Scum: I'm Special Me

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What is a trait?

A "trait" is a one word descriptor of a character that adds a little bit of depth, and a twist on the rules. Characters don't have to have traits, and if they do then they're allocated by the GM when characters are made. The GM can do this anyway he likes - arbitrarily, randomly or sequentially.

Regardless, a character should only have one trait at most, and every trait should carry with it equal advantages and disadvantages.

General Traits

Joker

"Here, Bob, what's the best thing about f**king twenty eight year olds?"

Advantage: You're a walking book of jokes. Because of this, you deduct -2 from all your Good Mate checks. The GM should probably provide you with an actual book of jokes so you can roleplay this.

Disadvantage: You're a joker, so no-ones going to take you seriously. You don't even take yourself seriously - you joke because you're insecure. You add a +2 penalty to all your I'll Cut Ya! checks.

Girl Traits

Preggers

"Oi! She's got a bun in the oven! Stop hitting her!"

Advantage: You're pregnant. Not just a little bit pregnant, like most girls on the estate are while between abortions, but properly pillow-under-the-jumper pregnant. Because of this, you gain an optional avoidance strategy when someone is planning to murder you. By saying "I'm preggers, don't hurt me!" you can roll a single D6, and on a roll of 4 or less, you successfully prevent violence against you for the next half hour.

Disadvantage: Blokes generally don't fancy a fat bird, and though that's not fat making your belly big, a lot of blokes don't understand that. You add a +2 penalty to all your Well Shaggable checks.

Boy Traits

Boy Racer

"Wanna race?"

Advantage: You're obsessed with cars and you have a "souped up" engine in your pimping ride. Because of this, you deduct -1 from all your Good Mate and your Well Shaggable checks, and have the advantage of having a car at the start of the game.

Disadvantage: You spend a lot of time sorting your car out, and even more time driving it about just because you can. Because of this, for every six hours the game lasts, you must spend at least one hour with the car, either driving it about or fixing it up. During this time you cannot take any other actions, and are not considered to be at any of the scenario's key locations.