Difference between revisions of "Shadow Magic"

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Shadow is vast and many are the styles of magic. The majority of these systems are ''Low Order'' ones.
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High Order magics are those based on the Pattern, Logrus, Squiggles inscriptions, Marks, and a number of other High Order inscriptions such as the [[Mal at Reiss]]
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Low Order systems can be incredibly powerful but may not function  in the shadows far from their worlds of origin.
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Characters buy a level of familiarity by allocating points to ''Shadow Magic'' and specifying type and realm of origin.
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==Types of Shadow Magic==
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===[[Warlock Magery]]===
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Magery is an extremely common Low Order shadow magic system found in a large percentage of shadows where magic is found.  It is based on the game Warlock, a D&D variant developed at Cal Tech in the '70s. 
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Magical Spell Progression
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*1 Pip-10th Level
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6,4,3,2,2,1
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*2 Pip-20th Level
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11,7,6,5,3,3,2,1
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*3 Pips-30th Level
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16,10,8,7,5,5,3,2,1
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*4 Pips-40th Level
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21,15,13,11,7,7,5,3,2,2
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*5 Pips-50th Level
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26,21,17,13,11,11,8,6,4,2,1
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*6 Pip-60th
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30,23,20,15,13,13,10,8,5,2,2
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*7 Pips 70th
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34,25,22,17,15,15,12,10,6,4,3,1
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*8 Pips 80th
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36,27,24,19,17,17,14,12,8,6,5,3,1
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*9 Pips 90th
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39,28,25,20,18,18,15,13,9,6,5,3,2
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*10 pips 100th
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40,30,27,22,20,20,16,14,10,6,5,4,3,1
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********
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====Illusionists====
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A style of magic use in most Magery worlds that focuses on visual effects.
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===Wizardry===
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Wizardry is an extremely common Low Order shadow magic system. It is based on AD&D.
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*1 Pip-8th Level - Spells/Lvl: 4,3,3,2. 
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*2 Pip-16th Level - Spells/Lvl: 5,5,5,5,5,3,2,1. 
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*3 Pips-24th Level - Spells/Lvl: 5,5,5,5,5,5,5,5,4. 
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*4 Pips-32nd Level - Spells/Lvl: 8,8,8,8,7,7,7,7,7. 
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*5 Pips-40th Level
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*6 Pips-55th
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*7 Pip  70th
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pandaria.rpgworlds.info/cant/rules/adnd_spells.htm
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===Listry===
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It will take me time to sort this out.  i basically have to relearn the system. 
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3 distinct versions of listry are common Low Order System.  Listry is based on Role Master's Spell law.
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*Channeling, Mentalist, Essence. But there are other general spell groups. 
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Converting it to Amber Dicelee is complicated and expensive in pips because it can be very powerful. 
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*Pips are paid into each discipline they wish to use.  This gives them access to a number of lists. Each '''''List''''' has 50 levels and may not have spells at each level. 
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*There
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===Clericism===
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Many systems of Clericism exist across Shadow.  Most function as a channel of the powers of a figurehead or power source.
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None of the realms based on Order Magic practice clericism. 
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Many forms of Clericsm in Shadow are actually Magical Systems cloaked in religous ceremony.
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===Ritualism===
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These systems vary wildly.  There are some general similarities.  Repetitious or rote memorization of spells.  Alters or a location or presentation of magical display.
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===Druidism===
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[[Druids_in_Jeweled_Amber]]
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===[[Hexery]]===
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A system of knacks, hexes, and magical rituals.

Latest revision as of 20:05, 11 April 2024

Shadow is vast and many are the styles of magic. The majority of these systems are Low Order ones.

High Order magics are those based on the Pattern, Logrus, Squiggles inscriptions, Marks, and a number of other High Order inscriptions such as the Mal at Reiss

Low Order systems can be incredibly powerful but may not function in the shadows far from their worlds of origin.

Characters buy a level of familiarity by allocating points to Shadow Magic and specifying type and realm of origin.


Types of Shadow Magic[edit]

Warlock Magery[edit]

Magery is an extremely common Low Order shadow magic system found in a large percentage of shadows where magic is found. It is based on the game Warlock, a D&D variant developed at Cal Tech in the '70s.

Magical Spell Progression

  • 1 Pip-10th Level

6,4,3,2,2,1

  • 2 Pip-20th Level

11,7,6,5,3,3,2,1

  • 3 Pips-30th Level

16,10,8,7,5,5,3,2,1

  • 4 Pips-40th Level

21,15,13,11,7,7,5,3,2,2

  • 5 Pips-50th Level

26,21,17,13,11,11,8,6,4,2,1

  • 6 Pip-60th

30,23,20,15,13,13,10,8,5,2,2

  • 7 Pips 70th

34,25,22,17,15,15,12,10,6,4,3,1

  • 8 Pips 80th

36,27,24,19,17,17,14,12,8,6,5,3,1

  • 9 Pips 90th

39,28,25,20,18,18,15,13,9,6,5,3,2

  • 10 pips 100th

40,30,27,22,20,20,16,14,10,6,5,4,3,1

Illusionists[edit]

A style of magic use in most Magery worlds that focuses on visual effects.

Wizardry[edit]

Wizardry is an extremely common Low Order shadow magic system. It is based on AD&D.

  • 1 Pip-8th Level - Spells/Lvl: 4,3,3,2.
  • 2 Pip-16th Level - Spells/Lvl: 5,5,5,5,5,3,2,1.
  • 3 Pips-24th Level - Spells/Lvl: 5,5,5,5,5,5,5,5,4.
  • 4 Pips-32nd Level - Spells/Lvl: 8,8,8,8,7,7,7,7,7.
  • 5 Pips-40th Level
  • 6 Pips-55th
  • 7 Pip 70th

pandaria.rpgworlds.info/cant/rules/adnd_spells.htm

Listry[edit]

It will take me time to sort this out. i basically have to relearn the system.


3 distinct versions of listry are common Low Order System. Listry is based on Role Master's Spell law.

  • Channeling, Mentalist, Essence. But there are other general spell groups.

Converting it to Amber Dicelee is complicated and expensive in pips because it can be very powerful.

  • Pips are paid into each discipline they wish to use. This gives them access to a number of lists. Each List has 50 levels and may not have spells at each level.
  • There

Clericism[edit]

Many systems of Clericism exist across Shadow. Most function as a channel of the powers of a figurehead or power source.

None of the realms based on Order Magic practice clericism.

Many forms of Clericsm in Shadow are actually Magical Systems cloaked in religous ceremony.

Ritualism[edit]

These systems vary wildly. There are some general similarities. Repetitious or rote memorization of spells. Alters or a location or presentation of magical display.

Druidism[edit]

Druids_in_Jeweled_Amber

Hexery[edit]

A system of knacks, hexes, and magical rituals.