Editing Sir Advance And Engage The Enemy

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==Items==
 
==Items==
===Magical Items:===
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Okay, I think there's been a slight mieuadsrstnnding. Your blog article only mentions the range issue, if you have more thoughts on the timing issue, I'd love to hear it.I still don't think that you need to move one foot after the other though. It's quite possible to move both at the same time, or close enough to the same time that the effect is the same.As to the hau/schlag issue, I don't think that a Zornhau can be called simple, if by simple, you mean easy, as it needs good timing and good range. However, it is simple, if by simple, you mean it only uses one movement. The Zornhau is not a  a combination of several movements into one hew  as you put it on your blog. Having said that, that's because I do not believe there needs to be an Ort at the end for it to count as a Zornhau.To clarify, I do not believe that when using the Zornhau against an Oberhau, you should attempt to strike the sword and the man at the same time. I agree with you that we shouldn't be doing that. Rather the Zornhau-Ort is a technique with two phases, phase one being the counterstrike against their strike, and phase two being the the thrust. Phase one can be done entirely independently of the thrust. Further, I know the manuals don't really say this, but all the Meisterhau other than the Zornhau can be done in the vor, therefore it must be possible to do a Zornhau in the vor as well, in which case, there is no need for the thrust, as you would just hit the man rather than the sword. So the Zornhau must be able to exist without the Ort on the end. Going by the definition you used on the blog, that makes the Zornhau a simple movement, as there is only one movement, and the Zornhau-Ort a complex movement, as it is a combination of more than one movement.Regards,Alex
*+1 Flame-touched Iron Longsword (3350 gp)
 
*+1 Armor Enchantment to Body (1000 gp)
 
*Gauntlets of Ogre Power +2 (4000 gp)
 
*Ring of Protection +1 (2000 gp)
 
*Cloak of Charisma +2 (4000 gp)
 
*Wand of Cure Light Wounds- 31 charges (750 gp)
 
*Horseshoes of Speed - +30 to speed of mount (3000 gp)
 
*Wand of Repair Light Damage – 33 charges (750 gp)
 
*+1 Light Wooden Shield (1153 gp)
 
*+1 Lance (2310)
 
*Periapt of Wisdom +2 (4000 gp)
 
  
 
===Mundane Items:===
 
===Mundane Items:===

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