Difference between revisions of "Shattered Kingdom/Silent Breeze"

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(Motivation and Intimacies)
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*'''XP:''' 0 Unspent / 0 Total
 
*'''XP:''' 0 Unspent / 0 Total
  
==Motivation and Intimacies==
+
That's not just logic. That's really sensbile.
*'''Motivation:''' Discover the purpose behind the arena system
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*'''Intimacies:''' the other Dragonblooded slaves, freedom, ?
 
 
==Anima==
 
==Anima==
 
Silent Breeze, as an Air Aspect, can spent 5 motes (actually 3 due to her Breeding) to activate her anima banner for the scene. While active she may triple her jumping distances and takes no falling damage. She also adds (Essence) to her DV against Thrown and Archery attacks as the wind buffets projectiles off course.
 
Silent Breeze, as an Air Aspect, can spent 5 motes (actually 3 due to her Breeding) to activate her anima banner for the scene. While active she may triple her jumping distances and takes no falling damage. She also adds (Essence) to her DV against Thrown and Archery attacks as the wind buffets projectiles off course.

Revision as of 21:06, 15 January 2012

Shattered Kingdom

General Info

  • Name: the Silent Breeze (or just Bri, for short)
  • Player: Avilister
  • Concept:
  • Apparent Age: 20
  • Aspect: Air
  • XP: 0 Unspent / 0 Total

That's not just logic. That's really sensbile.

Anima

Silent Breeze, as an Air Aspect, can spent 5 motes (actually 3 due to her Breeding) to activate her anima banner for the scene. While active she may triple her jumping distances and takes no falling damage. She also adds (Essence) to her DV against Thrown and Archery attacks as the wind buffets projectiles off course.

Her anima looks like a white cloud against sky blue that, with greater Essence expenditures, escalates into a thunderstorm featuring tiny dragons spitting lightning.

Attributes

PHYSICAL

  • Strength: 2
  • Dexterity: 5
  • Stamina: 2

SOCIAL

  • Charisma: 2
  • Manipulation: 2
  • Appearance: 3

MENTAL

  • Perception: 3
  • Intelligence: 3
  • Wits: 4


Abilities

Aspect Abilities

  • Linguistics: 3
  • Lore: 3
  • Occult: 3
  • Stealth: 5
  • Thrown: 4

Favored Abilities

  • Dodge: 5
  • Martial Arts: 5
  • Presence: 4

Other Abilities

  • Athletics: 3
  • Awareness: 3
  • Integrity: 3
  • Medicine: 1
  • Resistance: 1

Backgrounds

  • Artifact: 5 (Silvermist)
  • Breeding: 5
  • Destiny: 4


Charms

Linguistics

  • Wind-Carried Words Technique; 1m/message +distance; Simple; instant; Transmit a 25 word or less message to a single person up to (Essence x100) feet away; message need not actually be vocalized, but must be mouthed; each additional mote spent multiplies range by 10; must know approximate location of recipient within (Essence x5 miles)

Martial Arts

  • First Martial Arts Excellency: 1m/2dice; Reflexive; instant; each mote spent adds two dice to the MA dice pool up to a maximum of Martial Arts+Specialty dice; for static values, roll one die for each mote spent and increase the DV by one for each success

Night Breeze Style

  • Shepherd the Leaf: 3m; Supplemental; instant; double the onslaught penalty of any flurry supplemented by this charm
  • Crosswind Offense: 1+m; Supplemental; instant; each mote spent eliminates one point of external penalty caused by cover or shields

Presence

  • Glowing Coal Radiance: 2m; Simple; one action; anyone attempting to look at or attack Bri must make a reflexive Willpower check and gain at least one success; even if successful attacks suffer dice pool penalty of (Presence) until Bri's next action; does not impair ranged attacks; only affects individuals within (Essence) yards.

Stealth

  • Distracting Breeze Technique: 1m/2 success; Simple; one scene; cause minor environmental distractions; 1m adds two successes to any Stealth roll vs a single target, each additional mote allows an additional target to be affected; max of Essence targets; can freely designate which individuals in range are affected for a given Stealth roll

Thrown

  • 1st Thrown Excellency: 1m/2dice; Reflexive; each mote spent adds two dice to the Thrown dice pool up to a maximum of Thrown+Specialty dice; for static values, roll one die for each mote spent and increase the DV by one for each success

Essence

  • Essence: 2
  • Peripheral Essence: 0 (29) (0 Committed)
  • Personal Essence: 0 (13) (0 Committed)

Virtues and Willpower

  • Willpower: 6
  • Conscience: 3
  • Conviction: 2
  • Temperance: 1
  • Valor: 3

Limit Break

As an Air Aspect whose Curse lies in Compassion, Bri holds idealistic views of how the world should work and reacts poorly when confronted with the realities of life's cruelties.

Equipment

Silvermist: While similar in many respects to an Infinite Jade Chakram, Silvermist distinguishes itself in two ways. The first is the crossbar handgrip that runs through the center of the chakram, allowing it to be more easily used as a melee weapon as well as thrown. The second is the everchanging moonsilver inscription along both the top and bottom of the weapon which seem always to be written in a language that the observer can almost, but not quite, decipher.

Speed 4, Acc +1, Dam +5L, Def +1, Rate 4, Range 50, Tags: Instant Return (Attune: 4 motes)

Special Abilities:

  • Haze: Combining manipulation of the surrounding air and the puzzling nature of the moonsilver script, Silvermist seems to vanish whenever the wielder wishes, allowing her to appear unarmed outside of combat. The haze effect ceases when the wielder joins battle, so this invisibility does greatly assist in making surprise attacks. This invisibility is an illusion effect that can be pierced if the observer rolls succeeds on a Perception + Awareness roll at a difficulty of the wielder's Essence + Stealth.

Personality

(this is left in so I can expand my write up later.) Write a short description of your personality. What traits stand out to others? How do you regard mortals? Celestial Exalted? What is your opinion of being a slave? What might you do about it?

The Silent Breeze, who asks those who she likes to call her Bri, is impulsive. She's a dabbler by nature, interested in something one moment and then quickly moving on to the next new thing. She's personable and well-liked by many in the pins and will often help to apply basic first aid to particularly injured gladiators. Of the few things to hold her attention for any length of time since she came to here senses are the other Dragonblooded and the entire mystery of their current circumstances. She is quiet by instinct and often privately smug with her successes.

Appearance

Standing at an average height, and very thin, Bri doesn't strike a particularly imposing figure. Her nature as an Exalt is given away by her extremely white skin and her long stark white which will often whip about as if in a heavy wind if she doesn't bind it back. The first time she touches someone in a given scene, she often delivers a static shock.

Thoughts on Others

  • Person1: Opinion of character (This section is purely optional, and probably not something you'll have initially)