Scorpio

From RPGnet
Revision as of 05:50, 27 August 2005 by 64.12.116.133 (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Scorpio

He was interested in the style of fighting used by the ninja, but he could not find a school. He decided to enter a Ninjitsu class and see what they had to offer. He wanted more then just the combat style, he want to become a ninja of old. After learning all the master was willing to offer, he left in disgust. It was not what he was looking for.

Later that night he was assaulted by a night warrior, the man became the darkness in the fight and it took all of his skill to make the fight last as long as it did. He awoke surrounded by the warriors. They asked if he truly want to learn what they had to teach, yes was his answer. They told him that he would have to prove that and gave him his first assassination job. He did the job and lost his soul to the ninja. He became one of the best students of his generation.

On a job, he drew the attention of Zodiac, actually Leo was the target. It was a test of his skill. He was surprised when Leo bested him. Before he could commit suicide the Zodiac stopped him and told him of the test and asked him to join the team. He did and took the name Scorpio after the stinger that Gemini had made for him.

Scorpio PL 13 (195PP)

Init +9; 55ft (Run); Defense 23/23 (7 Base, 5 Dex, 1 Dodge); BAB +7; +12 Melee (9S/L Punch, 10 Paralysis), +12 Ranged (10 Paralysis); SV Dmg +4, Fort +4, Ref +7, Will +0; Str 18, Dex 20, Con 18, Int 10, Wis 10, Cha 10 (Total 71PP)

Skills: Balance 6/+11, Disable Device 3/+3, Climbing 4/+8, Hide 8/+13, Move Silently 7/+12, Escape Artist 4/+9, KS: Tactics 3/+3, Sleight of Hand 2/+7, KS: Business 3/+3, Listen 2/+5, Spot 5/+5 (Total 44PP)

Feats: Improved Initiative, Dodge, Power Attack, Choke Hold, Improved Critical, Surprise Strike, Rapid Strike, Attack Focus (Melee), Take-down Attack, Rapid Takedown, Lightning Reflexes (Total 22PP)

Powers:

  • Martial Training (Strike) +5 (Source: Training; Stunt: Duel Damage) (Cost 2 / Total 10+2PP)
  • Killing Blow (Strike) +7 (Adds to Martial Training; Effect: Lethal Damage; Flaw: Only vs No Dex To Defense) (Cost 1 / Total 7+2PP)
  • Tail Sting (Paralysis) +10 (Source: Technology; Extras: Stretching [3]; Stunts: Penetrating Attack, Extra Limb; Flaw: Device [Tail Stinger]) (Cost 1 / Total 13+4PP)
  • Combat Sense +6 (Source: Training) (Cost 1 / Total 6PP)
  • Invisibility +7 (Source: Training; Flaw: Only in Darkness and Shadows) (Cost 1 / Total 7PP)
  • Incorporeal +7 (Source: Training; Flaw: Uses [4]) (Cost 1 / Total 7PP)

Running +5 (Source: Training) (Cost 2 / Total 10PP)

Weakness:

  • Disturbing - Cold, Remorseless Killer: He has an aura of a Serial Killer (Charles Manson like) (10pts)