill dots to distribute freely. Every Skill with 3+ dots gains a free Specialty at Character Creation only. You cannot have any Skill higher than five dots.

Attributes

Favored Approach: Approach

Mental

Intellect (Rating)
Cunning (Rating)
Resolve (Rating)

Physical

Might (Rating)
Dexterity (Rating)
Stamina (Rating)

Social

Presence (Rating)
Manipulation (Rating)
Composure (Rating)
Each Attribute starts at one dot. Divine six dots between your Primary Arena, four dots between your Secondary Arena, and two dots between your Tertiary Arena. Attributes using your Favored Approach also gain +2 dots. You have one free Attribute dot to put in any Attribute you want. You cannot have any Attribute higher than five dots.

Legend 0

Start with Legend 0, going to Legend 1 upon becoming a Hero

Legend Points

Points Imbued:
Points Spent:
Imbued points return once the Boon they are imbued into lapses. Spent points do not recover until a specific action is taken.

Legendary Titles

Write Titles As You Get Them

Deeds

Short-Term Deed:

Long-Term Deed:

Band Deed:

Paths

Origin Path (Primary/Secondary/Tertiary): Path Description

Connections: Group, Contact, Access
Skills: Skill 1, Skill 2, Skill 3

Role Path (Primary/Secondary/Tertiary): Path Description

Connections: Group, Contact, Access
Skills: Skill 1, Skill 2, Skill 3

Pantheon Path (Primary/Secondary/Tertiary): Path Description

Connections: Group, Contact, Access
Skills: Skill 1, Skill 2, Skill 3
Two Pantheon Path Skills are chosen based on your Pantheon. You may choose the third as usual.
Paths always give access to things relevant to your character concept, such as disposable income if you're filthy rich. Once per session, you can call upon a Connection or a Contact for free, with additional uses per session inflicting a Path Suspension. Once per session, you may add +2 dice to any roll that applies to your Path experience and may spend successes on special Stunts to make a Twist of Fate.
A Path's connections can have obligations, as determined by the Storyguide. Once per session, a Path's connections may ask the character to perform a task, which can be taken on as an additional Short-Term Deed or can be completed to regain a Connection rating after it has been used.  If the character does not complete their obligation by the end of the session, their first attempt to use their connections next session suffers a Complication 2.
Each Contact start with one dot and one Tag. When invoked, the Contact gains two points, each granting one dot or one Tag. Tags define what rolls the Contact can help with, they grant Enhancement equal to their dot rating for those rolls. The points fade at the end of the session.
When leveraging a connection, roll an appropriate Skill + 2. Success means that the Contact or Group acts appropriately. When leveraging Access, you instead gain Enhancement equal to successes for your next roll.

Virtues

Virtue 1 Vs Virtue 2: Blurb about virtues

Health

Bruised:

Injured:

Maimed:

Taken Out:

Characters gain an additional Bruised slot with Stamina 3 or 4, and two additional Bruised slots with Stamina 5.

Callings and Knacks

Calling (Rating): Calling Description

Knack Name: Knack Description

Calling (Rating): Calling Description

Knack Name: Knack Description
Knack Name: Knack Description

Calling (Rating): Calling Description

Knack Name: Knack Description
Knack Name: Knack Description
Pre-Visitation Scions have one Calling and one dot in that Calling. After Visitation, the Scion gains two additional Callings. You may choose one Calling to be at one dot, and the other two Callings to have at two dots.
Pre-Visitation Scions start with one Knack. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion's number of Knacks advanced to five.
You can have as many Knacks active as you have dots in it's Calling, e.g having Healer 1 and Trickster 2 means you can have one Healer Knack and two Trickster Knacks active at once. An Origins-level character has one Calling (which must be from their Paren's list of Callings, unless said parent is Loki) and one dot in that calling. 
It should be noted some Knacks have different descriptions in Scion: Origins and Scion: Hero. Pre-Visitation Scions use the descriptions in Origins, but change it to those in Hero after their visitation

Purviews

This is locked until after the Scion's Visitation.

Birthrights

Pre-Visitation Scions start with no points of Birthrights. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion's number of Birthright points advanced to seven.

Birthright Name (Rating): Birthright Description

Fatebindings

Write Fatebindings here if you have any

Fatebinding Name (Rating): Fatebinding Description

Weapons and Armor

Write Weapons and Armor here if you have any

Weapon/Armor Name: Weapon/Armor Description

Tags: Tag, Tag, Tag

Character Advancement

Experience Earned: 0

Experience Spent: 0

Advancement Log

In addition to gaining and spending Experience, each Player can Tweak their character at the end of each session. They may shift a single Attribute dot to another Attribute or a single Skill dot to another Skill, swap out an existing Knack with a new Knack, write a new Short-Term Deed, and alter a single phrase in one of your Paths. These changes have to be justified, with shifting dots needing the character to work towards increasing their Skill or Attribute, and Path changes needing appropriate circumstances.
To help keep track of both new additions and changes in your character, you may record such changes in this section.

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