Difference between revisions of "Special Agent Jacqueline DeVries"

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=Physical Injuries and Ailments=
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<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
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=Armor and Equipment=
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<br>Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Light pistol in an ankle holster for backup. Additional equipment in agency car includes tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.
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<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''
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=Weapons=
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Revision as of 05:26, 6 October 2022

Statistics

Score x5 What Others Notice
Strength 11 55
Constitution 11 55
Dexterity 12 60
Intelligence 13 65 Quick-witted
Power 12 60
Charisma 13 65 Charming


Derived Attributes

Current Maximum
Hit Points (HP) 12 12
Willpower (WP) 12 12
Sanity (SAN) 60 60
Breaking Point (BP) 48 48

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Tony Mignetti, FBI Mentor 13
Janessa DeVries, Sister 13
Paul Bryson, Husband (Separated) 13

Motivations and Mental Disorders

Make her city a safer place; Live up to her sister's image of her, Patch up things with her husband, Progress in her career

Skills



Total Total Total
Accounting (10%) First Aid (10%) 30 Science (0%)
Alertness (20%) 50 Forensics (0%) 70 Search (20%) 50
Anthropology (0%) Heavy Weapons (0%) SIGINT (0%)
Archeology (0%) History (10%) 30 Stealth (10%) 30
Art (0%): HUMINT (10%) 60 Surgery (0%)
Artillery (0%) Law (0%) 50 Survival (10%)
Athletics (30%) Medicine (0%) Swim (20%)
Bureaucracy (10%) 40 Melee Weapons (30%) Unarmed Combat (40%) 60
Computer Science (0%) 50 Military Science (0%): Unnatural (0%)
Craft (0%) Foreign Languages and Other Skills:
Criminology (10%) 70 Navigate (10%) Science (0%)
Demolitions (0%) Occult (10%)
Disguise (10%) Persuade (20%) 50
Dodge (30%) 50 Pharmacy (0%)
Drive Auto (20%) 50 Pilot (0%):
Heavy Machine (10%) Psychotherapy (10%) 30
Firearms (20%) 50 Ride (10%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment


Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Light pistol in an ankle holster for backup. Additional equipment in agency car includes tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.

Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Armor Piercing Kill Damage Kill Radius Shots
0 0 0
0 0 0
0 0 0