Difference between revisions of "Sol Riven:Psi"

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=Psi Related Traits=
 
=Psi Related Traits=
 
Psi Active [20] This is the pre-requisite advantage that all characters with any Psi Skills must take first. It allows access to the Psi Advantages, Telepathy, Psycokinesis, Anti Psi, Psycometabolic, and Precognitive. This ability provides the character with the ability to defend against Psi attacks and the ability to detect when any Psi abilities are being used against them.  
 
Psi Active [20] This is the pre-requisite advantage that all characters with any Psi Skills must take first. It allows access to the Psi Advantages, Telepathy, Psycokinesis, Anti Psi, Psycometabolic, and Precognitive. This ability provides the character with the ability to defend against Psi attacks and the ability to detect when any Psi abilities are being used against them.  
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==Psycokinetic Skills==
 
==Psycokinetic Skills==
PK Punch [IQ/H] The ability to create a limited moving force object that creates a virtual fist when it strikes an object. The amount of damage done is equal to the swing damage for a punch with strength equal to the skill level. Objects can be pushed or toppled using this skill.
+
'''PK Punch''' [IQ/H] The ability to create a limited moving force object that creates a virtual fist when it strikes an object. The amount of damage done is equal to the swing damage for a punch with strength equal to the skill level. Objects can be pushed or toppled using this skill.
 
 
PK Slice [IQ/H] The ability to create a limited moving force object that creates a virtual blade when it strikes an object. The amount of damage done is equal to the swing damage for a punch with strength equal to the skill level. Objects can be sliced or cut using this skill.
 
  
PK Thrust [IQ/H] The ability to create a limited moving force object that creates a virtual lance when it strikes an object. The amount of damage done is equal to the thrust damage for a punch with strength equal to the skill level. DR is reduced to ½ against this skill.
+
'''PK Slice''' [IQ/H] The ability to create a limited moving force object that creates a virtual blade when it strikes an object. The amount of damage done is equal to the swing damage for a punch with strength equal to the skill level. Objects can be sliced or cut using this skill.
  
Telekinesis [IQ/H] The ability to make things move with only the force of the characters will. The character is capable of lifting 5lbs per level.
+
'''PK Thrust''' [IQ/H] The ability to create a limited moving force object that creates a virtual lance when it strikes an object. The amount of damage done is equal to the thrust damage for a punch with strength equal to the skill level. DR is reduced to ½ against this skill.
  
Parry/Block [IQ/H] The character is capable of using their telekinesis to perform a block or block maneuver without a weapon or shield.
+
'''Telekinesis''' [IQ/H] The ability to make things move with only the force of the characters will. The character is capable of lifting 5lbs per level.
  
Momentum Theft [IQ/H] The character is able to reduce the force behind incoming projectiles. The damage of incoming projectiles is reduced by an amount equal to the thrust damage for strength equal to the level of the skill.
+
'''Parry/Block''' [IQ/H] The character is capable of using their telekinesis to perform a block or block maneuver without a weapon or shield.
  
Boost Momentum [IQ/H] The character is able to increase the force of the projectiles launched by any single person. The shots gain enough force to increase damage by the same amount as the thrust damage of a strength equal to the skill level.
+
'''Momentum Theft''' [IQ/H] The character is able to reduce the force behind incoming projectiles. The damage of incoming projectiles is reduced by an amount equal to the thrust damage for strength equal to the level of the skill.
  
PK Jump [IQ/H] The character is able to increase his leap distance by a number of feet equal to his skill rating.
+
'''Boost Momentum''' [IQ/H] The character is able to increase the force of the projectiles launched by any single person. The shots gain enough force to increase damage by the same amount as the thrust damage of a strength equal to the skill level.
  
Walk on Water [IQ/H] Through a combination of levitation and solidifing the surface of the liquid, the character is able to walk on it as if it were solid ground.
+
'''PK Jump''' [IQ/H] The character is able to increase his leap distance by a number of feet equal to his skill rating.
  
Vibration Sense [IQ/H] If the character concentrates they are capable of feeling miniscule vibrations. Treat sense tests for vibrations at +10.
+
'''Walk on Water''' [IQ/H] Through a combination of levitation and solidifing the surface of the liquid, the character is able to walk on it as if it were solid ground.
  
Evaporate Matter [IQ/H] The character is capable of exciting the molecules of an object to the point where it will melt if not evaporate all together. The character is capable of increasing the temperature of an object to the cube of his skill level. However to increase the temperature to each level requires a number of seconds equal to that level.
+
'''Vibration Sense''' [IQ/H] If the character concentrates they are capable of feeling miniscule vibrations. Treat sense tests for vibrations at +10.
  
