Difference between revisions of "Solsyr the Sun-touched"

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| width="400" | '''Faith:''' d8 || width="400" | '''Fighting:''' d8
 
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| '''Intimidation:''' d6 || '''Knowledge (Cosmology):''' d4
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| '''Knowledge (Magic):''' d4 || '''Notice:''' d6 (+2 Sight)

Revision as of 17:30, 9 August 2014

Solsyr the Sun-touched
Race: Alakar Gender: Male
Height: 6'0" Weight: 170 lbs.
Hair Color: Blond Eye Color: Amber
Age: 24 Essence: 10
Advancement & Resources
Rank: Novice XP: 0
Resource Die: d6
Attributes
Agility: d6 Smarts: d4
Spirit: d8 Strength: d6
Vigor: d8
Skills
Faith: d8 Fighting: d8
Intimidation: d8 Knowledge (Cosmology): d4
Knowledge (Magic): d4 Notice: d6 (+2 Sight)
Persuasion: d6 Riding: d4
Survival: d4
Derived Stats
Charisma: +1 Pace: 6
Parry: 8 (2) Toughness: 9 (3) or 11 (5) vs. Ranged Damage
Racial Advantages & Disadvantages
Fae Beauty (+1 Charisma) Fae Heritage (Agility d6 or Spirit d6)
Fae Senses (Notice d6 w/ +2 to Sight-based Notice Checks) Low-light Vision (Ignore Penalties for Dim and Dark Lighting)
Enemy (All Creatures of Darkness and Flame) Weakness (+2 Damage from Black Iron and Blood Steel)
Defining Interests
Church of Light Geography (Wildlands)
Languages
Fae (Native Tongue) Galean
Edges
Paladin of Light (Champion) Priest of Light (Arcane Background [Miracles])
Hindrances
Heroic Loyal
Obligations (Major) (Church of Light) Obligations (Minor) (Grayson's Grey Rangers)
Special Abilities
Champion (+2 Damage vs. Darkness and Flame, +2 Toughness vs. Darkness and Flame)
Detect Arcana (At-will Using Spirit w/ +2 to Identify Powers of Light)
Detect Darkness and Flame (At-will Using Spirit w/ Radius Equal to Spirit)
Miracles Essence Range Duration
Bolt 1 per Missile 12/24/48 Instant
Healing 3 Touch Instant
Armor
Full Chain (+3 Armor, -4 Coverage)
Large Shield (+2 Parry, +2 Armor vs. Ranged Damage)
Weapons
Dagger (Str+d4 Damage, 3/6/12 Range)
Long Sword (Str+d8 Damage)
Gear
Backpack Bedroll Belt Pouch Clothing (Travel)
Cooking Pot Flint & Steel Grooming Kit Torches (3)
Travel Rations (1 Week) Water Skin Whetstone
Background
Solsyr is a young, Church-trained Paladin who originally hails from an Alakar village located deep within the Wildlands near Farwatch. Born in 3098 in the month of Eternal Sun, he first exhibited signs of his calling during a vicious Childer raid when he instinctively unleashed a searing ray of light at a demonic Ratzin in self-defense. Surprised by the unknown Light-bearer in their midst, the Grey Rangers who had arrived to defend the village ended up sponsoring him for admittance into the Order at Archanaya for guidance and instruction.


Still grateful for everything that the Grey Rangers did for him that fateful day years ago, Solsyr has come full circle and currently seeks to repay their altruism by giving back what he can through voluntary service to their organization. As a powerful wielder of Light, he hopes to prove to be an invaluable ally against the forces of Darkness and Flame.