Difference between revisions of "Spencer Jeffries"

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(Equipment)
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** Metatool
 
** Metatool
 
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15)  
 
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15)  
**
+
** OPEN
**
+
** OPEN
**
+
** OPEN
  
 
* Stowed:
 
* Stowed:
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** ''Postech Toolkit''
 
** ''Postech Toolkit''
 
** Dataslab (ENC 1)
 
** Dataslab (ENC 1)
**
+
** OPEN
**
+
** OPEN
**
+
** OPEN
**
+
** OPEN
**
+
** OPEN
 
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)
 
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)
 
** SPARE PARTS, PACKAGED - 3 (ENC 1)
 
** SPARE PARTS, PACKAGED - 3 (ENC 1)

Revision as of 18:30, 14 August 2022

- Main Page; Sigma Tau Sector

  • Name: Spencer Jeffries
  • Class: Expert
  • Level: 1
  • XP: 0
  • Age:
  • Languages:
  • Background: Technician
  • Description:

Attributes:

  • Strength 12
  • Intelligence 14 (+1)
  • Wisdom 09
  • Dexterity 10
  • Constitution 11
  • Charisma 09

Other Stats

  • Movement Rate:
  • HP: 8
  • System Strain:
  • AC:
  • Attacks: Base +0
  • Saves:
    • Evasion: 14
    • Mental: 15
    • Physical: 15

Skills

  • Administer
  • Connect
  • Exert
  • Fix 1
  • Heal
  • Know
  • Lead
  • Notice 0
  • Perform
  • Pilot 0
  • Program
  • Punch
  • Shoot 0
  • Sneak
  • Stab
  • Survive
  • Talk
  • Trade
  • Work
  • Stealth

Foci

Die Hard You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a less determined hero. Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take this focus after first level. You automatically stabilize if mortally wounded by anything smaller than a Heavy weapon

Specialist (Fix) You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than once for different skills. Level 1: Gain a non-combat, non-psychic skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.

Class Abilities

Once per scene, you can reroll a failed skill check, taking the new roll if it’s better.

Equipment

  • Readied:
    • Laster Pistol (+1 to hit, d6 damage)
    • Spare Type A Cell
    • Metatool
    • Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15)
    • OPEN
    • OPEN
    • OPEN
  • Stowed:
    • Postech Toolkit (ENC 3)
    • Postech Toolkit
    • Postech Toolkit
    • Dataslab (ENC 1)
    • OPEN
    • OPEN
    • OPEN
    • OPEN
    • OPEN
    • SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)
    • SPARE PARTS, PACKAGED - 3 (ENC 1)
    • SPARE PARTS, PACKAGED - 3 (ENC 1)
  • Money:
    • 200 cr

Armored Undersuit (AC 13) ENC 0 TL 4 Backpack (TL0)