Difference between revisions of "Soinnarios"

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| Battle Axe || 1d8+1d4+2 || 7 || 8 || 55 || 55 || melee  || 2
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| Battle Axe || 1d8+1d4+2 || 7 || 8 || 56 || 56 || melee  || 2
 
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| Dagger || 1d4+1d4+2 || 7 || 6 || 25 || 25 || melee || 1/4
 
| Dagger || 1d4+1d4+2 || 7 || 6 || 25 || 25 || melee || 1/4

Revision as of 20:05, 17 June 2021

- Main Page; Older and Far Away


A Character Sheet

Background and Story

  • Begana (Ernalda priestess?) (1535) & Artar (Orlanthi/Mastakos initiate)
    • Lernt (Ernalda) (1554) F
    • Yegana (Maran Gor) (1556) F
    • Ernmarev (Orlanth Initiate) (1558) M
    • Kelister (Ernalda initiate) (1560) and Harnast (Yelmalio initiate) (1555).
      • Erinreeth (Ernalda initiate) (1581)
      • Derdast (Yelmalio initiate) (1583)
      • Kalor (Orlanth initiate) (1586)
      • Kathea (Yelorna initiate) (1589)
      • Yorva (1592)
    • Kelmelethna (Ernalda Godtalker?) (1565) & Rastar (Barntar initiate) (1562)
      • Merinka (Ernalda initiate) (1583) F
      • Soinnarios (Ernalda & Maran Gor Initiate) (~1589) F (ME)
      • Koramtip (Orlanthi Initiate) (1590) M
      • Odris (1591) M
      • Orlolast (1593) M
      • Bryroth (1596) F
      • Minalis (1597) M
      • Kalgrev (1598) M

Character Details

  • Name: Soinnarios
  • Cult: Ernalda and Maran Gor
  • Occupation: Noble
  • Race: Human
  • Gender: Female

Characteristics

Str: 16, Con: 16, Siz: 10, Int: 14, Pow: 12, Dex: 14:, Cha: 15.

  • Hit Points: 16
  • Total Fatigue Points: n/a
  • Total Magic Points: 13
  • Damage Bonus: 1d4
  • Spirit Damage: 1d6+1
  • Experience Bonus: n/a
  • Current Fatigue: n/a
  • Current Magic Points: n/a
  • Strike Rank: 4
  • Heal Rate: 3
  • Encumberance: 16

Passions

  • Love (family) 60%
  • Loyalty (Ernvoding - clan) 60%
  • Loyalty (Tovtaros - tribe) 60%
  • Loyalty (Shaker Temple) 60%
  • Devotion (Ernalda) 60%
  • Devotion (Maran Gor) 60%

Runes

  • Elemental
    • Earth 80
    • Moon 65
    • Fire 35
  • Form
    • Fertility 75
    • Death 25
    • Disorder 25
    • Harmony 75

Skill Groups

  • Agility +5%
    • Boat 5%
    • Climb 40%
    • Dodge 30%
    • Drive Chariot 5%
    • Jump 42%
    • Ride Horse 29%
    • Swim 15%
  • Communication +5%
    • Act 5%
    • Art 5%
    • Bargain 15%
    • Charm 18%
    • Dance 50%
    • Disguise 5%
    • Fast Talk 5%
    • Intimidate 15%
    • Intrigue 15%
    • Orate 40%
    • Sing 30%
    • Speak Tarshite 60%
    • Speak Tradetalk 10%
    • Speak Earthtongue 20%
  • Knowledge +5%
    • Alchemy 0%
    • Animal Lore 5%
    • Battle 10%
    • Bureaucracy 0%
    • Celestial Lore 5%
    • Cult Lore - Ernalda 20%
    • Cult Lore - Maran Gor 20%
    • Customs - Tarshite 35%
    • Customs - Other 0%
    • Evaluate 10%
    • Farm 25%
    • First Aid 10%
    • Game 15%
    • Herd 9%
    • Homeland Lore - Local 30%
    • Homeland Lore - Other 0%
    • Library Use 0%
    • Manage Household 40%
    • Mineral Lore 5%
    • Peaceful Cut 10%
    • Plant Lore 40%
    • Read/Write Language (Tarshite) 10%
    • Shiphandling 0%
    • Survival 20%
    • Treat Disease 5%
    • Treat Poison 5%
    • Aldryami Lore 5%
    • Cult Lore (Aldrya) 5%
  • Magic +5%
    • Meditate 5%
    • Sense Assassin 0%
    • Sense Chaos 0%
    • Spirit Magic 35%
    • Spirit Dance 0%
    • Spirit Lore 0%
    • Spirit Lore 0%
    • Spirit Travel 10%
    • Understand Herd Beast 10%
    • Worship Ernalda 25%
    • Worship Maran Gor 25%


  • Manipulation +10%
    • Conceal 5%
    • Craft 10%
    • Devise 10%
    • Melee
      • Dagger 25%
      • Battle Axe 56%
      • 1-Hand Spear 15%
      • Broadsword 20%
      • Medium Shield 60%
      • Large Shield 25%
    • Missile
      • Dagger 15%
      • Composite Bow 5%
      • Sling 15%
      • Javelin 25%
    • Play Instrument 5%
    • Sleight
  • Perception +5%
    • Insight - Humans 34%
    • Insight - Aldryami 5%
    • Listen 32%
    • Scan 28%
    • Search 25%
    • Track 5%
  • Stealth +10%
    • Hide 14%
    • Move Quietly 13%

Magical Abilities

  • Spirit Magic:
    • Heal 3
    • Strength (2)
  • Rune Magic:
    • Ernalda
      • Bless Crops
    • Maran Gor
      • Shake Earth
  • Rune Points:
    • 2 total
    • 1 Ernalda
    • 1 Maran Gor

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Closed Plate Helm 5 6 1 19-20 20
Left Arm Bronze Plate Vambrace 6 5 2 16-18 18-19
Right Arm Bronze Plate Vambrace 6 5 xx 13-15 16-17
Chest Bronze Plate Cuirass 6 7 3 12 11-15
Abdomen Light Scale & Leather Skirt 5 6 2 09-11 07-10
Left Leg Bronze Plate Greave 6 6 2 05-08 04-06
Right Leg Bronze Plate Greave 6 6 xx 01-04 01-03
  • Total Hit Points: 16 HP
  • Total Armor ENC: 10

Weapons and Shields

  • Attack Bonus: +10%
  • Parry Bonus: +10%
Weapon/Shield Name Damage S.R. H.P. Attack % Parry % Range Enc.
Battle Axe 1d8+1d4+2 7 8 56 56 melee 2
Dagger 1d4+1d4+2 7 6 25 25 melee 1/4
Broadsword 1d8+1d4+2 7 12 20 20 melee 1
xx xx xx xx xx xx xx xx
xx xx xx xx xx xx xx xx
xx xx xx xx xx xx xx xx
xx xx xx xx xx xx xx xx
xx xx xx xx xx xx xx xx
xx xx xx xx xx xx xx xx
Grapple xx xx xx xx xx xx xx
  • Total Weapon ENC: xx

Equipment

  • Weapons:
    • Battle Axe
    • Dagger
    • one-handed spear
    • broadsword
    • sling
    • javelin
    • medium shield
    • large shield


  • Armour:
    • bronze cuirass
    • bronze greaves & vambraces
    • closed helmet
    • light scale skirt + leather
  • Other:
    • two riding animals
    • noble clothing

Valuables:

    • 160 L
    • jewelry
    • other luxury goods

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