Difference between revisions of "Sir Keyan Telva"

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(Rank)
Line 4: Line 4:
 
*Class: Knight     
 
*Class: Knight     
 
*Level: 6
 
*Level: 6
*XP: 50,000/66,000 +10%
+
*XP: 52,880/66,000 +10%
 
*Alignment Lawful
 
*Alignment Lawful
 
*Main PC
 
*Main PC

Revision as of 18:42, 22 January 2023

Sir Kayen Telva

Rank

  • Race: Human
  • Class: Knight
  • Level: 6
  • XP: 52,880/66,000 +10%
  • Alignment Lawful
  • Main PC
  • List any titles or holdings

Attributes

  • STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack)
  • INT 9
  • WIS 6 (Magic Saves: -1)
  • DEX 9
  • CON 13 (+1 hp) (+1 from knack)
  • CHA 10 (Retainers: 4 Loyalty: 7)

Skills

  • Languages
    • Common
  • General Skills
    • Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)
  • Class Abilities
    • Horseback Attack (May attack from horseback without penalty)
    • Fighting Style - Sword & Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).
    • Moral Strength (+2 bonus against charm and fear attacks)
    • Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)
    • Morale (Mercenaries, NPC & retainers under knights command gain +1 to morale checks)
    • Challenge (May issue challenge)
    • Squire (May acquire a 1st level knight squire)
  • Knacks
    • Self Improvement Primary (added to Str & Con)
    • Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)

Combat

  • AC 17 [Plate, shield]
  • HP 37 (had to re-roll, used a d6 the first time)
  • Movement Rate: 90'(30')
  • Initiative Modifier 0
  • Attacks
    • Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]
    • Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]
    • Short bow [To hit: +4 (+4 level)] [Damage: 1d6]
    • Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]
  • Saves:
    • Petrification & Paralysis 11
    • Poison & Death 9
    • Blast & Breath 11
    • Staves & Wands 10
    • Spells 13 (+2 vs. charm & fear)

Equipment

Location: [b] = Backpack [s] = Self [h] = Horse

  • Backpack [s]
  • Bedroll [h]
  • Bells, miniature (3)[b]
  • Belt pouch [s]
  • Caltrops (20) [b]
  • Chain (10') [h]
  • Chalk (10 sticks) [b]
  • Chisel [b]
  • Garlic [b]
  • Grappling hook [s]
  • Hammer, small [b]
  • Iron spikes (12) [b]
  • Lantern [b]
  • Magnifying glass [b]
  • Marbles (20) [b]
  • Mirror, hand-sized [b]
  • Oil, flask (6) [b]
  • Ration, iron (7) [b]
  • Rope, 50' [s]
  • Sack, large [h]
  • Sack, small [h]
  • Tent [h]
  • Tinderbox [b]
  • Torches (5) [h]
  • Torch (1) [b]
  • Twine, 100' ball [b]
  • Waterskin [s]
  • Whistle [b]
  • Wolfsbane (1) [b]
  • War Horse

Magic Items

  • Ring of Spell Turning
  • Potion of Speed
  • Potion of Diminution


Armor, Weapons: [Encumbrance]

  • Armor
    • Plate mail [500]
    • Shield [100]
  • Weapons
    • Sword +1/+3 vs. regenerating creatures [60]
    • Silver dagger [10]
    • Short bow [30]
    • Quiver of 20 arrows - 15 normal/5 silver tipped
    • Lance (only on horse)