Difference between revisions of "Seranna"

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                       does not trust me, and for good reason.
 
                       does not trust me, and for good reason.
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'''XP''' 1

Revision as of 07:16, 18 February 2017

Seranna is a Human Bard, a member of the Dreaming Singers, minstrels and bards who travel the lands seeking news, rumors, songs and heroes. Unlike most of her fellows, Seranna doesn't just want to sing about heroes, though. She wants to be one, so where others bards sing of delvers, Seranna joined a group and goes out to create her own legend.

Looks Fiery eyes with wild hair. Worn and rumpled - but clean - traveling clothes hang off her thin body.

Stats

Str 9 +0 Dex 15 +1 Con 13 +1 Int 12 +0 Wis 8 -1 Cha 16 +2

HP 19

Base Damage d6

Class Moves

When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest. (Human Bard)

Arcane Art When you weave a performance into a basic spell, choose an ally and an effect:

  • Heal 1d8 damage
  • +1d4 forward to damage
  • Their mind is shaken clear of one enchantment
  • The next time someone successfully assists the target with aid, they get +2 instead of +1

Then roll+Cha.

✴ On a 10+, the ally gets the selected effect.

✴ On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.

Bardic Lore A Bestiary of Creatures Unusual

When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.

Charming and Open When you [B]speak frankly with someone[/B], you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).

  • Whom do you serve?
  • What do you wish I would do?
  • How can I get you to  ?
  • What are you really feeling right now?
  • What do you most desire?

A Port in the Storm When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.

Alignment Good (Perform your art to aid someone else.)

Gear

Load is 6/9.

  • Dungeon rations (5 uses, 1 weight).
  • The pipes with which she courted her first love
  • Leather armor (1 armor, 1 weight)
  • Worn bow (near, 2 weight), bundle of arrows (3 ammo, 1 weight), and short sword (close, 1 weight)
  • Halfling pipeleaf (0 weight)

Bonds

This is not my first adventure with .

I sang stories of long before I ever met them in person.

                      is often the butt of my jokes.

I am writing a ballad about the adventures of .

                      trusted me with a secret.
                      does not trust me, and for good reason.

XP 1