Editing Scum: Game Fu Ingredients

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The first picture to me says two things - first of all, its run down, but secondly it looks like a place where people can feel like they belong. It has a sense of home to it. In a way, this reflects the setting of the ''Council Estate'', which is suffering wear and tear, but which the protagonists see as their home.
 
The first picture to me says two things - first of all, its run down, but secondly it looks like a place where people can feel like they belong. It has a sense of home to it. In a way, this reflects the setting of the ''Council Estate'', which is suffering wear and tear, but which the protagonists see as their home.
  
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The barbed wire and the prison camp, however, gave me the idea that the game should be contained within a small space, where the Scum can run rampant, but that they are closed into it, both metaphorically from lack of social mobility, and literally, by the fact that outside of the estate the police will arrest them. Hence the Estate becomes the prison camp, the police the prison guards, and the law is the barbed wire fence. Visually, this picture could easily represent part of the estate as well - its a place where barbed wire atop fences is not out of place.
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The barbed wire and the prison camp, however, gave me the idea that the game should be contained within a small space, where the Scum can run rampant, but that they are closed into it, both metaphorically from lack of social mobility, and literally, by the fact that outside of the estate the police will arrest them. Hence the Estate becomes the prison camp, the police the prison guards, and the law is the barbed wire fence. In fact, I figured why not go the whole hog, and have actual barbed wire around the estate?
  
 
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