Slim Dusty

From RPGnet
Jump to: navigation, search

Background

Argrath Bulltalker or as he's known these days Slim Dusty is a soul of the open road. Originally from the Torkani lands to the North, The young man had always been an asker of questions, much to the annoyance of his family and clan. Finding an apprenticeship with a local sage guild (he was sent packing by his da) he then joined the Jonstown temple as a lay member after the death of his family at the hands of some troublesome Telmori. It was from the temple window that he could always see the open road and hear it calling....

Cramming in as much training as possible, Slim worked hard into the night, reading manuscripts and practicing with his weapons.On the anniversary of his first year as an initiate the young man disappeared into the wilds.

Dark skinned and wiry of frame, constantly covered with a fine layer of road dust and sporting a shamefully bedraggled excuse of a beard, Slim has spent the last year hiking around Sartar, picking up stories and more often than not falling in with rough bands of warriors hiding from the Lunars. Living with these toughs has given the young sage some good fighting skills and a choice vocabulary.

Now after a few weeks traveling south, with the caravan of Joh Mith, Slim finds himself once again amongst the very type of men that he seeks.....

Having passed though Apple Lane on occasion he knows the local grey sage.

Character Details

  • Name: Slim Dusty
  • Race: Human
  • Cults:
    • Rune Level:
    • Initiate: Llankor Mhy
    • Lay Member: Issaries/Argan Argar
  • Social Condition: ----
  • Sex: Male
  • Previous Experience: Militia/Sages
  • Runes: Truth, Law, Darkness.

Characteristics

Str: 1012, Con: 12, Siz: 9, Int: 17, Pow: 16, Dex: 14:, Cha: 18.

  • Damage Bonus/Minus: --
  • Hit Point Bonus/minus: -- HPs
  • Experience bonus: +15%
  • Encumbrance limit: 12/12 Enc.

Skill Groups

  • Knowledge: +10%
    • Evaluate (5%): 50%
    • General knowledge 55% #
      • Uz lore 45% #
      • Durulz lore 35%
      • Identify Plants 15%
      • Elder Wilds Lore 15% #
      • Undead Lore 15%
      • Sorcery Lore 10% #
    • Read/Write Sartarite (10%):70%
    • Read/Write Darktongue I 55% #
    • Read/Write Tradetalk 30% #
      • Aldryami 50%. DV#
      • Trade talk 50% DV
      • Pelorian 20% DV
      • Esrolian 10% DV
    • First Aid (5)55%
    • Sail Boat18% #



  • Manipulation: +15%
    • Climb (15) 40%
    • Conceal item I(10) 25%^
    • Dodge (dex x 2%): 53% #
    • Jump (15%): 35%
    • Throw (15%): 65% #
    • Map Making (10) 30%
    • Ride (5) 25%
    • Swim (15) 30%
    • Set Disarm trap (5) 20%


  • Perception: +10%
    • Listen (25) 45 % #
    • Spot Hidden items(5): 50% #
    • Spot Trap (5): 15%
    • Track(10) 20% #
    • Taste Analysis (0) 100%


  • Stealth: +15%
    • Camouflage (10%): 30%
    • Hide (15%): 35%
    • Move quietly (15%): 35% -5% armour
    • Pick Pocket (5) 20%


  • Communication: +20%
    • Bargain (10%): 35%
    • Orate (10%): 55%
    • Sing (5%): 25 %
    • Speak Sartarite. (Int x 5) 105%
    • Speak Darktongue 65%
    • Speak Trade talk 30%
    • Speak Votanki 30%


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Open Helm 4 4 1 19-20
Left Arm Cuirbolli+Furs 3 5 1 16-18
Right Arm Cuirbolli+Furs 3 5 1 13-15
Chest Cuirbolli/Linen H+Furs 6 8 2 12
Abdomen Linen H+Furs 4 5 1 09-11
Left Leg Cuirbolli+Furs 4 5 1 05-08
Right Leg Cuirbolli+Furs 4 5 1 01-04
  • Total Hit Points: 12 HP
  • 2pt furs. extra 1 enc.

Weapons and Shields

  • Attack Bonus/Minus: +15%
  • Parry Bonus/Minus: +5%
  • Strike Ranks: Siz:(2)+Dex:2)=4
Weapon/Shield Name Damage S.R. H.P. Attack % Parry % Range Enc.
Sword 1d8+1 6 20 75% # 15% - 1
Thrown Rock 1d4 2/7 - 65% - 42 0
Medium shield - - 12 15% # 65% - 2
Cudgel 1d6+2 7 20 45% 30% - 1
1H spear 1d6+1 6 15 55% 15% - 2
Fist 1d3 8 arm 50% -- 0 0
Kick 1d6 8 leg 50% -- 0 0
Head Butt 1d4 8 head 45% -- 0 0
Grapple Special 8 special 40% -- 0 0

Magic

  • Power:-
    • Current Characteristic POW: 16#
    • Current Available POW: 16
    • Current Stored POW: 5


Spirits:

  • Darkor Vinces
    • INT: 17
    • POW: 9
    • Where Bound: Ornate scroll case with a pow storage crystal in one end.
  • Vak vak Siyah
    • INT:
    • POW:
    • Where Bound: Dehori shadow.


  • Spirit Three
    • INT:
    • POW:
    • Where Bound:



  • Battle Magic:
    • Farsee 1
    • Mindspeech 2
    • Protection 2
    • Bladesharp 2
    • Healing 2
    • Disruption
    • Mobility
  • Known by spirit
    • Dt life 1
    • Dt spirit 1
    • Dt Magic1
    • Dispel Magic 1
  • 1 use Rune Magic:
    • Telekenesis
    • Analyse magic 1
  • Alchemist
    • Make healing 2 potion.


  • Heroquest
    • Can tell what a potion is by smell or taste. Taste Analysis 100%
    • Lead breastplate 6AP
    • Vak vak Siyah dehori shadow. demon and ally of Slim
    • chill attack, fearshock.
    • Darkwalk, Darksee, Blinding, Shadows dance


  • Sorcery
    • Manipulation skill 34%
  • Black book of Arkat
    • Skill
    • Sense Troll,
    • Animate Darkness,
    • Shapechange to Uz
    • Form/set Shadow


  • Grimoire
    • Skill


  • Grimoire
    • Skill

Equipment

  • Weapons:
    • His Da's Sword, 1hand spear, a hardwood cudgel and a few river rocks. His old militia shield. .
  • Other:
    • Arkati Grimoire
    • Two lead feathers: each a one use disruption spell.
    • Candles, parchments and ink, quills and a waterproof container. His diary. A nicely constructed haversack. Winter furs +2AP
      • two lead books and a lead scroll, all in darktongue.
      • potion of Invisibility
      • 9 healing 2 potions.
      • A small bag of healing herbs +5% to next 4 first aid check
      • Kash's lead ring: The ring will give you -10% on the response chart when dealing with Argan Argar cultists. -20% with Argan Argar Uz within the Elder wilds.
  • Money:
    • 486 lunars. 86 in cash the rest stored as a ransom with Squinch.
    • A lead broach depicting a praying mantis with gem eyes 180L
  • potions
    • Three doses of a foul smelling potion that will increase your dex +1pt for two hours. Slim
    • Fungal spores. Inhaled they work as a mobility spell. two doses in a small lead snuff box. Slim'
    • An oily stinging salve that must be wiped on your face. It works as a glamour spell against trolls. 3doses. Slim'