Scion2e:StairwaytotheHeavens: Alexander Stueart

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Alexander Stueart

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Character Quote

Alex’s original name is unknown. Abandoned as a baby, he was adopted by two history professors, and was raised in the sphere of academia. They were a little disappointed when he joined the Marine Corps instead

Skills

Athletics (Running) ⚫⚫⚫

Close Combat (bayonet) ⚫⚫⚫⚫

Firearms (rifles) ⚫⚫⚫⚫

Empathy ⚫⚫

Leadership ⚫⚫⚫

Persuasion ⚫⚫

Academics (history) ⚫⚫⚫

Culture ⚫

Technology ⚫


Attributes

Favored Approach: Force

Mental

Intellect (4)
Cunning (2)
Resolve (3)

Physical

Might (5)
Dexterity (3)
Stamina (4)

Social

Presence (4)
Manipulation (1)
Composure (2)

Legend 0

Legend Points

Points Imbued:
Points Spent:

Legendary Titles

Feats of Scale: When doing an action that fits with your Legendary Title, you can spend a point of Legend and add [Legend/2, round up] Scale for the round or an action. Some Knacks or Boons can modify the cost or increase the effect of Feats of Scale, for example, a few Immortal Boons can reduce the cost from spending Legend to just Imbuing it.

Deeds

Short-Term Deed: Aid a friend in need

Long-Term Deed: Recreate a forgotten (by history) combat style

Band Deed:

Paths

Origin Path (Tertiary): Student of History

Connections: Group: Fellow History Buffs, Contact: Nathaniel Stueart, his father, medieval history professor, Access: member of university library (at university his father teaches at)
Skills: Academics, Culture, Technology

Role Path (Primary): Semper Fidelis

Connections: Group: Fellow soldiers, Contact: Malcolm Erksine, Ex commanding officer, now detective, Access: latest military base
Skills: Athletics, Close Combat, Firearms

Pantheon Path (Primary/Secondary/Tertiary): Enuwalius Reborn

Connections: Group: Fellow volunteers for charities helping veterans, Contact: John Macrides, old friend, now neopagan, Access: local neopagan temple
Skills: Empathy, Leadership, Persuasion

Virtues

Virtue 1 OOOOO Virtue 2: Blurb about virtues

Health

Bruised:

Injured:

Maimed:

Taken Out:

Characters gain an additional Bruised slot with Stamina 3 or 4, and two additional Bruised slots with Stamina 5.

Callings and Knacks

Warrior (1):

Keywords:
Aura of Greatness (Leadership:
Close the Gap:
Master of Weapons:

Calling (Rating): Calling Description

Keywords:
Knack Name: Knack Description
Knack Name: Knack Description

Calling (Rating): Calling Description

Keywords:
Knack Name: Knack Description
Knack Name: Knack Description


Purviews

This is locked until after the Scion's Visitation.

After Visitation, the Scion has two Purviews from their Parent, and may draw additional ones from Guides and Relics. For innate Purviews, choose the Pantheon Specialty Purview, and an additional Purview from your divine Parent.

Choose Two Boons from your Purviews, either from innate Purviews or Birthright Purviews

Marvels

Pantheon Motifs: Description

Marvels are freeform expressions of divine power. If you want to do something, and nothing else on your sheet allows you to do it, you can do it with Marvels.

Once per scene, as a Simple Action, you can use a Marvel. Choose one of your Purviews and one of your Motifs, either from your Pantheon, Relics, or other sources, and select an effect from Scion: Hero (pg.238) and pay the Legend cost for that effect.

Using a Marvel on a trivial character waives the usual Legend costs.

Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use.

Pantheon Specific Purview

Purview Description

Innate Power: Power Description

Boon: Boon Description

Cost: ; Duration: ; Subject:
Clash:
Range: ; Action:

Parent Purview

Purview Description

Innate Power: Power Description

Boon: Boon Description

Cost: ; Duration: ; Subject:
Clash:
Range: ; Action:

Birthrights

Pre-Visitation Scions start with no points of Birthrights. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion's number of Birthright points increases to seven.

Birthright Name (Rating): Birthright Description

Fatebindings

Once per session, you may acquire a new Fatebinding at Strength +1 (from a minimum of 0) to regain 1 point of Legend. You and the Storyguide must work together to decide on an appropriate Fatebinding Condition and Storyguide character to be Fatebound; this can be a new character if no extant characters seem to fit.

You cannot have more Fatebindings than you have dots of Legend. Only Storyguide Characters can be Fatebound, and only to characters of a higher Tier. You cannot Fatebind other PCs.

Fatebinding Name (Rating): Fatebinding Description

Weapons and Armor

Weapon/Armor Name: Weapon/Armor Description

Tags: Tag, Tag, Tag

Character Advancement

Experience Earned: 0

Experience Spent: 0

Advancement Log

In addition to gaining and spending Experience, each Player can Tweak their character at the end of each session. They may shift a single Attribute dot to another Attribute or a single Skill dot to another Skill, swap out an existing Knack with a new Knack, write a new Short-Term Deed, and alter a single phrase in one of their Paths.

These changes have to be justified, with shifting dots needing the character to work towards increasing their Skill or Attribute, and Path changes needing appropriate circumstances.

To help keep track of both new additions and changes in your character, you may record such changes in this section.

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