Editing Scum: We Is Scum

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* '''Filth'''
 
* '''Filth'''
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The world of ''Scum'' is dirty, in every sense of the world. In depicting the world and in shaping the scenarios the GM should be aware that he should be viewing through a lense of grime and filth. Graffiti lines every wall, glass is always broken and rats rummage through uncollected trash.  The ''Scum'' move through this dirty world comfortably, because its all they've ever known.  The filth of the streets should be reflected in the NPCs as well. Everyone's dirty somehow - everyone has a guilty secret, be it sexual perversions, a secret drug habit or a warped and bigoted mind. In this sort of setting it becomes easier to see our protagonists as the heroes (or at least, anti-heroes). They might not be paragons of good behaviour, but there still not as f**ked up as the generation above them, and at least they are still young enough to change...
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The world of ''Scum'' is dirty, in every sense of the world. In depicting the world and in shaping the scenarios the GM should be aware that he should be viewing through a lense of grime and filth. Graffiti lines every wall, glass is always broken and rats rummage through uncollected trash.  The ''Scum'' move through this dirty world comfortably, because its all they've ever known.  The filth of the streets should be reflected in the NPCs as well. Everyone's dirty somehow - everyone has a guilty, dark secret, be it sexual perversions, a secret drug habit or a warped and bigoted mind. In this sort of setting it becomes easier to see our protagonists as the heroes (or at least, anti-heroes). They might not be paragons of good behaviour, but there still not as f**ked up as the generation above them, and at least they are still young enough to change...
  
 
* '''Sex'''
 
* '''Sex'''

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