Sir Advance And Engage The Enemy

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(7th Level Character Sheet)

Name: Advance and Engage the Enemy

Shortened Name: "Vance"

Race:

Warforged

Level: Paladin 7 (1st and 3rd warforged racial sub levels taken) Alignment: LG


Appearance:

Vance is a tall warforged with adamantine plating. A symbol on his forehead identifies him as the 23rd solider of the 11th Cyre legion to those know know how to read such things. He wears a wooden holy symbol of the Silver Flame around his neck. His eyes glow with a soft, silver light. Incongruously, his voice is that of of a young human male.


Hitpoints:

62

Str: 15 (17) Dex: 13 Con: 16 Int: 14 Wis: 11 Cha: 16

AC: 23 (10 + 9 armor + 1 dex + 1 deflection, +2 shield) Touch AC: 12 Flatfooted AC: 22 DR 2/Adamantine

Initiative: +1 Speed: 20

== Saving Throws ==

Fort: +12 (5 base + 3 con + 3 grace + 1 resistance) Reflex: +7 (2 base + 1 dex + 3 grace + 1 resistance) Will: +6 (2 base + 3 grace + 1 resistance)

Base Attack Bonus: +7/+2 Grapple: +10


Attacks:

Slam Attack +10, 1d4+4 Longword (+1, Flame-touched Iron) +11/+6, 1d8+3 Lance (Masterwork, one-handed when mounted) +11, 1d8+3 Longbow +8/+3, 1d8 Dagger +10/+5, 1d4+3


Skills:

Total Bonus (broken down)

Craft (woodworking) +6 (4 ranks + 2 int) Diplomacy +17 (10 ranks + 3 cha + 2 syn K:N&R + 2 syn Sense Motive) Knowledge (Nobility & Royalty) +7 (5 ranks + 2 int) Ride +11 (10 ranks + 1 dex) Sense Motive +10 (10 ranks) Knowledge (Religion) +3 (1 rank + 2 int)


Languages:

Common, Goblin, Elvish


Feats:

Adamantine Body, Mounted Combat, Ride-by Attack

Special Abilities:


Warforged Traits:

Type Living Construct (not affected by spells targetting humanoids), Light Fortification (25% chance negate sneak attack or critical hits), does not sleep (immune to sleep effects), does not breath, does not eat (but can use potions), immune to energy drain, immune to fatigue and exhaustion, immune to poisons, immune to disease, immune to paralysis, immune to nausea, immune to sickened condition, half effect from spells of healing sub-school


Paladin Abilities:

Aura of Good, Detect Evil, Smite Evil (or Smite Construct) 2/day, Divine Grace, Lay on Hands (21 HP/day), Aura of Courage (immune to fear, +4 morale to allies' fear saves within 10 ft.), Immunity to Stunning (replaces Divine Health), Turn Undead 6/day (as 4th level cleric), Special Mount (14 hours/day), Remove Disease 1/week


Spells Memorized

(unless otherwise noted in play):

1st - Divine Favor


Magical Items:

  • +1 Flame-touched Iron Longsword (3350 gp)
  • +1 Armor Enchantment to Body (1000 gp)
  • Gauntlets of Ogre Power +2 (4000 gp)
  • Ring of Protection +1 (2000 gp)
  • Cloak of Resistance +1 (1000 gp)
  • Wand of Cure Light Wounds- 41 charges (750 gp)
  • Chime of Opening – 3 charges (1000 gp)
  • Horseshoes of Speed - +30 to speed of mount (3000 gp)
  • Wand of Repair Light Damage – 33 charges (750 gp)
  • +1 Light Wooden Shield (1153 gp)

Mundane Items:

Masterwork Lance (on mount), Longbow, 20 Arrows, Everburning Torch, Flint & Steel, Backpack, Dagger, Whetstone, Warforged Repair Kit, Wooden Holy Symbol. Identification Papers (standard), Studded Leather Barding (on mount), Military saddle (on mount), saddlebags (on mount)


Money:

Two 100 gp gems, 115 gp


History:

(see 6th level post)


Mount:

(It has not occured to Vance to name his mount)

Hit Dice: 6d8+18 (45 hp) Initiative: +1; Speed: 80 ft. (16 squares, enhanced by horseshoes of speed); Armor Class: 21 (–1 size, +1 Dex, +8 natural, +3 barding), touch 10, flat-footed 20; Base Attack/Grapple: +4/+12; Attack: Hoof +7 melee (1d6+4); Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d4+2); Space/Reach: 10 ft./5 ft.; Special Attacks: —; Special Qualities: Low-light vision, Scent, Empathic link, improved evasion, share spells, share saving throws; Saves: Fort +8, Ref +6, Will +3; Abilities: Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6; Skills: Listen +6, Spot +5; Feats: Endurance, Run, Armor Proficiency (light)


Major Changes

6th to 7th: Vance has dropped a skill rank into Knowledge (religion). Inspired by his experiences in Daskaran, he has traded in his magical greatsword for a longsword of similar construction. Given that he will now be fighting with a shield all the time, he upgraded to a small magical shield. (He went down to a small shield because it is small enough so he can still grasp things with his off hand, which is more convenient.) He also got some Horseshoes of Speed for his mount. It now has a positively frightening movement of 80 ft. Finally, Vance requisitions a Chime of Opening (with some charges depleted) and a Wand of Repair Light Damage for this mission. Though Vance cannot use the RLD wand himself, he figures the sorcerer Samuel can use it on him.