Difference between revisions of "Scum: The Scum Maker"

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(Like Rats...)
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==Like Rats...==
 
==Like Rats...==
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...the Scum are without number.
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Such is the brutal nature of this game that its likely that at least one player will lose at least one character during a game session. A single knife wound or drug overdose will put a player character in hospital, and leave him out of play for at least as long as most Scum stories.
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For this reason, character generation has been designed to be ultra-fast. With just five D6 rolls, you can make your character. When your player character dies or is hospitalised, the game stops for one or two minutes, and you roll up a new one.
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==Introducing new characters==
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Because the game is set entirely on the ''Estate'', and because the ''Estate'' is full of Scum, its pretty easy for new characters to turn up. One Scum texts another, or maybe just turns up while wandering the streets. They're brought up to speed in efficient style, and they join the game.
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For example, a phone conversation where Darryl brings Mikey into the game:
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* '''Darryl:''' "Oi, Mikey. Pub?"
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* '''Mikey:''' "Yeah, alright."
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Job done!
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==No grudges==
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In a game where the character's lives are cheap, and where the most likely cause of hospitalisation is another player character, it is ''absolutely essential'' that everyone knows, from the outset, that you can't carry a grudge between players. Each player character is considered a blank slate, nothing to do with that player's previous characters.
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==Rolling Up==
 
==Rolling Up==

Revision as of 02:34, 7 March 2009

Scum: Main Page --> Scum: The Scum Maker



Like Rats...

...the Scum are without number.

Such is the brutal nature of this game that its likely that at least one player will lose at least one character during a game session. A single knife wound or drug overdose will put a player character in hospital, and leave him out of play for at least as long as most Scum stories.

For this reason, character generation has been designed to be ultra-fast. With just five D6 rolls, you can make your character. When your player character dies or is hospitalised, the game stops for one or two minutes, and you roll up a new one.

Introducing new characters

Because the game is set entirely on the Estate, and because the Estate is full of Scum, its pretty easy for new characters to turn up. One Scum texts another, or maybe just turns up while wandering the streets. They're brought up to speed in efficient style, and they join the game.

For example, a phone conversation where Darryl brings Mikey into the game:

  • Darryl: "Oi, Mikey. Pub?"
  • Mikey: "Yeah, alright."

Job done!

No grudges

In a game where the character's lives are cheap, and where the most likely cause of hospitalisation is another player character, it is absolutely essential that everyone knows, from the outset, that you can't carry a grudge between players. Each player character is considered a blank slate, nothing to do with that player's previous characters.

Rolling Up

Names, and other not important stuff