Difference between revisions of "Session"

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An individual "episode" of a [[RPG]]; generally a pre-arranged time when the [[player]]s and [[GM]] can get together to continue the narrative of the [[RPG]] and advance the storyline.  Note that in most games a single story arc may take several sessions to actually play out; or, one session may include bits and pieces of several storylines.
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A '''session''' is an individual "episode" of a [[role-playing game]]; generally a pre-arranged time when the [[player]]s and [[GM]] can get together to continue the narrative of the [[RPG]] and advance the storyline.  Note that in most games a single story arc may take several sessions to actually play out; or, one session may include bits and pieces of several storylines.
  
 
The most popular frequencies for sessions are once a week, once every two weeks, and "whenever we can all get together (don't hold your breath)".  Which one is used depends on the [[player]]s' schedules.
 
The most popular frequencies for sessions are once a week, once every two weeks, and "whenever we can all get together (don't hold your breath)".  Which one is used depends on the [[player]]s' schedules.
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Latest revision as of 02:20, 23 June 2005

A session is an individual "episode" of a role-playing game; generally a pre-arranged time when the players and GM can get together to continue the narrative of the RPG and advance the storyline. Note that in most games a single story arc may take several sessions to actually play out; or, one session may include bits and pieces of several storylines.

The most popular frequencies for sessions are once a week, once every two weeks, and "whenever we can all get together (don't hold your breath)". Which one is used depends on the players' schedules.