Time Temp Time Temp Time Temp
+
'''Evaporate Matter''' [IQ/H] The character is capable of exciting the molecules of an object to the point where it will melt if not evaporate all together. The character is capable of increasing the temperature of an object to the cube of his skill level. However to increase the temperature to each level requires a number of seconds equal to that level.
1 1 27 343 84 2197
+
{| border="1" cellpadding="1"
3 8 34 512 97 2744
+
| Time || Temp || Time || Temp || Time || Temp
6 27 42 729 111 3375
+
|-
10 64 51 1000 126 4096
+
| 1 || 1 || 27 || 343 || 84 || 2197
15 125 61 1331 132 4913
+
|-
21 216 72 1728 149 5832
+
| 3 || 8 || 34 || 512 || 97 || 2744
 +
|-
 +
| 6 || 27 || 42 || 729 || 111 || 3375
 +
|-
 +
| 10 || 64 || 51 || 1000 || 126 || 4096
 +
|-
 +
| 15 || 125 || 61 || 1331 || 132 || 4913
 +
|-
 +
|21 || 216 || 72 || 1728 || 149 || 5832
 +
|}

Revision as of 17:14, 8 June 2005

Psi Related Traits

Psi Active [20] This is the pre-requisite advantage that all characters with any Psi Skills must take first. It allows access to the Psi Advantages, Telepathy, Psycokinesis, Anti Psi, Psycometabolic, and Precognitive. This ability provides the character with the ability to defend against Psi attacks and the ability to detect when any Psi abilities are being used against them.

Telepathy [20] this advantage is the pre-requisite for all of the telepathy skills.

Psycokinesis [20] This advantage is the pre-requisite for all of the psychokinetic skills.

Anti-Psi [20] This advantage makes individual immune to any form of psychic attack intrusion AND benefit.

Psycometabolic [20] this advantage is the pre-requisite for all of the Psycometabolic skills.

Precognitive [20] This advantage is the pre-requisite for all of the precognitive skills.

Nanokinesis [20-Psycokinesis] This adavantage is the pre-requisite for all the nanokinesis skills.

Psi Skills

Psycokinetic Skills

PK Punch [IQ/H] The ability to create a limited moving force object that creates a virtual fist when it strikes an object. The amount of damage done is equal to the swing damage for a punch with strength equal to the skill level. Objects can be pushed or toppled using this skill.

PK Slice [IQ/H] The ability to create a limited moving force object that creates a virtual blade when it strikes an object. The amount of damage done is equal to the swing damage for a punch with strength equal to the skill level. Objects can be sliced or cut using this skill.

PK Thrust [IQ/H] The ability to create a limited moving force object that creates a virtual lance when it strikes an object. The amount of damage done is equal to the thrust damage for a punch with strength equal to the skill level. DR is reduced to ½ against this skill.

Telekinesis [IQ/H] The ability to make things move with only the force of the characters will. The character is capable of lifting 5lbs per level.

Parry/Block [IQ/H] The character is capable of using their telekinesis to perform a block or block maneuver without a weapon or shield.

Momentum Theft [IQ/H] The character is able to reduce the force behind incoming projectiles. The damage of incoming projectiles is reduced by an amount equal to the thrust damage for strength equal to the level of the skill.

Boost Momentum [IQ/H] The character is able to increase the force of the projectiles launched by any single person. The shots gain enough force to increase damage by the same amount as the thrust damage of a strength equal to the skill level.

PK Jump [IQ/H] The character is able to increase his leap distance by a number of feet equal to his skill rating.

Walk on Water [IQ/H] Through a combination of levitation and solidifing the surface of the liquid, the character is able to walk on it as if it were solid ground.

Vibration Sense [IQ/H] If the character concentrates they are capable of feeling miniscule vibrations. Treat sense tests for vibrations at +10.

Evaporate Matter [IQ/H] The character is capable of exciting the molecules of an object to the point where it will melt if not evaporate all together. The character is capable of increasing the temperature of an object to the cube of his skill level. However to increase the temperature to each level requires a number of seconds equal to that level.

Time Temp Time Temp Time Temp
1 1 27 343 84 2197
3 8 34 512 97 2744
6 27 42 729 111 3375
10 64 51 1000 126 4096
15 125 61 1331 132 4913
21 216 72 1728 149 5832