Difference between revisions of "Shevassk (Strange Highways)"

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(Spells)
(Skills)
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**Riding - can handle a riding animal under difficult circumstances like combat
 
**Riding - can handle a riding animal under difficult circumstances like combat
 
**Diplomacy - +2 bonus to all reaction rolls when attempting to parley
 
**Diplomacy - +2 bonus to all reaction rolls when attempting to parley
**Healing 3 - Care for up to 4 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 7+, can Neutralize Poison, Cure Disease, or Cure Light Wounds once/day per patient on throw of 18+
+
**Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
 
*Class Proficiencies
 
*Class Proficiencies
 
**Elven Bloodline - Don't age visibly, tripled lifespan, immune to ghoul paralysis, pointed ears
 
**Elven Bloodline - Don't age visibly, tripled lifespan, immune to ghoul paralysis, pointed ears

Revision as of 00:24, 7 September 2017

Strange_Highways

Rank

  • Cleric 3
  • XP: 4000/6000
  • Alignment: Neutral
  • Player Character - Played by Lysus
  • List any titles or holdings

Attributes

  • STR 10
  • INT 10
  • WIS 10
  • DEX 13
  • CON 10
  • CHA 13

Skills

  • Languages
    • Common
  • General Proficiencies
    • Adventuring - know how to maintain weapons, ride a horse, set up camp, and search for secret doors
    • Riding - can handle a riding animal under difficult circumstances like combat
    • Diplomacy - +2 bonus to all reaction rolls when attempting to parley
    • Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
  • Class Proficiencies
    • Elven Bloodline - Don't age visibly, tripled lifespan, immune to ghoul paralysis, pointed ears

Combat

  • AC 8
  • HP 14
  • Movement Rate 60/20/60
  • Initiative Modifier 0
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Mace: 9+, 1d6
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 9
    • Blast & Breath 15
    • Staves & Wands 12
    • Spells 14

Spells

  • First Level: 2
    • Command Word
    • Cure Light Wounds
    • Detect Evil
    • Detect Magic
    • Light
    • Protection from Evil
    • Purify Food and Water
    • Remove Fear
    • Resist Cold
    • Sanctuary

Equipment

  • Gear, Armor, Weapons: 9 stone
    • Plate Armor
    • Shield
    • Mace
    • Holy Symbol
    • Boots (Leather, high)
    • Belt
      • Waterskin
    • Backpack
      • Blanket
      • Crowbar
      • Hammer
      • Iron Spikes (12)
      • Iron Rations (1 week)
      • Rope
      • Tinderbox
      • Torches (6)
    • Coin Purse
      • 1 gp, 1 sp
  • Draft Lizard, Medium
    • Saddle and Tack