Severin Blackwater

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Revision as of 04:17, 12 September 2010 by 124.182.176.167 (talk) (Skill Groups)
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- Back to Heros Paths.

Character Sheet Format

Background

Severin is a fisherman and trader from a village of human fisherfolk, he has grown up spending much time in boats on the water and feels a connection to the element of water.

Character Details

  • Name: Severin Blackwater
  • Race: Human
  • Class (HeroPath):- Magic User/Thief
    • Level: 1/1)
    • Hero points: 3
    • Religion/Faith: Character alignings go here
  • Parents Occupation: Primitive Fisher
  • Sex: Male
  • Age: 21

Characteristics

Str: 13, Con: 16, Siz: 13, Int: 16, Pow: 12, Dex: 17:, Cha: 14.

  • Raw Str bonus 4%, Hero die bonus+2, Extra Languages: 5 , Mind Att bonus:--, Defence bonus:+15%,
    • Max number of henchmen: 6 . Loyalty bonus: +5%, Reaction Adjustment: +10%.


  • Damage Bonus/Minus: +1d4 Damage Dice
  • Hit Points: 15 HPs
  • Experience bonus: +6%
  • Encumbrance limit: 29enc.

Abilities

  • Innate or Special Abilites.
    • 'note ability here
  • Class abilities: class(es) Levels
    • Resistances
      • Magic spells/effects: +n/n%
      • Bodychanging magics:
      • Death Magics:
      • Poisons:
      • Breath Weapons:
    • Weapons (MU: dagger, dart, oil, staff)
      • General weapon bonus
      • Proficiencies: (N/+n%)
      • Specialisations: (+n%/+N Dam)
    • Armour (Restrictions here)
      • Modifications or abilities here.
    • Hero dice: N(1dn).
    • Other HeroPath abilities.

List here

Skill Groups

  • Agility: +5%
    • Boat (05%):30%
    • Climb (40%): 45%
    • Dodge (05%): 10%
    • Jump (25%): 30%
    • Ride (05%): 10%
    • Swim (15%): 35%
    • Throw (25%): 40%
  • Knowledge: +6%
    • Evaluate (05%):11%
    • Animal Lore (05%):- 21%
    • Human (or other folk) Lore (05%) 16%
    • Mineral Lore (5%):11%
    • Plant Lore (5%):11%
    • World lore (5%):16%
    • First Aid : (10%):16%
    • Craft (wood): 21%
    • Martial arts (0%): n%
    • Star lore (Navigation)(10%):16%
    • Read/Write Language (10/0%):-
      • Old polis script: 16%
  • Manipulation: +14%
    • Conceal (05%): 19%
    • Devise (05%): 19%
    • Sleight (05%):19%
    • Play Instrument (Var): n%
  • Perception: +10%
    • Listen (25)%: 40%
    • Scan (25)%: 40%
    • Search (25%):40%
    • Track (05%): 15%


  • Stealth: +2%
    • Hide (10%): 17%
    • Sneak (10%): 17%
  • Communication: +9%
    • Orate (05%): 14%
    • Sing (5%): 14%
    • Fast talk (05%): 14%
    • Disguise (10%): 19%
    • Speak Language:-
      • Native (Int x 5): Gaultish 89%
      • Tradetongue: 39%
      • Gotz: 39%
      • Low Elvish: 39%
      • Low Dwarvish: 39%
      • Other (00):

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 19-20
Left Arm Armour Type number number number 16-18
Right Arm Armour Type number number number 13-15
Chest Armour Type number number number 12
Abdomen Armour Type number number number 09-11
Left Leg Armour Type number number number 05-08
Right Leg Armour Type number number number 01-04
  • Total Hit Points: nHP

Weapons and Shields

  • Attack Bonus/Minus: +14%
  • Parry Bonus/Minus: +5%
  • Aim Bonus/Minus: +14%
  • Strike Ranks: Siz:(2)+Dex:(2)=(4)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Shortsword [longknife] damage sr ap atk25% pry25% range enc
1h weapon damage sr ap atk25% pry25% range enc
Javelin or Dart damage sr ap atk%20 pry%-- range enc
shortbow damage sr ap atk25% pry%-- range enc
weapon/shield damage sr ap atk% pry% range enc
RH Dagger 1d4+2 sr 12 atk% pry% melee 0
Fist 1d3 sr arm atk% pry% melee 0
Kick 1d6 sr leg atk% pry% melee 0
Head Butt 1d4 sr head atk% pry% melee 0
Grapple Special sr special atk% pry% melee 0

I have not included your bonuses, proficienceies or anything else - this is your beginning chances.

Magic

  • Power:-
    • Current Characteristic POW: 12
    • Current Available POW (Magic Points): 12
    • Current Stored POW: 0



  • Spirit Magic:
    • List your Magic Spells here.
  • Rune Magic:
    • List your Magic Spells here.

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • Longknife (short sword)
    • Shortbow
    • 12 arrows
  • Armour:
    • Leather armour
  • Other:
    • Quiver
    • 50m rope
    • knife
    • salt fish worth 120gp
    • leather clothes
    • Fishing net
    • Pack
    • bedroll
    • 2 waterskin
    • Quill pen
    • Pot ink
    • 4 sheets vellum
    • Flint & steel
    • Pair bone dice
    • Needle & thread
    • Wooden holy symbol
    • 4 days trail rations
    • 5 torches
    • Thieves tools