Difference between revisions of "Serendipity"

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*Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.
 
*Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.
 
*Stormsword: Commit effort to use electricity as a weapon. See above.
 
*Stormsword: Commit effort to use electricity as a weapon. See above.
*Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5
+
*Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round.
points of fire damage they take each round.
 

Revision as of 18:12, 13 June 2018


Overview

  • Level 2
  • Max Effort: 4
  • XP: 5
  • Spent Dominion: 2
  • Current Influence: 2/3
  • Wealth: 0

Facts Et Cetera

  • Origin: Created in the Bright Republic as an advanced prototype, melding sorcerous engineered biology and cybernetic enhancements. She escaped, and sought freedom on the road. (Uses: She's not human, and has lot of Bright Republic electronics built into her. The gem in her forehead can act as a high-powered LED-esque flashlight, and she's got the equivalent of a built-in smartphone and high-powered laptop. So she can take photos and "view" them later, or do the party's bookkeeping in her head, but she doesn't have a printer or screen to display those things to others. Also, outside the reach of the etheric nodes, she's not going to actually be able to make calls or use the compass/GPS stuff.)
  • Career: She adopted the name Serendipity and worked as an adventurer for a few years, delving into ancient ruins and hiring out her sword along with a band of like-minded misfits. She retired out of low-grade dungeon diving as her powers more fully manifested. (She knows how to do D&D-adventurer-stuff. Find a secret door, pack a backpack correctly, tell a real gem from a fake, play cards and get rumors in a tavern.)
  • Relationship: One of the adventurers she became close friends with, a rogue and assassin named Caterina, was later revealed to be a Vissian aristocrat slumming it. She returned to her life of wealth and power, but the two still exchange letters. (Uses: Plot hooks, knows stuff about Vissio specifically, probably speaks the language, would have allies and sanctuary if she went there.)
  • Goal: Figure out why she has powers. She's never heard the term "Godbound" and doesn't know what that is or where they come from. She initially thought her abilities were things that had been built into her - but being a technorganic android doesn't give you Dominion, or the ability to influence minds.
  • L2 Fact: Political Animal. Serendipity has dove straight into intrigue and practical political concerns when given the chance.
  • Description: Serendipity appears to be a woman in her early 20s, pale with dark hair. On closer examination, the gemstone in the center of her forehead isn't an item of jewelry, but is instead a part of her body. Her eyes are also too jewel-like in their clarity to be natural. She normally dresses in dark blue or purple clothing and favors silver or platinum jewelry. She's kind, generous, and brave, but also loves money.

Attributes

Attribute Score Mod Check
Str 13 +1 8+
Dex 18 +3 3+
Con 18 +3 3+
Int 13 +1 8+
Wis 14 +1 7+
Cha 16 +2 5+

Combat

  • AC: 0
  • HP: 17
  • Movement: 30 Run/60 Fly
  • Attacks:
    • Melee: Rapier +4, 1d6+3
    • Ranged: Mag Rifle +4, 1d8+3
    • Magical: Stormsword +4, 1d10+3, Range 200, minimum damage 1 against wet or metal
  • Saves:
    • Hardiness: 11+
    • Evasion: 11+
    • Spirit: 12+

Possessions

  • Magnetic Rifle, hardened to work outside the Bright Republic (these are *expensive*)
  • Silver-chased leather armor (doesn't affect her AC, still looks good.)
  • Rapier made by a Vissian master swordsmith, a gift from Caterina.
  • Backpack, belt pouch, sturdy and well-crafted traveling clothes, survival knife, waterskin, flint & steel/tinderbox, small steel mirror, hammer and spikes, 50 feet silk rope, roll of twine, pack of colored chalk.
  • A fair amount of assorted money and gemstones. Not enough to count as Wealth, but enough to roll around like a successful low-level adventurer.

Advancement & Influence

  • Dominion Gained: 2
  • Dominion Spent: 2
  • Current Unspent Dominion: 0
    • Project Name: Alad Weather Optimization (2 Dominion)
      • Project Scope: City
      • Project Effects: Implausible
    • Project Name:
      • Project Scope:
      • Project Effects:
    • Project Name:
      • Project Scope:
      • Project Effects:

Words & Gifts

Endurance

  • Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe. Constitution increased from 16 to 18.
  • Body of Iron Will: Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally. Armor or shields don't benefit this base AC.
  • Effort of the Word: Serendipity is tireless and has an extra point of Effort.

Passion

  • Inherent: Heroes with the Word of Passion are blessed with grace and an understanding of the heart. Charisma is set to 16.
  • Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.
  • Follow the Threads: You may study a target for one action to identify the half-dozen people most emotionally significant to them, learning their appearance, the name the target knows them as, and a few words of description of the bond between them. Lesser foes cannot resist this, while worthy foes can save versus Spirit to maintain their secrets.

Sky

  • Inherent: Never harmed by falling, need not breathe, invincible defense against cold, electricity, and injurious sounds.
  • Sapphire Wings: Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.
  • Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.
  • Stormsword: Commit effort to use electricity as a weapon. See above.
  • Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round.