Silver Godslight

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Information

Real Name: Lugo Horwood
Height: 5'10
Weight: 162
Hair: Light Brown
Eyes: Dark Brown
Skin: Lightly Tanned
Age: 21
Species: Human

Background

Born the son of a trader, Lugo quickly learned the art of a deal. He also learned that when you peddle in cheap wares, there's not a lot of proffit to be made. Although he was good at trading, what he liked was chasing down shoplifters. Catching them and retrieving the merchandise was a good feeling. Getting tricked and beaten up by a pack of feral street kids... not so much.

He used his magic to entertain and interact with potential shoppers, catching their interest. He was also decent with a flute, but had no real interest in performing. One night when a neighboring store was robbed, he chased down the thief. He caught the man, but not before he met up with his friends. On the losing end of a lopsided fight, Lugo's magic did something it had never done before... it called down lightning. One man went down instantly, and the others stared, wide eyed. "He was struck down by god's light! Let's get out of here."

The men were referring to the lightning of course... and truth be told it was more sparks and noise than anything divine... but Lugo liked the name. He started calling himself Lugo Godslight... a drastic improvement over the ever groan-worthy 'Horwood.'

That was the start of his bounty hunting career. He still wasn't the toughest, but between trickery, persuasion and the occasional fight, he was able to make something of a name for himself. Somewhere along the way he 'obtained' a set of Mithral half-plate armor from one of his bounties. Impressed with the heroic figure he made while wearing the armor, he took on the name Silver... Silver Godslight. After that, since he looked the part of a hero, he figured he might as well start acting like one.


Stat Block

STR DEX CON INT WIS CHA
10 14 14 12 8 16
+0 +2 +2 +1 -1 +3
  • Class: Bard 4
  • College of Valor
  • Urban Bounty Hunter
  • Alignment: Neutral Good
  • Proficiency bonus: +2
  • Total Hit Points: 25
  • Passive Perception: 9
  • Armor Class: 19

Proficiencies and Skills

  • Acrobatics (Dex) +4
  • Animal Handling (Wis) +0
  • Arcana (Int) +2
  • Athletics (Str) +1
  • Deception (Cha) +5
  • History (Int) +2
  • Insight (Wis) +0
  • Intimidation (Cha) +4
  • Investigation (Int) +5
  • Medicine (Wis) +1
  • Nature (Int) +2
  • Perception (Wis) +0
  • Performance (Cha) +4
  • Persuasion (Cha) +5
  • Religion (Int) +2
  • Sleight of Hand (Dex) +3
  • Stealth (Dex) +7
  • Survival (Wis) +0
  • Saving Throws: Dexterity, Charisma
  • Languages: Common, Elvish, +1
  • Tools: Thieves Tools, Pan Flute, Lute, Drum
  • Armor: Light Armor, Medium Armor, Shields
  • Weapons: Simple Weapons, Martial Weapons

Spells and Features

  • Ear to the Ground:
  • Spell-casting:
  • Bardic Inspiration: 3 times per long rest (1d6)
  • Jack of All trades: +1 half of your proficiency bonus (rounded down) to any ability check you make that doesn't already have a proficiency bonus.
  • Song of Rest:
  • Expertise: Investigation and Stealth
  • Combat Inspiration

Feats

Magic Initiate: Sorcerer: Access to Booming Blade, Lightning Lure, and Shield.

War Caster

  • Advantage on Constitution saving throws that you make to maintain your concentration aon a spell when you take damage
  • You can perform the somatic component of spells even when you have weapons or a shield in one or both hands.
  • When a hostile creature's movement provokes an attack of opportunity, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Weapons and Armor

  • Rapier
    • +4 to hit
    • 1d8+2 damage
  • Dagger
    • +4 to hit
    • 1d4+2 damage
    • Range 20/60

Spells:

Cantrips Known: 3 Spells Known: 7

  • Friends
  • Minor Illusion
  • Prestidigitation
  • Booming Blade
  • Lightning Lure

1st Level Slots: 4

  • Dissonant Whispers
  • Faerie Fire
  • Healing World
  • Unseen Servant
  • Shield (x1 per long rest)

2nd Level Slots: 3

  • Calm Emotions
  • Enhance Ability
  • Lesser Restoration

Gear (worn)

  • appropriate clothes
  • Mithral Half Plate Armor (uncommon magic item)
  • rapier
  • dagger
  • shield
  • coin pouch

Equipment (carried)

  • backpack
  • bedroll
  • costumes (2)
  • disguise kit
  • 5 candles
  • 5 days of rations
  • waterskin
  • pan flute
  • leather armor

Money

Gold: 110
Silver: 00