Difference between revisions of "Slongor the Schemer"

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(Slongor the Schemer)
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'''Estate:''' Slongor inhabits a crumbling stone manse of modest size that has been in his family for many generations [Location: 21:11].  It has running water and a few temperamental electric lights.  More importantly, it is surrounded by an electric fence, for Slongor dwells hard by the territory of a sept of sapient humanoids who are given over to unwholesome practices.   
 
'''Estate:''' Slongor inhabits a crumbling stone manse of modest size that has been in his family for many generations [Location: 21:11].  It has running water and a few temperamental electric lights.  More importantly, it is surrounded by an electric fence, for Slongor dwells hard by the territory of a sept of sapient humanoids who are given over to unwholesome practices.   
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'''Treasury:''' 1x Oil of Slipperiness, 1x Potion of Plant Control, 1x Cloak of Poisonousness, 1x Javelin of Lightning
 
'''Treasury:''' 1x Oil of Slipperiness, 1x Potion of Plant Control, 1x Cloak of Poisonousness, 1x Javelin of Lightning

Revision as of 15:24, 22 January 2012

Name: Slongor the Schemer
A character played by Julius Sleazer, and a member of The Esoteric Order of Eldritch and Superlative Sorceries


Slongor the Schemer

  • Level: 5 (Thaumaturgist)
  • Current XP: 22,501 (+10% bonus to earned XP due to INT 16)
  • XP to next Level: 40,001
  • HP: 22
  • AC: 7 (-2 due to DEX 16 & -1 since wizardly robes count as AC 9 in this campaign)
  • THAC0: 19
  • Saving Throws:
    • Paralyze/Poison/Death Magic: 14
    • Petrification/Polymorph: 13
    • Rod/Staff/Wand: 11
    • Breath Weapon: 15
    • Spell: 12



Attributes

  • Strength: 11 (Open Doors on a 1-2, Bend Bars/Lift Gates 2%)
  • Dexterity: 16 (Reaction/Attacking Adjustment +1, Defensive Adjustment -2)
  • Constitution: 16 (+2 h.p. per hit die, System Shock Survival 95%, Resurrection Survival 96%)
  • Intelligence: 16 (May use 8th level spells, 65% chance to know, Spells/Level: 7 min., 11 max.)
  • Wisdom: 14
  • Charisma: 17 (Max. henchmen: 10, Loyalty Base +30%, Reacton Adjustment +30%)




Estate: Slongor inhabits a crumbling stone manse of modest size that has been in his family for many generations [Location: 21:11]. It has running water and a few temperamental electric lights. More importantly, it is surrounded by an electric fence, for Slongor dwells hard by the territory of a sept of sapient humanoids who are given over to unwholesome practices.


Treasury: 1x Oil of Slipperiness, 1x Potion of Plant Control, 1x Cloak of Poisonousness, 1x Javelin of Lightning
Equipment & Money Carried: (List here those things your character has in their immediate possession.)
Spells Currently Memorized: (Self-explanatory)
Spells Known:

  • 1st-Level Magic-User: Affect Normal Fires, Firewater, Hold Portal, Melt, Shield, Write
  • 2nd-Level Magic-User: Fool's Gold, Forget, Melf's Acid Arrow, ESP
  • 3rd-Level Magic-User: Clairaudience, Material


Weapons: (if the character has a weapon, list its pertinent combat statistics here.)
Specialties: (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.)